[ create a new paste ] login | about

Link: http://codepad.org/QRX2uVjx    [ raw code | output | fork ]

Lua, pasted on Apr 22:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
local wheelsSides = { "rb", "rf", "lb", "lf" }
local wheelsShaders = {}
local wheelsShaders2 = {}
local spoilerSahder = {}

local wheelsSize = {
    [504] = {0.7, 0.7},
    [404] = {0.68, 0.68},
    [410] = {0.63, 0.63},
    [418] = {0.7, 0.7},
    [547] = {0.7, 0.7},
    [474] = {0.7, 0.7},
    [600] = {0.72, 0.72},
    [536] = {0.7, 0.7},
    [420] = {0.72, 0.72},
    [496] = {0.71, 0.71},
    [458] = {0.74, 0.74},
    [598] = {0.71, 0.71},
    [467] = {0.69, 0.69},
    [602] = {0.71, 0.71},
    [565] = {0.65, 0.65},
    [421] = {0.66, 0.66},
    [559] = {0.71, 0.71},
    [551] = {0.76, 0.76},
    [542] = {0.72, 0.72},
    [566] = {0.72, 0.72},
    [597] = {0.71, 0.71},
    [558] = {0.72, 0.72},
    [533] = {0.72, 0.72},
    [518] = {0.68, 0.68},
    [423] = {0.71, 0.71},
    [560] = {0.71, 0.71},
    [527] = {0.71, 0.71},
    [405] = {0.71, 0.71},
    [429] = {0.72, 0.72},
    [540] = {0.71, 0.71},
    [596] = {0.72, 0.72},
    [529] = {0.71, 0.71},
    [413] = {0.73, 0.73},
    [480] = {0.71, 0.71},
    [554] = {0.86, 0.86},
    [549] = {0.7, 0.7},
    [479] = {0.72, 0.72},
    [436] = {0.71, 0.71},
    [575] = {0.71, 0.71},
    [415] = {0.7, 0.7},
    [445] = {0.7, 0.7},
    [505] = {0.93, 0.93},
    [489] = {0.92, 0.92},
    [400] = {0.79, 0.79},
    [579] = {0.86, 0.86},
    [470] = {0.88, 0.88},
    [490] = {0.94, 0.94},
    [412] = {0.71, 0.71},
    [459] = {0.72, 0.72},
    [534] = {0.72, 0.72},
    [567] = {0.72, 0.72},
    [434] = {0.75, 0.75},
    [589] = {0.75, 0.75},
    [528] = {0.82, 0.82},
    [411] = {0.71, 0.71},
    [552] = {0.83, 0.83},
    [500] = {0.8, 0.8},
    [477] = {0.79, 0.79},
    [609] = {0.79, 0.79},
    [541] = {0.75, 0.75},
    [576] = {0.71, 0.71},
    [451] = {0.7, 0.74},
    [562] = {0.7, 0.7},
    [506] = {0.71, 0.71},
    [499] = {0.8, 0.8},
    [440] = {0.72, 0.72},
    [582] = {0.79, 0.79},
    [508] = {0.81, 0.81},
    [535] = {0.6, 0.6},
    [419] = {0.65, 0.65},
    [517] = {0.7, 0.7},
    [401] = {0.73, 0.73},
    [526] = {0.71, 0.71},
    [587] = {0.7, 0.7},
    [475] = {0.7, 0.7},
    [402] = {0.71, 0.71},
    [491] = {0.69, 0.69},
    [603] = {0.72, 0.72},
    [545] = {0.73, 0.73},
    [588] = {0.85, 0.85},
    [424] = {0.84, 0.9},
    [605] = {0.7, 0.7},
}

