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local group_sound_file = { ["DanceDanceRevolution"] = "soundfile_1", ["DDR 2ndMIX"] = "soundfile_2", ["DDR 3rdMIX"] = "soundfile_3", --- you may add here as many as you like }; CodeMessageCommand=function(self,params) local player = params.PlayerNumber; if not GAMESTATE:IsHumanPlayer(player) then return end if params.Name == "Start" then local mw = SCREENMAN:GetTopScreen():GetMusicWheel(); local mwiType = ToEnumShortString(mw:GetSelectedType()); local curSection = mw:GetSelectedSection(); local mwiExpanded = GAMESTATE:GetExpandedSectionName(); if mwiType == "Section" then if curSection == mwiExpanded and group_sound_file[mwiExpanded] then SOUND:PlayOnce( THEME:GetPathS("_sound", "effects/" .. group_sound_file[mwiExpanded] .. ".mp3") ) end end end end;
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