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import c4d from c4d import gui, utils #Welcome to the world of Python globrot = True upVector = c4d.Vector(1,1,0) rotVector = c4d.Vector(utils.Rad(45), 0, 0) def main(): rotmgp = utils.HPBToMatrix(rotVector) rotmgm = utils.HPBToMatrix(rotVector - c4d.Vector(utils.Rad(180), 0, 0)) if op: if globrot: for id, pvec in enumerate(op.GetAllPoints()): tng = op.GetTangent(id) op.SetTangent(id, rotmgp.MulV(tng["vl"]), rotmgp.MulV(tng["vr"])) else: for id, pvec in enumerate(op.GetAllPoints()): dtng = op.GetTangent(id) tng = (dtng["vr"] - dtng["vl"]).GetNormalized() nrm = (tng % upVector).GetNormalized() brnm = (nrm % tng).GetNormalized() vmg = c4d.Matrix(pvec, nrm, brnm, tng) op.SetTangent(id, (vmg * rotmgm).MulV(c4d.Vector(dtng["vl"].GetLength(),0,0)), (vmg * rotmgp).MulV(c4d.Vector(dtng["vr"].GetLength(),0,0))) op.Message(c4d.MSG_POINTS_CHANGED) c4d.EventAdd() if __name__=='__main__': main()
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