local wheelsWidth = {
    [504] = 1,
    [404] = 1,
    [410] = 1,
    [418] = 1,
    [547] = 1,
    [474] = 1,
    [600] = 1,
    [536] = 1,
    [420] = 1,
    [496] = 1,
    [458] = 1,
    [598] = 1,
    [467] = 1,
    [602] = 1,
    [565] = 1,
    [421] = 1,
    [559] = 1,
    [551] = 1,
    [542] = 1,
    [566] = 1,
    [597] = 1,
    [558] = 1,
    [533] = 1,
    [518] = 1,
    [423] = 1,
    [560] = 1,
    [527] = 1,
    [405] = 1,
    [429] = 1,
    [540] = 1,
    [596] = 1,
    [529] = 1,
    [413] = 1,
    [480] = 1,
    [554] = 1,
    [549] = 1,
    [479] = 1,
    [436] = 1,
    [575] = 1,
    [415] = 1,
    [445] = 1,
    [505] = 1.3,
    [489] = 1.3,
    [400] = 1.3,
    [579] = 1.3,
    [470] = 1.2,
    [490] = 1.3,
    [412] = 1,
    [459] = 1,
    [534] = 1,
    [567] = 1,
    [434] = 1.2,
    [589] = 1,
    [528] = 1,
    [411] = 1,
    [552] = 1,
    [500] = 1,
    [477] = 1,
    [609] = 1,
    [541] = 1,
    [576] = 1,
    [451] = 1,
    [562] = 1,
    [506] = 1,
    [499] = 1,
    [440] = 1,
    [582] = 1,
    [508] = 1,
    [535] = 0.8,
    [419] = 1,
    [517] = 1,
    [401] = 1,
    [526] = 1,
    [587] = 1,
    [475] = 1,
    [402] = 1,
    [491] = 1,
    [603] = 1,
    [545] = 1,
    [588] = 1.1,
    [424] = 1.3,
    [605] = 1,
}

local tableColosa1 = {}
local tableColosa2 = {}
local tableColosa3 = {}

local tableColosa4 = {}
local tableColosa5 = {}
local tableColosa6 = {}

function createWheels ( vehicle )
    if isElement ( vehicle ) and isElementStreamedIn ( vehicle ) then
        if getElementDimension ( vehicle ) == getElementDimension ( localPlayer ) then
            local col1, col2, col3, col4, col5, col6, col7, col8, col9, col10, col11, col12 = getVehicleColor ( vehicle, true )
            local spoler = getElementData ( vehicle, "estSpoiler" ) or false
            if spoler then
                if not spoilerSahder[vehicle] then
                    spoilerSahder[vehicle] = dxCreateShader ( "fx/wheels.fx" )
                    dxSetShaderValue ( spoilerSahder[vehicle], "scaleOffset", {1, 1, 1, 1})
                else
                    engineRemoveShaderFromWorldTexture ( spoilerSahder[vehicle], "tws-spoiler-main", spoler )
                end
                dxSetShaderValue ( spoilerSahder[vehicle], "gColor", {col4 / 255 * 0.5, col5 / 255 * 0.5, col6 / 255 * 0.5, 1} )
                engineApplyShaderToWorldTexture ( spoilerSahder[vehicle], "tws-spoiler-main", spoler )
            end
            local wh = getElementData ( vehicle, "wheels:objects" ) or {}
            if #wh > 0 then
                for i, v in pairs ( wh ) do
                    if isElement ( v ) then
                        engineRemoveShaderFromWorldTexture ( wheelsShaders[vehicle], "wheelDX", v )
                        engineRemoveShaderFromWorldTexture ( wheelsShaders2[vehicle], "wheelDX", v )
                        destroyElement ( v )
                    end
                end
            end
            local wh = getElementData ( vehicle, "wheels:objects_hidden" ) or {}
            if #wh > 0 then
                for i, v in pairs ( wh ) do
                    if isElement ( v ) then
                        destroyElement ( v )
                    end
                end
            end
            local upgrades = checkVehicleAddons ( vehicle )
            if upgrades then
                povernut = 0
                local x,y,z = getElementPosition ( vehicle )
                local model = getElementModel ( vehicle )
                local wheels = {}
                local wheels_hidden = {}
                tableColosa1[vehicle] = getElementData ( vehicle, "tolst" ) or wheelsWidth[model]
                tableColosa2[vehicle] = getElementData ( vehicle, "vynos" ) or 0
                tableColosa3[vehicle] = getElementData ( vehicle, "razval" ) or 0

