[ create a new paste ] login | about

Link: http://codepad.org/U2fazz2L    [ raw code | fork ]

Plain Text, pasted on Feb 13:
ConeCrouching	=	0.027
ZSShootBullet	=	function: 02986538
Instructions	=	
Folder	=	weapons/weapon_zs_battleaxe
ViewModel	=	models/weapons/v_pist_usp.mdl
DrawAmmo	=	true
WalkSpeed	=	200
WorldModel	=	models/weapons/w_pist_usp.mdl
Zoom	=	45
DrawWeaponInfoBox	=	true
Deploy	=	function: 02985578
Author	=	
ConeMoving	=	0.052
Spawnable	=	true
Ammo1	=	function: 02985668
Classname	=	weapon_zs_battleaxe
Zoomed	=	false
WepSelectIcon	=	133
BaseClass:
		ConeCrouching	=	0.013
		ZSShootBullet	=	function: 02986538
		Instructions	=	
		Folder	=	weapons/weapon_zs_base
		ViewModel	=	models/weapons/v_pistol.mdl
		DrawAmmo	=	true
		WalkSpeed	=	200
		WorldModel	=	models/weapons/w_357.mdl
		Zoom	=	45
		DrawWeaponInfoBox	=	true
		Deploy	=	function: 02985578
		IronSightsAng	=	0.0000 0.0000 0.0000
		ConeMoving	=	0.03
		Spawnable	=	false
		Ammo1	=	function: 02985668
		Classname	=	weapon_zs_base
		Zoomed	=	false
		WepSelectIcon	=	133
		BaseClass:
				Precache	=	function: 029854D0
				Secondary:
						Automatic	=	false
						ClipSize	=	8
						DefaultClip	=	32
						Ammo	=	Pistol
				Author	=	
				WorldModel	=	models/weapons/w_357.mdl
				Instructions	=	
				Folder	=	weapons/weapon_base
				SwayScale	=	1
				Contact	=	
				CheckReload	=	function: 02985518
				Purpose	=	
				ViewModel	=	models/weapons/v_pistol.mdl
				DrawAmmo	=	true
				Ammo2	=	function: 02985680
				WepSelectIcon	=	133
				Holster	=	function: 02985560
				TranslateFOV	=	function: 02985800
				OnRestore	=	function: 029857A0
				DrawWeaponInfoBox	=	true
				Deploy	=	function: 02985578
				ViewModelFOV	=	62
				Primary:
						Automatic	=	false
						ClipSize	=	8
						DefaultClip	=	32
						Ammo	=	Pistol
				ShootBullet	=	function: 029855A8
				DrawCrosshair	=	true
				OwnerChanged	=	function: 02985650
				SpeechBubbleLid	=	134
				ViewModelDrawn	=	function: 02985788
				ClassName	=	weapon_base
				AdjustMouseSensitivity	=	function: 02985848
				Classname	=	weapon_base
				AnimPrefix	=	python
				DrawHUD	=	function: 02985728
				PrimaryAttack	=	function: 029854E8
				DrawWorldModelTranslucent	=	function: 02985830
				AdminSpawnable	=	false
				SetDeploySpeed	=	function: 02985698
				Slot	=	0
				DrawWeaponSelection	=	function: 02985740
				PrintName	=	Scripted Weapon
				DrawWorldModel	=	function: 02985818
				PrintWeaponInfo	=	function: 02985758
				CanSecondaryAttack	=	function: 02985608
				Think	=	function: 02985548
				CanPrimaryAttack	=	function: 029855F0
				TakeSecondaryAmmo	=	function: 029855D8
				GetTracerOrigin	=	function: 02985860
				SlotPos	=	10
				Base	=	weapon_base
				TakePrimaryAmmo	=	function: 029855C0
				OnRemove	=	function: 029857B8
				CustomAmmoDisplay	=	function: 029857D0
				ShootEffects	=	function: 02985590
				SecondaryAttack	=	function: 02985500
				BobScale	=	1
				ViewModelFlip	=	false
				Reload	=	function: 02985530
				BounceWeaponIcon	=	true
				FreezeMovement	=	function: 02985770
				ContextScreenClick	=	function: 02985620
				Ammo1	=	function: 02985668
				GetViewModelPosition	=	function: 029857E8
				Initialize	=	function: 029854B8
				Spawnable	=	false
				RenderGroup	=	1
		DrawWeaponSelection	=	function: 029865B0
		DrawWorldModel	=	function: 02985818
		CanSecondaryAttack	=	function: 02985608
		TakeSecondaryAmmo	=	function: 029855D8
		TakePrimaryAmmo	=	function: 029855C0
		Base	=	weapon_base
		DrawCrosshair	=	false
		ShootEffects	=	function: 02985590
		SecondaryAttack	=	function: 02986658
		BobScale	=	1
		LaserVMOffset	=	0
		Reload	=	function: 029864D8
		Purpose	=	
		Precache	=	function: 029854D0
		IronSightsPos	=	0.0000 0.0000 0.0000
		ViewModelFOV	=	75
		SwayScale	=	1
		Holster	=	function: 02986670
		TranslateFOV	=	function: 02986628
		LaserEquipped	=	false
