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Python, pasted on Jun 14:
mport BigWorld, Keys, Math
from gui.WindowsManager import g_windowsManager
import Vehicle
import os
from AvatarInputHandler.control_modes import SniperControlMode
from debug_utils import *
UPDATE_INTERVAL = 0.1
currTime = None
enableRenderModel = True
distancevalue = 300
togglekey = 'KEY_NUMPAD1'
sniperonly = False
color = Math.Vector4(0.5, 0.2, 0.2, 0.5)
enemyhigh = Math.Vector4(1, 0, 0, 0.9)
allyhigh = Math.Vector4(0, 1, 0, 0.5)
KEY_RENDER_MODEL = getattr(Keys, togglekey)

def silouhette():
    global enableRenderModel
    global currTime
    if enableRenderModel:
        BigWorld.wgSetEdgeDetectColors((color, enemyhigh, allyhigh))
        player = BigWorld.player()
        if player is not None:
            if hasattr(player, 'isOnArena'):
                curCtrl = getattr(getattr(BigWorld.player(), 'inputHandler', None), 'ctrl', None)
                if player.isOnArena:
                    for v in BigWorld.entities.values():
                        if type(v) is Vehicle.Vehicle:
                            if v.isAlive():
                                if v.publicInfo['team'] is not BigWorld.player().team:
                                    target = BigWorld.target()
                                    distance = (BigWorld.entity(BigWorld.player().playerVehicleID).position - BigWorld.entity(v.id).position).length
                                    if target is not None and target.id == v.id:
                                        BigWorld.wgDelEdgeDetectEntity(v)
                                        BigWorld.wgAddEdgeDetectEntity(v, 2)
                                    elif int(v.id) != int(BigWorld.player().playerVehicleID) and distance <= distancevalue or sniperonly == True and not isinstance(curCtrl, SniperControlMode):
                                        BigWorld.wgDelEdgeDetectEntity(v)
                                    elif int(v.id) == int(BigWorld.player().playerVehicleID):
                                        continue
                                    else:
                                        BigWorld.wgDelEdgeDetectEntity(v)
                                        BigWorld.wgAddEdgeDetectEntity(v, 0)
                            else:
                                BigWorld.wgDelEdgeDetectEntity(v)

    if currTime is None or currTime + 1 < BigWorld.time():
        if BigWorld.isKeyDown(KEY_RENDER_MODEL):
            currTime = BigWorld.time()
            if enableRenderModel:
                if g_windowsManager.battleWindow is not None:
                    g_windowsManager.battleWindow.call('battle.PlayerMessagesPanel.ShowMessage', ['0', 'Enemy Outlines  OFF', 'gold'])
                    enableRenderModel = False
                    for v in BigWorld.entities.values():
                        if type(v) is Vehicle.Vehicle:
                            BigWorld.wgDelEdgeDetectEntity(v)

            elif g_windowsManager.battleWindow is not None:
                enableRenderModel = True
                g_windowsManager.battleWindow.call('battle.PlayerMessagesPanel.ShowMessage', ['0', 'Enemy Outlines  ON', 'green'])
    BigWorld.callback(0.1, silouhette)
    return


silouhette()


Output:
1
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  Line 1
    mport BigWorld, Keys, Math
                 ^
SyntaxError: invalid syntax


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