                tableColosa4[vehicle] = getElementData ( vehicle, "tolst1" ) or wheelsWidth[model]
                tableColosa5[vehicle] = getElementData ( vehicle, "vynos1" ) or 0
                tableColosa6[vehicle] = getElementData ( vehicle, "razval1" ) or 0
                if not wheelsShaders[vehicle] then
                    wheelsShaders[vehicle] = dxCreateShader ( "fx/wheels.fx" )
                    dxSetShaderValue ( wheelsShaders[vehicle], "scaleOffset", {1, 1, 1, 1})
                end
                if not wheelsShaders2[vehicle] then
                    wheelsShaders2[vehicle] = dxCreateShader ( "fx/wheels.fx" )
                    dxSetShaderValue ( wheelsShaders2[vehicle], "scaleOffset", {1, 1, 1, 1})
                end
                for i, v in ipairs ( wheelsSides ) do
                    setVehicleComponentVisible ( vehicle, "wheel_"..v.."_dummy", false )
                    local hiddenWheelObject = createObject ( upgrades, x, y, z )
                    setElementDimension ( hiddenWheelObject, getElementDimension ( vehicle ) )
                    setElementInterior ( hiddenWheelObject, getElementInterior ( vehicle ) )
                    setElementAlpha(hiddenWheelObject,0)
                    local wheelObject = createObject ( upgrades, x, y, z )
                    setElementDimension ( wheelObject, getElementDimension ( vehicle ) )
                    setElementInterior ( wheelObject, getElementInterior ( vehicle ) )
                    local xc, yc, zc = getVehicleComponentPosition ( vehicle, "wheel_"..v.."_dummy", "parent" )
                    attachElements ( wheelObject, vehicle, xc, yc, zc )
                    table.insert ( wheels_hidden, hiddenWheelObject )
                    table.insert ( wheels, wheelObject )
                    if v == "rf" or v == "lf" then
                        setObjectScale ( hiddenWheelObject, tableColosa1[vehicle], wheelsSize[model][1], wheelsSize[model][1] )
                        setObjectScale ( wheelObject, tableColosa1[vehicle], wheelsSize[model][1], wheelsSize[model][1] )
                        dxSetShaderValue ( wheelsShaders[vehicle], "gColor", {col7 / 255 * 0.5, col8 / 255 * 0.5, col9 / 255 * 0.5, 1} )
                        engineApplyShaderToWorldTexture ( wheelsShaders[vehicle], "wheelDX", wheelObject )
                    else
                        setObjectScale ( hiddenWheelObject, tableColosa4[vehicle], wheelsSize[model][2], wheelsSize[model][2] )
                        setObjectScale ( wheelObject, tableColosa4[vehicle], wheelsSize[model][2], wheelsSize[model][2] )
                        dxSetShaderValue ( wheelsShaders2[vehicle], "gColor", {col10 / 255 * 0.5, col11 / 255 * 0.5, col12 / 255 * 0.5, 1} )
                        engineApplyShaderToWorldTexture ( wheelsShaders2[vehicle], "wheelDX", wheelObject )
                    end
                end
                setElementData ( vehicle, "wheels:objects_hidden", wheels_hidden, false )
                setElementData ( vehicle, "wheels:objects", wheels, false )
            end
        end
    end
end
addEvent ( "createWheels", true )
addEventHandler ( "createWheels", root, createWheels )

