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#ifndef SCRIPTTYPE_H #define SCRIPTTYPE_H #include "angelscript.h" #include "scriptarray.h" #include "scriptstring.h" class ScriptType { public: ScriptType( asIObjectType* type ); ScriptString* GetName() const; ScriptString* GetNameWithoutNamespace() const; ScriptString* GetNamespace() const; ScriptString* GetModule() const; uint GetSize() const; bool IsAssigned() const; bool IsGlobal() const; bool IsClass() const; bool IsInterface() const; bool IsEnum() const; bool IsFunction() const; bool IsShared() const; ScriptType GetBaseType() const; uint GetInterfaceCount() const; ScriptType GetInterface( uint index ) const; bool Implements( const ScriptType& other ) const; bool Equals( const ScriptType& other ); bool DerivesFrom( const ScriptType& other ); void Instantiate( void* out, int out_type_id ) const; void InstantiateCopy( void* in, int in_type_id, void* out, int out_type_id ) const; uint GetMethodsCount() const; ScriptString* GetMethodDeclaration( uint index, bool include_object_name, bool include_namespace, bool include_param_names ) const; uint GetPropertiesCount() const; ScriptString* GetPropertyDeclaration( uint index, bool include_namespace ) const; uint GetEnumLength() const; ScriptArray* GetEnumNames() const; ScriptArray* GetEnumValues() const; asIObjectType* ObjType; }; class ScriptTypeOf: public ScriptType { public: ScriptTypeOf( asIObjectType* type ); void AddRef() const; void Release() const; ScriptType ConvertToType() const; protected: ~ScriptTypeOf(); mutable int refCount; }; void RegisterScriptReflection( asIScriptEngine* engine ); #endif
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