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import pygame noOfTurns = 0 playerTurn = 0 gridwidth = 5 gridheight = 7 print "Please select grid width (5-18)" input = raw_input('>') gridwidth = int(input) print "Please select grid height (5-18)" input = raw_input('>') gridheight = int(input) BLACK = ( 0, 0, 0) WHITE = ( 255, 255, 255) GREEN = ( 0, 255, 0) RED = ( 255, 0, 0) PURPLE = ( 255, 0, 255) YELLOW = ( 255, 255, 0) width = 30 # This sets the width and height of each grid location height = 30 margin = 5 # This sets the margin between each cell #Calculate the size of the screen needed screenw = (width*gridwidth) + ((gridwidth)*margin) screenh = (height*gridheight) + ((gridheight)*margin) grid = [] # Create a 2 dimensional array for row in range(gridheight): # Add an empty array that will hold each cell in this row grid.append([]) for column in range(gridwidth): grid[row].append(0) # Append a cell # Set row 1, cell 5 to one. (Remember rows and # column numbers start at zero.) #grid[1][5] = 1 #grid[2][5] = 1 pygame.init() # Initialize pygame size = [screenw, screenh] # Set the height and width of the screen screen = pygame.display.set_mode(size) pygame.display.set_caption("Mouldy Chocolate") # Set title of screen done = False #Loop until the user clicks the close button. clock = pygame.time.Clock() # Used to manage how fast the screen updates # -------- Main Program Loop ----------- while done == False: for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop elif event.type == pygame.MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() # User clicks the mouse. Get the position column = pos[0] // (width + margin) # Change the x/y screen coordinates to grid coordinates row = pos[1] // (height + margin) noOfTurns = noOfTurns + 1 #counts the number of turns for each player if playerTurn == 1: # Set that location to zero grid[row][column] = 1 print("PLAYER 1: ", "Click ", pos, "Grid coordinates: ", row, column) else: grid[row][column] = 2 print("PLAYER 2: ", "Click ", pos, "Grid coordinates: ", row, column) #Selects players turn if noOfTurns == 4: # counts the number of turns noOfTurns = 0 #reset player turns to zero playerTurn = not playerTurn print "Player", playerTurn #visual of which players turn if (event.type == pygame.KEYDOWN) and (event.key == pygame.K_RETURN) and (noOfTurns >= 1): noOfTurns = 0 #reset player turns to zero playerTurn = not playerTurn print "Player", playerTurn # Set the screen background screen.fill(BLACK) # Draw the grid for row in range(gridheight): for column in range(gridwidth): color = WHITE if grid[row][column] == 1: color = GREEN if grid[row][column] == 2: color = RED pygame.draw.rect(screen, color, [(margin+width)*column+margin, (margin+height)*row+margin, width, height]) # Limit to 20 frames per second clock.tick(20) # Go ahead and update the screen with what we've drawn. pygame.display.flip() # Be IDLE friendly. If you forget this line, the program will 'hang' # on exit. pygame.quit()
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