addEventHandler ( "onClientElementStreamIn", getRootElement (),
    function ()
        if getElementType ( source ) == "vehicle" then
            if not getElementData ( source, "wheels:objects" ) or not isElement ( getElementData ( source, "wheels:objects" )[1] ) then
                createWheels ( source )
            else
                setVehicleComponentVisible ( source, "wheel_rb_dummy", true )
                setVehicleComponentVisible ( source, "wheel_rf_dummy", true )
                setVehicleComponentVisible ( source, "wheel_lf_dummy", true )
                setVehicleComponentVisible ( source, "wheel_lb_dummy", true )
            end
        end
    end
)

addEventHandler ( "onClientElementStreamOut", getRootElement(),
    function ()
        if getElementType( source ) == "vehicle" then
            local spoler = getElementData ( source, "estSpoiler" ) or false
            if spoler then
                if spoilerSahder[source] then
                    engineRemoveShaderFromWorldTexture ( spoilerSahder[source], "tws-spoiler-main", spoler )
                end
            end
            local wheels = getElementData ( source, "wheels:objects" ) or {}
            if #wheels > 0 then
                for i, v in pairs ( wheels ) do
                    if isElement ( v ) then
                        engineRemoveShaderFromWorldTexture ( wheelsShaders[source], "wheelDX", v )
                        engineRemoveShaderFromWorldTexture ( wheelsShaders2[source], "wheelDX", v )
                        destroyElement ( v )
                    end
                end
                setVehicleComponentVisible ( source, "wheel_rb_dummy", true )
                setVehicleComponentVisible ( source, "wheel_rf_dummy", true )
                setVehicleComponentVisible ( source, "wheel_lf_dummy", true )
                setVehicleComponentVisible ( source, "wheel_lb_dummy", true )
            end
        end
    end
)

addEventHandler ( "onClientRender", root,
    function()
        for i, vehicle in ipairs ( getElementsByType ( "vehicle", root, true) ) do
            local wheels = getElementData ( vehicle, "wheels:objects" ) or {}
            local wheels_hidden = getElementData ( vehicle, "wheels:objects_hidden" ) or {}
            if #wheels > 0 then
                local driftType = getElementData ( vehicle, "TypeDrift" )
                local podrulivanie = getElementData ( localPlayer, "podrulivanie" )
                if getVehicleController ( vehicle ) == localPlayer then
                    da = true
                    if podrulivanie and driftType then
                        Angle, AngleDir = 0, 0 --GetDriftAngle ( vehicle )
                        vheelsPovorot = getVehicleHandling ( vehicle )[ "steeringLock" ] / 1.5
                        if Angle and Angle > vheelsPovorot then
                            Angle = vheelsPovorot
                        end
                    end
                else
                    da = false
                end
                for i, v in ipairs ( wheels ) do
                    if isElement ( v ) then
                        local xc,yc,zc = getVehicleComponentPosition ( vehicle, "wheel_"..wheelsSides[i].."_dummy", "parent" )
                        local xr,yr,zr = getVehicleComponentRotation ( vehicle, "wheel_"..wheelsSides[i].."_dummy" )
                        setVehicleComponentVisible ( vehicle, "wheel_"..wheelsSides[i].."_dummy", false )
                        local povorot = 0
                        if driftType and podrulivanie and da then
                            if wheelsSides[i] == "lf" then
                                zr = 180
                                if AngleDir == "right" then
                                    povorot = Angle
                                elseif AngleDir == "left" then
                                    povorot = -Angle
                                end
                            elseif wheelsSides[i] == "rf" then
                                zr = 0
                                if AngleDir == "right" then
                                    povorot = Angle
                                elseif AngleDir == "left" then
                                    povorot = -Angle
                                end
                            end
                        end
                        attachElements ( wheels_hidden[i], vehicle, xc, yc, zc, 0, 0, povorot )
                        if wheelsSides[i] == "rb" then
                            wynos = tableColosa5[vehicle] or 0
                            attachElements ( v, wheels_hidden[i], wynos, 0, 0, xr, -tableColosa6[vehicle], zr )
                        elseif wheelsSides[i] == "rf" then
                            wynos = tableColosa2[vehicle] or 0
                            attachElements ( v, wheels_hidden[i], wynos, 0, 0, xr, -tableColosa3[vehicle], zr )
                        elseif wheelsSides[i] == "lf" then
                            wynos = -tableColosa2[vehicle] or 0
                            attachElements ( v, wheels_hidden[i], wynos, 0, 0, xr, -tableColosa3[vehicle], zr )
                        elseif wheelsSides[i] == "lb" then
                            wynos = -tableColosa5[vehicle] or 0
                            attachElements ( v, wheels_hidden[i], wynos, 0, 0, xr, -tableColosa6[vehicle], zr )
                        end
                    end
                end
            else
                setVehicleComponentVisible ( vehicle, "wheel_rb_dummy", true )
                setVehicleComponentVisible ( vehicle, "wheel_rf_dummy", true )
                setVehicleComponentVisible ( vehicle, "wheel_lf_dummy", true )
                setVehicleComponentVisible ( vehicle, "wheel_lb_dummy", true )
            end
        end
    end
)