		Primary:
				BaseClass	=	table: 367BB328
				Cone	=	0.02
				Ammo	=	none
				NumShots	=	1
				Recoil	=	1.5
				DefaultClip	=	-1
				Sound	=	Weapon_AK47.Single
				Automatic	=	false
				ClipSize	=	-1
				Delay	=	0.15
				Damage	=	40
		RenderGroup	=	1
		ContextScreenClick	=	function: 02985620
		OwnerChanged	=	function: 02985650
		SpeechBubbleLid	=	134
		ViewModelDrawn	=	function: 02985788
		ClassName	=	weapon_zs_base
		Ammo2	=	function: 02985680
		FreezeMovement	=	function: 02985770
		OnRestore	=	function: 029857A0
		CustomAmmoDisplay	=	function: 029857D0
		OnRemove	=	function: 029857B8
		ViewModelFlip	=	true
		SetDeploySpeed	=	function: 02985698
		ShootBeasty	=	function: 02986550
		GetTracerOrigin	=	function: 02985860
		ZoomToggleDelay	=	0.2
		PrintName	=	Scripted Weapon
		PrintWeaponInfo	=	function: 02985758
		PrimaryAttack	=	function: 02986508
		CSMuzzleFlashes	=	true
		Think	=	function: 029864F0
		CanPrimaryAttack	=	function: 02986610
		Slot	=	0
		GetIronsights	=	function: 029865E0
		SlotPos	=	10
		Contact	=	
		DrawWorldModelTranslucent	=	function: 02985830
		SetIronsights	=	function: 029865F8
		CrossHairScale	=	1
		AnimPrefix	=	python
		ShootBullet	=	function: 029855A8
		Initialize	=	function: 029864C0
		AdjustMouseSensitivity	=	function: 02986640
		DrawHUD	=	function: 0300BF20
		BounceWeaponIcon	=	true
		Zoomable	=	false
		CheckReload	=	function: 02985518
		Secondary:
				DefaultClip	=	1
				Automatic	=	false
				Ammo	=	CombineCannon
				BaseClass	=	table: 3677B3E8
				ClipSize	=	1
		GetViewModelPosition	=	function: 0300BF60
		Author	=	Sadistic Slayer, yakahughes
		AdminSpawnable	=	false
		Ironsights	=	false
AutoSwitchTo	=	false
DrawWeaponSelection	=	function: 029865B0
DrawWorldModel	=	function: 02985818
CanSecondaryAttack	=	function: 02985608
Weight	=	0
TakeSecondaryAmmo	=	function: 029855D8
TakePrimaryAmmo	=	function: 029855C0
Base	=	weapon_zs_base
AdminSpawnable	=	true
ShootEffects	=	function: 02985590
SecondaryAttack	=	function: 02986658
BobScale	=	1
LaserVMOffset	=	0
Reload	=	function: 029864D8
Purpose	=	
Precache	=	function: 029854D0
IronSightsPos	=	4.4621 -3.6267 2.6124
ViewModelFOV	=	75
SwayScale	=	1
Holster	=	function: 02986670
TranslateFOV	=	function: 02986628
LaserEquipped	=	false
Ironsights	=	false
Primary:
		BaseClass	=	table: 36D58830
		Cone	=	0.04
		ClipSize	=	12
		NumShots	=	1
		Recoil	=	2.5
		DefaultClip	=	96
		Sound	=	Weapon_Usp.Single
		Ammo	=	pistol
		Automatic	=	false
		Delay	=	0.15
		Damage	=	15
AutoSwitchFrom	=	false
CheckReload	=	function: 02985518
OwnerChanged	=	function: 02985650
SpeechBubbleLid	=	134
ViewModelDrawn	=	function: 02985788
ClassName	=	weapon_zs_battleaxe
Ammo2	=	function: 02985680
Zoomable	=	false
Slot	=	1
DrawHUD	=	function: 0300BF20
AdjustMouseSensitivity	=	function: 02986640
ViewModelFlip	=	true
Initialize	=	function: 029864C0
ShootBeasty	=	function: 02986550
ShootBullet	=	function: 029855A8
ZoomToggleDelay	=	0.2
PrintName	=	Battleaxe USP
AnimPrefix	=	python
OnRestore	=	function: 029857A0
CSMuzzleFlashes	=	true
Think	=	function: 029864F0
CanPrimaryAttack	=	function: 02986610
CrossHairScale	=	1
GetTracerOrigin	=	function: 02985860
SlotPos	=	1
Contact	=	
DrawWorldModelTranslucent	=	function: 02985830
SetIronsights	=	function: 029865F8
CustomAmmoDisplay	=	function: 029857D0
GetIronsights	=	function: 029865E0
PrimaryAttack	=	function: 02986508
PrintWeaponInfo	=	function: 02985758
SetDeploySpeed	=	function: 02985698
OnRemove	=	function: 029857B8
BounceWeaponIcon	=	true
FreezeMovement	=	function: 02985770
ContextScreenClick	=	function: 02985620
DrawCrosshair	=	false
GetViewModelPosition	=	function: 0300BF60
RenderGroup	=	1
IronSightsAng	=	0.5465 0.0197 -0.1401
Secondary:
		DefaultClip	=	-1
		Automatic	=	false
		Ammo	=	none
		BaseClass	=	table: 36D52470
		ClipSize	=	-1


Create a new paste based on this one


Comments: