ConeCrouching = 0.027
ZSShootBullet = function: 02986538
Instructions =
Folder = weapons/weapon_zs_battleaxe
ViewModel = models/weapons/v_pist_usp.mdl
DrawAmmo = true
WalkSpeed = 200
WorldModel = models/weapons/w_pist_usp.mdl
Zoom = 45
DrawWeaponInfoBox = true
Deploy = function: 02985578
Author =
ConeMoving = 0.052
Spawnable = true
Ammo1 = function: 02985668
Classname = weapon_zs_battleaxe
Zoomed = false
WepSelectIcon = 133
BaseClass:
ConeCrouching = 0.013
ZSShootBullet = function: 02986538
Instructions =
Folder = weapons/weapon_zs_base
ViewModel = models/weapons/v_pistol.mdl
DrawAmmo = true
WalkSpeed = 200
WorldModel = models/weapons/w_357.mdl
Zoom = 45
DrawWeaponInfoBox = true
Deploy = function: 02985578
IronSightsAng = 0.0000 0.0000 0.0000
ConeMoving = 0.03
Spawnable = false
Ammo1 = function: 02985668
Classname = weapon_zs_base
Zoomed = false
WepSelectIcon = 133
BaseClass:
Precache = function: 029854D0
Secondary:
Automatic = false
ClipSize = 8
DefaultClip = 32
Ammo = Pistol
Author =
WorldModel = models/weapons/w_357.mdl
Instructions =
Folder = weapons/weapon_base
SwayScale = 1
Contact =
CheckReload = function: 02985518
Purpose =
ViewModel = models/weapons/v_pistol.mdl
DrawAmmo = true
Ammo2 = function: 02985680
WepSelectIcon = 133
Holster = function: 02985560
TranslateFOV = function: 02985800
OnRestore = function: 029857A0
DrawWeaponInfoBox = true
Deploy = function: 02985578
ViewModelFOV = 62
Primary:
Automatic = false
ClipSize = 8
DefaultClip = 32
Ammo = Pistol
ShootBullet = function: 029855A8
DrawCrosshair = true
OwnerChanged = function: 02985650
SpeechBubbleLid = 134
ViewModelDrawn = function: 02985788
ClassName = weapon_base
AdjustMouseSensitivity = function: 02985848
Classname = weapon_base
AnimPrefix = python
DrawHUD = function: 02985728
PrimaryAttack = function: 029854E8
DrawWorldModelTranslucent = function: 02985830
AdminSpawnable = false
SetDeploySpeed = function: 02985698
Slot = 0
DrawWeaponSelection = function: 02985740
PrintName = Scripted Weapon
DrawWorldModel = function: 02985818
PrintWeaponInfo = function: 02985758
CanSecondaryAttack = function: 02985608
Think = function: 02985548
CanPrimaryAttack = function: 029855F0
TakeSecondaryAmmo = function: 029855D8
GetTracerOrigin = function: 02985860
SlotPos = 10
Base = weapon_base
TakePrimaryAmmo = function: 029855C0
OnRemove = function: 029857B8
CustomAmmoDisplay = function: 029857D0
ShootEffects = function: 02985590
SecondaryAttack = function: 02985500
BobScale = 1
ViewModelFlip = false
Reload = function: 02985530
BounceWeaponIcon = true
FreezeMovement = function: 02985770
ContextScreenClick = function: 02985620
Ammo1 = function: 02985668
GetViewModelPosition = function: 029857E8
Initialize = function: 029854B8
Spawnable = false
RenderGroup = 1
DrawWeaponSelection = function: 029865B0
DrawWorldModel = function: 02985818
CanSecondaryAttack = function: 02985608
TakeSecondaryAmmo = function: 029855D8
TakePrimaryAmmo = function: 029855C0
Base = weapon_base
DrawCrosshair = false
ShootEffects = function: 02985590
SecondaryAttack = function: 02986658
BobScale = 1
LaserVMOffset = 0
Reload = function: 029864D8
Purpose =
Precache = function: 029854D0
IronSightsPos = 0.0000 0.0000 0.0000
ViewModelFOV = 75
SwayScale = 1
Holster = function: 02986670
TranslateFOV = function: 02986628
LaserEquipped = false
Primary:
BaseClass = table: 367BB328
Cone = 0.02
Ammo = none
NumShots = 1
Recoil = 1.5
DefaultClip = -1
Sound = Weapon_AK47.Single
Automatic = false
ClipSize = -1
Delay = 0.15
Damage = 40
RenderGroup = 1
ContextScreenClick = function: 02985620
OwnerChanged = function: 02985650
SpeechBubbleLid = 134
ViewModelDrawn = function: 02985788
ClassName = weapon_zs_base
Ammo2 = function: 02985680
FreezeMovement = function: 02985770
OnRestore = function: 029857A0
CustomAmmoDisplay = function: 029857D0
OnRemove = function: 029857B8
ViewModelFlip = true
SetDeploySpeed = function: 02985698
ShootBeasty = function: 02986550
GetTracerOrigin = function: 02985860
ZoomToggleDelay = 0.2
PrintName = Scripted Weapon
PrintWeaponInfo = function: 02985758
PrimaryAttack = function: 02986508
CSMuzzleFlashes = true
Think = function: 029864F0
CanPrimaryAttack = function: 02986610
Slot = 0
GetIronsights = function: 029865E0
SlotPos = 10
Contact =
DrawWorldModelTranslucent = function: 02985830
SetIronsights = function: 029865F8
CrossHairScale = 1
AnimPrefix = python
ShootBullet = function: 029855A8
Initialize = function: 029864C0
AdjustMouseSensitivity = function: 02986640
DrawHUD = function: 0300BF20
BounceWeaponIcon = true
Zoomable = false
CheckReload = function: 02985518
Secondary:
DefaultClip = 1
Automatic = false
Ammo = CombineCannon
BaseClass = table: 3677B3E8
ClipSize = 1
GetViewModelPosition = function: 0300BF60
Author = Sadistic Slayer, yakahughes
AdminSpawnable = false
Ironsights = false
AutoSwitchTo = false
DrawWeaponSelection = function: 029865B0
DrawWorldModel = function: 02985818
CanSecondaryAttack = function: 02985608
Weight = 0
TakeSecondaryAmmo = function: 029855D8
TakePrimaryAmmo = function: 029855C0
Base = weapon_zs_base
AdminSpawnable = true
ShootEffects = function: 02985590
SecondaryAttack = function: 02986658
BobScale = 1
LaserVMOffset = 0
Reload = function: 029864D8
Purpose =
Precache = function: 029854D0
IronSightsPos = 4.4621 -3.6267 2.6124
ViewModelFOV = 75
SwayScale = 1
Holster = function: 02986670
TranslateFOV = function: 02986628
LaserEquipped = false
Ironsights = false
Primary:
BaseClass = table: 36D58830
Cone = 0.04
ClipSize = 12
NumShots = 1
Recoil = 2.5
DefaultClip = 96
Sound = Weapon_Usp.Single
Ammo = pistol
Automatic = false
Delay = 0.15
Damage = 15
AutoSwitchFrom = false
CheckReload = function: 02985518
OwnerChanged = function: 02985650
SpeechBubbleLid = 134
ViewModelDrawn = function: 02985788
ClassName = weapon_zs_battleaxe
Ammo2 = function: 02985680
Zoomable = false
Slot = 1
DrawHUD = function: 0300BF20
AdjustMouseSensitivity = function: 02986640
ViewModelFlip = true
Initialize = function: 029864C0
ShootBeasty = function: 02986550
ShootBullet = function: 029855A8
ZoomToggleDelay = 0.2
PrintName = Battleaxe USP
AnimPrefix = python
OnRestore = function: 029857A0
CSMuzzleFlashes = true
Think = function: 029864F0
CanPrimaryAttack = function: 02986610
CrossHairScale = 1
GetTracerOrigin = function: 02985860
SlotPos = 1
Contact =
DrawWorldModelTranslucent = function: 02985830
SetIronsights = function: 029865F8
CustomAmmoDisplay = function: 029857D0
GetIronsights = function: 029865E0
PrimaryAttack = function: 02986508
PrintWeaponInfo = function: 02985758
SetDeploySpeed = function: 02985698
OnRemove = function: 029857B8
BounceWeaponIcon = true
FreezeMovement = function: 02985770
ContextScreenClick = function: 02985620
DrawCrosshair = false
GetViewModelPosition = function: 0300BF60
RenderGroup = 1
IronSightsAng = 0.5465 0.0197 -0.1401
Secondary:
DefaultClip = -1
Automatic = false
Ammo = none
BaseClass = table: 36D52470
ClipSize = -1