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-- -- -- Green -- -- minetest.register_entity("neoblocks:rupee_green_en", { visual = "sprite", visual_size = {x=0.5, y=0.5}, textures = {"zelda_rupee_green.png"}, velocity = 0, on_step = function(self, dtime) local pos = self.object:getpos() pos.y = pos.y-1 for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do if player:is_player() then self.hit_player(self, player) self.object:remove() return end end end, hit_player = function(self, player, pos) local pos = self.object:getpos() player:get_inventory():add_item("main", "neoblocks:rupee_green") minetest.env:remove_node(pos) end, }) minetest.register_craftitem("neoblocks:rupee_green", { description = "Green Rupee", inventory_image = "zelda_rupee_green.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then minetest.env:add_entity(pointed_thing.above, "neoblocks:rupee_green_en") itemstack:take_item() end return itemstack end, }) minetest.register_craft({ output = '"neoblocks:rupee_green" 1', recipe = { {'', 'default:cobblestone', ''}, {'default:cobblestone', 'default:cobblestone', 'default:cobblestone'}, {'', 'default:cobblestone', ''}, } }) -- -- -- Blue -- -- minetest.register_entity("neoblocks:rupee_blue_en", { visual = "sprite", visual_size = {x=0.5, y=0.5}, textures = {"zelda_rupee_blue.png"}, velocity = 0, on_step = function(self, dtime) local pos = self.object:getpos() pos.y = pos.y-1 for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do if player:is_player() then self.hit_player(self, player) self.object:remove() return end end end, hit_player = function(self, player, pos) local pos = self.object:getpos() player:get_inventory():add_item("main", "neoblocks:rupee_blue") minetest.env:remove_node(pos) end, }) minetest.register_craftitem("neoblocks:rupee_blue", { description = "Blue Rupee", inventory_image = "zelda_rupee_blue.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then minetest.env:add_entity(pointed_thing.above, "neoblocks:rupee_blue_en") itemstack:take_item() end return itemstack end, }) minetest.register_craft({ output = '"neoblocks:rupee_blue" 1', recipe = { {'', 'neoblocks:rupee_green', ''}, {'neoblocks:rupee_green', 'neoblocks:rupee_green', 'neoblocks:rupee_green'}, {'', 'neoblocks:rupee_green', ''}, } }) -- -- -- Red -- -- minetest.register_entity("neoblocks:rupee_red_en", { visual = "sprite", visual_size = {x=0.5, y=0.5}, textures = {"zelda_rupee_red.png"}, velocity = 0, on_step = function(self, dtime) local pos = self.object:getpos() pos.y = pos.y-1 for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do if player:is_player() then self.hit_player(self, player) self.object:remove() return end end end, hit_player = function(self, player, pos) local pos = self.object:getpos() player:get_inventory():add_item("main", "neoblocks:rupee_red") minetest.env:remove_node(pos) end, }) minetest.register_craftitem("neoblocks:rupee_red", { description = "Red Rupee", inventory_image = "zelda_rupee_red.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.above then minetest.env:add_entity(pointed_thing.above, "neoblocks:rupee_red_en") itemstack:take_item() end return itemstack end, }) minetest.register_craft({ output = '"neoblocks:rupee_red" 1', recipe = { {'', 'neoblocks:rupee_blue', ''}, {'neoblocks:rupee_blue', '', 'neoblocks:rupee_blue'}, {'', 'neoblocks:rupee_blue', ''}, } })
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