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os.environ["SDL_FBDEV"] = "/dev/fb0" # default screen size width = 320 height = 240 # colors R G B white = (255, 255, 255) red = (255, 0, 0) green = ( 0, 255, 0) blue = ( 0, 0, 255) black = ( 0, 0, 0) cyan = ( 50, 255, 255) magenta = (255, 0, 255) yellow = (255, 255, 0) orange = (255, 127, 0) # --- init screen --- size = (width, height) pygame.init() window = pygame.display.set_mode(size) window.fill(black) xmax = width - 2 ymax = height - 1 # fonts font0 = pygame.font.SysFont("droidsans", 21) font1 = pygame.font.SysFont("droidsans", 15) font2 = pygame.font.SysFont("droidsans", 83) font3 = pygame.font.SysFont("droidsans", 33) font4 = pygame.font.SysFont("freemono", 26) font0.set_bold(1) font3.set_bold(1) # images image = dict() image["off48"] = pygame.image.load("/home/webide/repositories/my-pi-projects/Securasp/Icons/status_off48.png").convert_alpha() image["on72"] = pygame.image.load("/home/webide/repositories/my-pi-projects/Securasp/Icons/status_on72.png").convert_alpha() image["warning72"] = pygame.image.load("/home/webide/repositories/my-pi-projects/Securasp/Icons/status_warning72.png").convert_alpha() # ---------------------------------------------------------- def screenborder(lines=1, color=white): # Draw Screen Border pygame.draw.line( window, color, (0,0), (xmax,0), lines ) pygame.draw.line( window, color, (0,0), (0,ymax), lines ) pygame.draw.line( window, color, (0,ymax), (xmax,ymax), lines ) pygame.draw.line( window, color, (xmax,0), (xmax,ymax+2), lines ) # 2.parallele pygame.draw.line( window, color, (0,ymax*0.20), (xmax,ymax*0.20), lines ) def alertscreen(): window.fill(red) screenborder() label0 = font0.render("SECURITY BREACH!!!", 1, black) window.blit(label0, (50,10)) window.blit(image["warning72"], (110,100)) def offlinescreen(): window.fill(red) screenborder() label0 = font0.render("FHEM offline!!!", 1, black) window.blit(label0, (50,10)) window.blit(image["warning72"], (110,100)) def armedscreen(): window.fill(green) screenborder() label0 = font0.render("SYSTEM ARMED!!!", 1, black) label1 = font1.render("Please leave house or disarm system", 1, black) label2 = font1.render("within 30 seconds before alarm is raised!", 1, black) window.blit(label0, (60,10)) window.blit(label1, (10,180)) window.blit(label2, (10,200)) window.blit(image["on72"], (120,100)) def offscreen(wetter): #degree = u"°C" degree = u"°C" wetter = wetter d1 = wetter.get('d1') t1 = wetter.get('t1') l1 = wetter.get('l1') i1 = wetter.get('i1') d2 = wetter.get('d2') t2 = wetter.get('t2') l2 = wetter.get('l2') i2 = wetter.get('i2') d3 = wetter.get('d3') t3 = wetter.get('t3') l3 = wetter.get('l3') i3 = wetter.get('i3') now = datetime.datetime.now() vtime = now.strftime("%H:%M") vtag = now.strftime("%Y-%m-%d") window.fill(black) screenborder() pygame.draw.line( window, white, (0,ymax*0.5),(xmax,ymax*0.5), 1 ) pygame.draw.line( window, white, (xmax*0.33,ymax*0.5),(xmax*0.33,ymax), 1 ) #mittlere senkrechte pygame.draw.line( window, white, (xmax*0.5,ymax*0.2),(xmax*0.5,ymax*0.5), 1 ) pygame.draw.line( window, white, (xmax*0.66,ymax*0.5),(xmax*0.66,ymax), 1 ) label0 = font0.render("System Status", 1, red) labeld1 = font1.render("heute", 1, white) labeld2 = font1.render(d2, 1, white) labeld3 = font1.render(d3, 1, white) window.blit(label0, (10,10)) window.blit(labeld1, (35,120)) window.blit(labeld2, (120,120)) window.blit(labeld3, (225,120)) icon2 = pygame.image.load("/home/webide/repositories/my-pi-projects/Securasp/Icons/weather/d_"+i1+"_S.png").convert_alpha() icon3 = pygame.image.load("/home/webide/repositories/my-pi-projects/Securasp/Icons/weather/d_"+i2+"_S.png").convert_alpha() icon4 = pygame.image.load("/home/webide/repositories/my-pi-projects/Securasp/Icons/weather/d_"+i3+"_S.png").convert_alpha() window.blit( image["off48"], (240,0)) window.blit( icon2, (30,140)) window.blit( icon3, (130,140)) window.blit( icon4, (235,140)) labelt1 = font1.render(t1+"/"+l1+degree, 1, white) labelt2 = font1.render(t2+"/"+l2+degree, 1, white) labelt3 = font1.render(t3+"/"+l3+degree, 1, white) window.blit( labelt1, (30,190)) window.blit( labelt2, (130,190)) window.blit( labelt3, (235,190)) labelx1 = font1.render(vtag, 1, white) labelx2 = font3.render(vtime, 1, white) labelx3 = font1.render("aktuelles Wetter", 1, white) window.blit( labelx1, (45,50)) window.blit( labelx2, (30,80)) window.blit( labelx3, (185,50)) (temp, rain, wind) = weather_curr_get() labelx4 = font1.render(temp+degree, 1, white) labelx5 = font1.render(rain, 1, white) labelx6 = font1.render(wind, 1, white) window.blit( labelx4, (185,65)) window.blit( labelx5, (185,80))
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