addEventHandler ( "onClientElementDestroy", getRootElement(),
    function ()
        if getElementType ( source ) == "vehicle" then
            local spoler = getElementData ( source, "estSpoiler" ) or false
            if spoler then
                if spoilerSahder[source] then
                    engineRemoveShaderFromWorldTexture ( spoilerSahder[source], "tws-spoiler-main", spoler )
                end
            end
            local wheels = getElementData ( source, "wheels:objects" ) or {}
            if #wheels > 0 then
                for i, v in pairs ( wheels ) do
                    if isElement ( v ) then
                        engineRemoveShaderFromWorldTexture ( wheelsShaders[source], "wheelDX", v )
                        engineRemoveShaderFromWorldTexture ( wheelsShaders2[source], "wheelDX", v )
                        destroyElement ( v )
                    end
                end
            end
            local wh = getElementData ( source, "wheels:objects_hidden" ) or {}
            if #wh > 0 then
                for i, v in pairs ( wh ) do
                    if isElement ( v ) then
                        destroyElement ( v )
                    end
                end
            end
        end
    end
)

addEventHandler ("onClientVehicleExplode", getRootElement(),
    function()
        if isElement ( source ) then
            local wheels = getElementData ( source, "wheels:objects" ) or {}
            if #wheels > 0 then
                for i, v in pairs ( wheels ) do
                    if isElement ( v ) then
                        engineRemoveShaderFromWorldTexture ( wheelsShaders[source], "wheelDX", v )
                        engineRemoveShaderFromWorldTexture ( wheelsShaders2[source], "wheelDX", v )
                        destroyElement ( v )
                    end
                end
            end
        end
    end
)

function checkVehicleAddons ( vehicle )
    local upgrade = getVehicleUpgradeOnSlot ( vehicle, 12 )
    if upgrade then
        if upgrade == 0 then
            return false
        else
            return upgrade
        end
    end
    return false
end


addEventHandler ( "onClientVehicleEnter", getRootElement(),
    function ( thePlayer, seat )
        if thePlayer == getLocalPlayer() then
            setControlState ( "vehicle_left", false )
            setControlState ( "vehicle_right", false )
        end
    end
)

function carSpeed ( veh )
    local vx, vy, vz = getElementVelocity ( veh )
    local speed = math.floor ( ( ( vx ^ 2 + vy ^ 2 + vz ^ 2 ) ^ ( 0.6 ) ) * 200 ) / 2
    return speed
end


Output:
1
2
3
4
line 270: attempt to call global 'addEvent' (a nil value)
stack traceback:
	t.lua:270: in main chunk
	[C]: ?


Create a new paste based on this one


Comments: