[ create a new paste ] login | about

Link: http://codepad.org/OpRATFtc    [ raw code | output | fork ]

iPadtutorial909 - Lua, pasted on Sep 6:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
--# Main
-- 2D minecraft
p = vec2(400, 185)
sun = vec2()
pig = vec2(math.random(100,1000),130)
pi = false
--Features:
--[[
Sun
cloud
steve
controls
day and night cycle
smaller D-PAD
better Steve skin 
borders at the edge of the blocks(it sends you back to the middle)
bigger worlds(still working on code for the camera to move with you :) )
survival mode
lives
sounds when you go off the edge
deaths
5% speed
hotbar(still needs a little work though, this means mining coming soon!)
NameTags
pause menu(A little work still on it to pause.)
name tag color
sprinting
tint packs(tints everything 1 color)
apple(the red circle and it restores your lives back to 10 and in a later update when you touch it and eat it, it will be removed)
crafting()
neather(pretty simple... you can add more if you want to...)
apple pickup sounds
blocks
building
cursor at touch
XP(gives you 3 more lava for the moment..,)
bioms(plains and mesa wich are both flat for now, im hoping in 0.5.1 or 0.6.0 i will add roofed forest bioms and possiblys swamps or jungles)
trees(they will be minable in a future update, this means more blocks coming soon!)
start screen 
survival mode option
creative mode option
creative mode flying
ores(coal,iron,gold,diamond,redstone,emerald)
picks(iron,gold,diamond,emerald)
]]--

--Blocks:
--[[
grass
obsidian
neather back
neatherrack
orange stained clay(uncraftible but can be found in the mesa biom)
]]--

--Items:
--[[
lava 
water
neather igniter
water
seeds
coal
iron
diamond
gold
emerald
redstone(mineble but no use yet...)
]]--

--Experamrntal
--[[
more blocks
agressive mobs
passive mobs
]]--

--tools:
--[[
hoe
picks
]]--

--Update thoughts:
--[[ moving clouds
mining
ather
better animations
TNT
fire
flint and steel
stars
moon
more foods
mannualy building
random terrain structures
player y 0 and below
]]--

--Bug fixes:
--[[ no fixed
]]--

--Inspired by:
--©Mojang™

--This program built by:
--©Apple Smell Games™

--Credit:
--©Mojang AB™

--Full credit:
--Markus Alexej Persson (thotherwise known as Notch)

function setup()
    
  displayMode(FULLSCREEN)
parameter.text("Username", "Steve")
parameter.color("NameTagColor", 255)
parameter.boolean("BlueTintPack", false)
parameter.boolean("GetFPS", false)
print("Please parten all the bugs there might be. This game is still in Alpha.")
Version = "0.5.0"

paused=false
bioms = {1, 2}
terrainGeneration = bioms[math.random(2)]
next = 0

crafting = false
bulding = false
netherActive = false
neather = false
inven = false

    rsw = math.random(100, 300)
    rsh = math.random(50, 100)
    
    lava = 3
    obsidian = 0
    neatherIgniters = 1
    water = 1
    neatherBack = 0
    seeds = 1
    hoeWood = 1
    XP = 0.0
lvl = readLocalData("pLvl", 0)
    appleSpawn = 0
    gold = {}
    iron = {}
    diamond = {}
    coal = {}
    emerald = {}
    redstone = {}
    table.insert(iron, 1)
    
    --Thankfully the resources in 1 world are limited. if not, you would gill up the local storage quick and crash your game! no more local storage saves, now we do the project ;)
    co = readLocalData("COA",0)
    go = readLocalData("GOL",0)
    ir = readLocalData("IRO",0)
    di = readLocalData("DIA",0)
    em = readLocalData("EME",0)
    re = readLocalData("RED",0)
    
  version = "0.5.0 beta"
lives = 10
    supportedOrientations(LANDSCAPE_ANY)
    ores = 1,2,3,4,5
    ore_names = "coal","iron","gold","diamond","emerald","redstone"
    hand = 0
    wood_pick = 0
    stone_pick = 1
    iron_pick = 2
    gold_pick = 3
    diamond_pick = 4
    emerald_pick = 5
    tool = hand
STM = 700
--Mining varables
    if tool == wood_pick then
        SMT = 450
        elseif tool == stone_pick then
        SMT = 400
        elseif tool == iron_pick then
        STM = 330
        elseif tool == gold_pick then
        STM = 160
        elseif tool == diamond_pick then
        STM = 180
        elseif tool == emerald_pick then
        STM = 50
    end
c = false
end

function draw()
    
    background(0, 0, 0, 255)

saveLocalData("IRO",ir)
saveLocalData("GOL",go)
saveLocalData("RED",re)
saveLocalData("DIA",di)
saveLocalData("COA",co)
saveLocalData("EME",em)

 Start:draw()
end
function touched(t)
    
       if t.x >949 and t.x <1004 and t.y >494 and t.y <504 then
        p.x = p.x + 5
      
        end
        if t.x >0 and t.x <23 and t.y >494 and t.y <504 then
            p.x = p.x - 5
            
        end
    --Spring Left
    if t.x >0 and t.x <23 and t.y >294 and t.y <304 then
        p.x = p.x - 10
end
    --Sprint Right
    if t.x >949 and t.x <1004 and t.y >294 and t.y <304 then
        p.x = p.x + 10
        
    end
    
    
    
    --Sneak Right
    if t.x >949 and t.x <1004 and t.y >394 and t.y <404 then
        p.x = p.x + 1
     
    end
    --Sneak Left
    if t.x >0 and t.x <27 and t.y >394 and t.y <404 then
        p.x = p.x - 1
        
    end
    if p.x >=599 and p.x <=607 then
    addHealth()
    
end

--Fly in creative(you may edit it for flying in survival)
if cre == true then
if t.x >=500 and t.x <=551 and t.y >=500 and t.y <=551 then
p.y = p.y + 10
end
if t.x >=500 and t.x <=551 and t.y >=450 and t.y <=501 then
p.y = p.y - 10
    end
    end
end

function craftObsidian()
    obsidian = obsidian + 3
    lava = 0
    XP = XP + 0.6
end

function craftNeatherback()
    water = 0
    neatherBack = 1
    XP = XP + 0.6
end

function XPNewLava()
    sound(SOUND_POWERUP, 7443)
    lava = 3
    lvl = lvl + 1
    table.insert(coal, 1)
    XP = 0
end

function addHealth()
    
        sound(SOUND_PICKUP, 2626)
        lives = 10
        XP = XP + 1
end
--# Play
Play = class()


function Play:draw()  
    
    
    background(0, 0, 0, 255)
    saveLocalData("pLvl", lvl)
    

    
    
    if BlueTintPack == true then
        tint(0, 16, 255, 255)
    else
        tint(255, 255, 255, 255)
    end


    if sun.y >= 750 then
    background(0, 0, 0, 255)

    sun.y = -500
end

if sun.y >=30 then
    background(119, 119, 225, 255)
end
    fill(255, 255, 255, 255)
    text("Player Level: "..lvl,300, 700)
--Cursor
fill(127, 127, 127, 120)
ellipse(CurrentTouch.x, CurrentTouch.y, 30)


FPS = 1/DeltaTime



--FPS
if GetFPS == true then
    fontSize(15)
        text("FPS:" ..FPS, 50, 100)
    
end


     --Cloud

        fill(255, 255, 255, 65)
    rect(400, 650, rsw, 50)
  
    for k,v in ipairs(iron) do
    fill(103, 103, 103, 255)
    rect(300 * k, 400, 60, 60)
        fill(205, 146, 91, 255)
    ellipse(330 * k, 430, 20)
    end  
  if pi == true and CurrentTouch.tapCount >=3 then
table.remove(iron)
ir = ir + math.random(2,4)
pi = false
end
    
    fill(0, 0, 0, 255)
    fontSize(20)
    text("XP:", 200, 630)
    --XP Bar
    fill(0, 255, 0, 255)
    rect(200, 600, XP, 20)


--Grass bottom
if terrainGeneration == 1 then
    fill(116, 73, 31, 255)
for i = 1,100 do 
  rect(100 * i, 0, 100, 100)
    end
    fill(113, 81, 31, 255)
    rect(560, 125, 50, 50)
    rect(560, 175.1, 50, 50)
    rect(560, 225.1, 50, 50)
    fill(74, 255, 0, 255)
    rect(509, 225.1, 50, 50)
    rect(609, 225.1, 50, 50)
    rect(559, 275.1, 50, 50)
elseif terrainGeneration == 2 then
    fill(255, 152, 0, 255)
    for i = 1,100 do
        rect(100 * i, 0, 100, 100)
    end
end

if XP >= 100 then
    XPNewLava()
    
end

--Username tag
fill(NameTagColor)
text("" ..Username, p.x , 255)

    --Steve!
    sprite("Documents:Steve", p.x, 185, 100, 110)
    --Head
 -- fill(180, 154, 80, 255)
    --rect(p.x, 250, 70, 70)
    --Body
--    fill(0, 0, 255, 255)

if p.x >1000 then
p.x = 400
    --saveProjectData("health", 1)
    
    for i = 1,1 do
        sound(SOUND_HIT, 41660)
        lives = lives - 1
    end
end

--Build button
fill(30, 0, 255, 79)
rect(100, 500, 70, 70)
fill(255, 255, 255, 255)
text("Build", 135, 535)
--Build button touch quards
if CurrentTouch.x >=94 and CurrentTouch.x <=174 and CurrentTouch.y >494 and CurrentTouch.y <574 then
    building = true
end 

if building == true then
    background(111, 108, 108, 255)
       fill(127, 127, 127, 105)
    rect(200, 600, 100, 70)
    fill(255, 0, 0, 123)
    rect(600, 200, 100, 100)
    fill(255)
    text("Exit", 650, 250)
if CurrentTouch.x >594 and CurrentTouch.x <704 and CurrentTouch.y >194 and CurrentTouch.y <304 then
    building = false
end
   if obsidian == 3 then
    fill(255)
    text("Neather Portal", 250, 630)
    if CurrentTouch.x >194 and CurrentTouch.x <304 and CurrentTouch.y >594 and CurrentTouch.y <674 then
    obsidian = 0
    neatherIgniters = 0
 
        neatherActive = true
        building = false
        end
    end
end

if neatherActive == true then
fill(0, 0, 0, 255)
rect(95, 115, 100, 100)
fill(212, 0, 255, 255)
rect(95, 165, 100, 50)
if p.x >=95 and p.x <=105 then
    neather = true
    end
end



if neather == true then
    background(230, 21, 21, 255)
          sprite("Documents:Steve", p.x, 185, 100, 110)
        --Neatherrack
        for i = 1,10 do
        fill(179, 51, 51, 255)
        rect(100 * i, 0, 100, 130)
        sun.y = -400
        end
if neatherBack >0 then
    next = next + 3
    if next%40==0 then
        fill(230, 0, 255, 255)
    end
    if next%40==0 then
    fill(0, 255, 255, 255)
end
    rect(700, 110, 100, 100)
    if p.x >694 and p.x <804 then
        neather = false
        end
    end
end

if p.x <100 then 
    p.x = 400
    
        sound(SOUND_HIT, 41660)
        lives = lives - 1
end
fill(127, 127, 127, 90)
rect(300, 300, 70, 70)
fill(255, 255, 255, 255)
text("Craft", 330, 330)


if CurrentTouch.x >294 and CurrentTouch.x <374 and CurrentTouch.y >294 and CurrentTouch.y <374 then
    crafting = true
end

if crafting == true then
      background(123, 104, 30, 255)
     fill(255, 0, 0, 123)
    rect(600, 200, 100, 100)
    fill(255)
    text("Exit", 650, 250)
if CurrentTouch.x >594 and CurrentTouch.x <704 and CurrentTouch.y >194 and CurrentTouch.y <304 then
    crafting = false
end
    if lava >= 3 then
        fill(0, 0, 0, 255)
        rect(500, 500, 100, 100)
        fill(255, 255, 255, 255)
        text("OBSIDIAN", 500, 400)
        fill(127, 127, 127, 102)
        rect(600, 400, 70, 70)
        fill(255, 255, 255, 255)
        text("CraftObsidian", 630, 430)
        
        
       if CurrentTouch.x >594 and CurrentTouch.x <674 and CurrentTouch.y >394 and CurrentTouch.y <474 then
        
craftObsidian()
crafting = false

        end
    end
    if water >0 then
        fill(0, 255, 255, 255)
        rect(300, 500, 50, 50)
        fontSize(10)
        fill(255)
        text("NEATHERBACK", 340, 400)
        fill(127, 127, 127, 105)
        rect(300, 380, 70, 70)
        if CurrentTouch.x >294 and CurrentTouch.x <370 and CurrentTouch.y >374 and CurrentTouch.y <454 then
            craftNeatherback()
            crafting = false
            
        end
    end
end
fontSize(20)
pick = vec2(CurrentTouch.x,CurrentTouch.y)
--Inventory/hotbar
fill(127, 127, 127, 107)
rect(700, 600, 70, 70)
rect(800, 600, 70, 70)
rect(900, 600, 70, 70)
fontSize(30)
fill(255, 255, 255, 255)
text("...", 930, 630)
if CurrentTouch.x >894 and CurrentTouch.x <974 and CurrentTouch.y >594 and CurrentTouch.y <674 then
  inven = true
end


fill(127, 127, 127, 110)
    rect(250, 500, 70, 70)
fill(120, 76, 30, 255)
ellipse(280, 530, 10, 40)
fill(127, 127, 127, 255)
rect(260, 545, 40, 15)
if CurrentTouch.x >=250 and CurrentTouch.x <=320 and CurrentTouch.y >=500 and CurrentTouch.y <=570 then
pi = true
end

if pi == true then
fill(127, 127, 127, 255)
rect(CurrentTouch.x, CurrentTouch.y, 40, 15)
end

if inven == true then
      background(51, 51, 51, 255)
    for i = 1,5 do
        fill(127, 127, 127, 141)
        rect(100 * i, 400, 90, 90)
        if ir >=1 then
fill(191, 191, 191, 255)
rect(240, 440, 40, 10)
text(""..ir, 220, 420)
end
    end

    
    if seeds >=1 then
        fill(57, 255, 0, 255)
        rect(130, 450, 20, 20)
        rect(100, 430, 20, 20)
        rect(120, 430, 15, 20)
    end
    
    
    fill(255, 0, 0, 121)
    rect(600, 200, 150, 150)
    fill(255, 255, 255, 255)
    text("Exit", 650, 250)
    if CurrentTouch.x >594 and CurrentTouch.x <704 and CurrentTouch.y >194 and CurrentTouch.y <304 then
        inven = false
    end
end

--player quards
fontSize(20)
fill(255, 255, 255, 255)
text("X: " ..p.x, 400, 400)
text("Y: " ..p.y, 500, 400)
if neatherIgniters >0 then
    fill(255, 108, 0, 255)
    ellipse(820, 620, 30)
    fill(255, 0, 0, 255)
    rect(820, 625, 10, 10)
    fill(255)
text("" .. neatherIgniters, 855, 612)
end
if obsidian > 0 then
    fill(0, 0, 0, 255)
    rect(710, 610, 40, 40)
    fill(255, 255, 255, 255)
    fontSize(15)
    text("" ..obsidian, 755, 612)
end

for i = 1,lives do
    sprite("Planet Cute:Heart", 70 * i, 600, 50, 50)
end

--Sun
fill(243, 255, 0, 193)
rect(600, 0 + sun.y, 300, 300)

sun.y = sun.y + 0.3

appleSpawn = appleSpawn + 1
if appleSpawn >=500 then
    fill(255, 0, 0, 255)
    ellipse(600, 150, 40)
end

    --Grass top
   
if terrainGeneration == 1 then
    fill(0, 255, 0, 255)
    rect(100, 100, 1000, 30)
    
elseif terrainGeneration == 2 then
    fill(255, 152, 0, 255)
    rect(100, 100, 1000, 30)
end
    --Controls
    sprite("Cargo Bot:Command Left", 15, 500)
   sprite("Cargo Bot:Command Right", 1000, 500)
   tint(196, 30, 30, 255)
    sprite("Cargo Bot:Command Left", 15, 300)
  sprite("Cargo Bot:Command Right", 1000, 300)
tint(0, 0, 255, 255)
sprite("Cargo Bot:Command Right", 1000, 400)
sprite("Cargo Bot:Command Left", 15, 400)

    if lives == 0 then
        restart()
    end
    fill(127, 127, 127, 113)
rect(830, 730, 50, 50)
fill(255, 255, 255, 255)
text("||", 850, 750)
if CurrentTouch.x >=824 and CurrentTouch.x <=874 and CurrentTouch.y >=724 and CurrentTouch.y <=784 then
    paused=true
    end
    
if paused == true then
background(127, 127, 127, 255)
fill(255)
text("Paused", 500, 600)
fill(0, 0, 0, 255)
rect(500,500, 100, 50)
rect(500, 350, 100, 50)
fill(255, 255, 255, 255)
text("Resume", 550,530)
text("Quit to Title", 545, 370)
if CurrentTouch.x >=500 and CurrentTouch.x <=600 and CurrentTouch.y >=494 and CurrentTouch.y <=554 then
paused = false
    end
if CurrentTouch.x >=500 and CurrentTouch.x <=600 and CurrentTouch.y >=344 and CurrentTouch.y <=404 then
paused = false
pla = false
    end
    end
end

function Play:touched(touch)

end

--# PlayC
PlayC = class()


function PlayC:draw()  
    
    
    background(0, 0, 0, 255)
    saveLocalData("pLvl", lvl)
    

    
    
    if BlueTintPack == true then
        tint(0, 16, 255, 255)
    else
        tint(255, 255, 255, 255)
    end


    if sun.y >= 750 then
    background(0, 0, 0, 255)

    sun.y = -500
end

if sun.y >=30 then
    background(119, 119, 225, 255)
end
    fill(255, 255, 255, 255)
    text("Player Level: "..lvl,300, 700)
--Cursor
fill(127, 127, 127, 120)
ellipse(CurrentTouch.x, CurrentTouch.y, 30)


FPS = 1/DeltaTime



--FPS
if GetFPS == true then
    fontSize(15)
        text("FPS:" ..FPS, 50, 100)
    
end


     --Cloud

        fill(255, 255, 255, 65)
    rect(400, 650, rsw, 50)
    
    
    fill(0, 0, 0, 255)
    fontSize(20)
    text("XP:", 200, 630)
    --XP Bar
    fill(0, 255, 0, 255)
    rect(200, 600, XP, 20)


--Grass bottom
if terrainGeneration == 1 then
    fill(116, 73, 31, 255)
for i = 1,100 do 
  rect(100 * i, 0, 100, 100)
    end
    fill(113, 81, 31, 255)
    rect(560, 125, 50, 50)
    rect(560, 175.1, 50, 50)
    rect(560, 225.1, 50, 50)
    fill(74, 255, 0, 255)
    rect(509, 225.1, 50, 50)
    rect(609, 225.1, 50, 50)
    rect(559, 275.1, 50, 50)
elseif terrainGeneration == 2 then
    fill(255, 152, 0, 255)
    for i = 1,100 do
        rect(100 * i, 0, 100, 100)
    end
    fill(255,152,0,255)
    rect(700, 100, 100, 100)
end

if XP >= 100 then
    XPNewLava()
    
end

--Username tag
fill(NameTagColor)
text("" ..Username, p.x , 255)

    --Steve!
    sprite("Documents:Steve", p.x, p.y, 100, 110)
    --Head
 -- fill(180, 154, 80, 255)
    --rect(p.x, 250, 70, 70)
    --Body
--    fill(0, 0, 255, 255)

if p.x >1000 then
    --saveProjectData("health", 1)
    
    for i = 1,1 do
        sound(SOUND_HIT, 41660)
    end
end

--Build button
fill(30, 0, 255, 79)
rect(100, 500, 70, 70)
fill(255, 255, 255, 255)
text("Build", 135, 535)
--Build button touch quards
if CurrentTouch.x >=94 and CurrentTouch.x <=174 and CurrentTouch.y >494 and CurrentTouch.y <574 then
    building = true
end 

if building == true then
    background(111, 108, 108, 255)
       fill(127, 127, 127, 105)
    rect(200, 600, 100, 70)
    fill(255, 0, 0, 123)
    rect(600, 200, 100, 100)
    fill(255)
    text("Exit", 650, 250)
if CurrentTouch.x >594 and CurrentTouch.x <704 and CurrentTouch.y >194 and CurrentTouch.y <304 then
    building = false
end
   if obsidian == 3 then
    fill(255)
    text("Neather Portal", 250, 630)
    if CurrentTouch.x >194 and CurrentTouch.x <304 and CurrentTouch.y >594 and CurrentTouch.y <674 then
    obsidian = 0
    neatherIgniters = 0
 
        neatherActive = true
        building = false
        end
    end
end

if neatherActive == true then
fill(0, 0, 0, 255)
rect(95, 115, 100, 100)
fill(212, 0, 255, 255)
rect(95, 165, 100, 50)
if p.x >=95 and p.x <=105 then
    neather = true
    end
end



if neather == true then
    background(230, 21, 21, 255)
          sprite("Documents:Steve", p.x, 185, 100, 110)
        --Neatherrack
        for i = 1,10 do
        fill(179, 51, 51, 255)
        rect(100 * i, 0, 100, 130)
        sun.y = -400
        end
if neatherBack >0 then
    next = next + 3
    if next%40==0 then
        fill(230, 0, 255, 255)
    end
    if next%40==0 then
    fill(0, 255, 255, 255)
end
    rect(700, 110, 100, 100)
    if p.x >694 and p.x <804 then
        neather = false
        end
    end
end

if p.x <100 then 

    
        sound(SOUND_HIT, 41660)
end
fill(127, 127, 127, 90)
rect(300, 300, 70, 70)
fill(255, 255, 255, 255)
text("Craft", 330, 330)


if CurrentTouch.x >294 and CurrentTouch.x <374 and CurrentTouch.y >294 and CurrentTouch.y <374 then
    crafting = true
end

if crafting == true then
      background(123, 104, 30, 255)
     fill(255, 0, 0, 123)
    rect(600, 200, 100, 100)
    fill(255)
    text("Exit", 650, 250)
if CurrentTouch.x >594 and CurrentTouch.x <704 and CurrentTouch.y >194 and CurrentTouch.y <304 then
    crafting = false
end
    if lava >= 3 then
        fill(0, 0, 0, 255)
        rect(500, 500, 100, 100)
        fill(255, 255, 255, 255)
        text("OBSIDIAN", 500, 400)
        fill(127, 127, 127, 102)
        rect(600, 400, 70, 70)
        fill(255, 255, 255, 255)
        text("CraftObsidian", 630, 430)
        
        
       if CurrentTouch.x >594 and CurrentTouch.x <674 and CurrentTouch.y >394 and CurrentTouch.y <474 then
        
craftObsidian()
crafting = false

        end
    end
    if water >0 then
        fill(0, 255, 255, 255)
        rect(300, 500, 50, 50)
        fontSize(10)
        fill(255)
        text("NEATHERBACK", 340, 400)
        fill(127, 127, 127, 105)
        rect(300, 380, 70, 70)
        if CurrentTouch.x >294 and CurrentTouch.x <370 and CurrentTouch.y >374 and CurrentTouch.y <454 then
            craftNeatherback()
            crafting = false
            
        end
    end
end
fontSize(20)

--Inventory/hotbar
fill(127, 127, 127, 107)
rect(700, 600, 70, 70)
rect(800, 600, 70, 70)
rect(900, 600, 70, 70)
fontSize(30)
fill(255, 255, 255, 255)
text("...", 930, 630)
if CurrentTouch.x >894 and CurrentTouch.x <974 and CurrentTouch.y >594 and CurrentTouch.y <674 then
  inven = true
end


fill(127, 127, 127, 110)
    rect(250, 500, 70, 70)
    


if inven == true then
      background(51, 51, 51, 255)
    for i = 1,5 do
        fill(127, 127, 127, 141)
        rect(100 * i, 400, 90, 90)
    end
    
    if seeds >=1 then
        fill(57, 255, 0, 255)
        rect(130, 450, 20, 20)
        rect(100, 430, 20, 20)
        rect(120, 430, 15, 20)
    end
    
    
    fill(255, 0, 0, 121)
    rect(600, 200, 150, 150)
    fill(255, 255, 255, 255)
    text("Exit", 650, 250)
    if CurrentTouch.x >594 and CurrentTouch.x <704 and CurrentTouch.y >194 and CurrentTouch.y <304 then
        inven = false
    end
end

--player quards
fontSize(20)
fill(255, 255, 255, 255)
text("X: " ..p.x, 400, 400)
text("Y: " ..p.y, 500, 400)
if neatherIgniters >0 then
    fill(255, 108, 0, 255)
    ellipse(820, 620, 30)
    fill(255, 0, 0, 255)
    rect(820, 625, 10, 10)
    fill(255)
text("" .. neatherIgniters, 855, 612)
end
if obsidian > 0 then
    fill(0, 0, 0, 255)
    rect(710, 610, 40, 40)
    fill(255, 255, 255, 255)
    fontSize(15)
    text("" ..obsidian, 755, 612)
end

for i = 1,lives do
    sprite("Planet Cute:Heart", 70 * i, 600, 50, 50)
end

--Sun
fill(243, 255, 0, 193)
rect(600, 0 + sun.y, 300, 300)

sun.y = sun.y + 0.3

appleSpawn = appleSpawn + 1
if appleSpawn >=500 then
    fill(255, 0, 0, 255)
    ellipse(600, 150, 40)
end

    --Grass top
   
if terrainGeneration == 1 then
    fill(0, 255, 0, 255)
    rect(100, 100, 1000, 30)
    
elseif terrainGeneration == 2 then
    fill(255, 152, 0, 255)
    rect(100, 100, 1000, 30)
end
    --Controls
    sprite("Cargo Bot:Command Left", 15, 500)
   sprite("Cargo Bot:Command Right", 1000, 500)
   tint(196, 30, 30, 255)
    sprite("Cargo Bot:Command Left", 15, 300)
  sprite("Cargo Bot:Command Right", 1000, 300)
sprite("Cargo Bot:Command Grab", 500,450)
tint(0, 0, 255, 255)
sprite("Cargo Bot:Command Right", 1000, 400)
sprite("Cargo Bot:Command Left", 15, 400)
translate(500, 500)
tint(255, 0, 0, 255)
rotate(180)
sprite("Cargo Bot:Command Grab", 0, 0)
    if lives == 0 then
        restart()
    end
    fill(127, 127, 127, 113)
rect(830, 730, 50, 50)
fill(255, 255, 255, 255)
text("||", 850, 750)
if CurrentTouch.x >=824 and CurrentTouch.x <=874 and CurrentTouch.y >=724 and CurrentTouch.y <=784 then
    background(127, 127, 127, 0)
    fill(198, 193, 193, 255)
    text("Paused", 400, 600)
    fill(255, 255, 255, 255)
text("Touch to resume", 500, 500)
    end
    
    
end

function PlayC:touched(touch)

end

--# Start
Start = class()

function Start:setup()
pla = false
cre = false
end

function Start:draw()
   background(135, 100, 59, 255)
fontSize(75)
fill(48, 255, 0, 255)
text("Minecraft Codea Edition", 500, 650)
fill(127, 127, 127, 255)
fontSize(25)
rect(500, 450, 150, 90)
fill(255, 255, 255, 255)
text("Survival", 570, 490)
fill(127, 127, 127, 255)
rect(500, 300, 150, 90)
fill(255, 255, 255, 255)
text("Creative", 570, 340)
fill(104, 45, 45, 255)
text("Alpha "..Version, 100, 100)
fill(71, 172, 69, 255)
text("Created By: \n ©Apple Smell Games™", 170, 200)
if CurrentTouch.x >=500 and CurrentTouch.x <=650 and CurrentTouch.y >=450 and CurrentTouch.y <=590 then
pla = true
    end
if CurrentTouch.x >=500 and CurrentTouch.x <=650 and CurrentTouch.y >=300 and CurrentTouch.y <=390 then
cre = true
end
if pla == true then
Play:draw()
    end
if cre == true then
PlayC:draw()
    end
end

function Start:touched(touch)
    -- Codea does not automatically call this method
end


Output:
1
2
3
4
line 4: attempt to call global 'vec2' (a nil value)
stack traceback:
	t.lua:4: in main chunk
	[C]: ?


Create a new paste based on this one


Comments: