game "Double Action: Boogaloo"
title "IN DEVELOPMENT"
title2 "WORK IN PROGRESS"
// type singleplayer_only
// Hide maps from the start server dialog
SteamAppId 243750 // Source SDK Base 2013 Multiplayer
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// Note that this folder is scanned only when the game is booted.
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
// Where the game's binaries are
// Last, mount in shared HL2 loose files