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Link: http://codepad.org/aqDCVOg4    [ raw code | fork ]

Plain Text, pasted on Jun 30:
	game	"Double Action: Boogaloo"
	type 	multiplayer_only
//	type 	singleplayer_only
	icon	"dab"

	nomodels 1
	nohimodel 1
	nocrosshair 1

		// Hide maps from the start server dialog
		"test_speakers"		1
		"test_hardware"		1
		"dablogomenu"       1

		SteamAppId 243750 // Source SDK Base 2013 Multiplayer

			// First, mount all user customizations.  This will search for VPKs and subfolders
			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
			// folder.
			// Note that this folder is scanned only when the game is booted.
			game+mod			hl2mp/custom/*
			game+mod			hl2/custom/*

			gamebin				|gameinfo_path|debug_bin

			// Now search loose files.  We'll set the directory containing the gameinfo.txt file
			// as the first "mod" search path (after any user customizations).  This is also the one
			// that's used when writing to the "mod" path.
			game+mod+mod_write+default_write_path		|gameinfo_path|.
			gamebin				|gameinfo_path|bin

			// We search VPK files before ordinary folders, because most files will be found in
			// VPK and we can avoid making thousands of file system calls to attempt to open files
			// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
			// system call.)
			game_lv				hl2/hl2_lv.vpk
			game+mod			hl2mp/hl2mp_english.vpk
			game+mod			hl2mp/hl2mp_pak.vpk
			game				|all_source_engine_paths|hl2/hl2_english.vpk
			game				|all_source_engine_paths|hl2/hl2_pak.vpk
			game				|all_source_engine_paths|hl2/hl2_textures.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
			game				|all_source_engine_paths|hl2/hl2_misc.vpk
			platform			|all_source_engine_paths|platform/platform_misc.vpk

			// Add the HL2 directory as a game search path.  This is also where where writes
			// to the "game" path go.
			game+game_write		hl2mp

			// Where the game's binaries are
			gamebin				hl2mp/bin

			// Last, mount in shared HL2 loose files
			game				|all_source_engine_paths|hl2mp
			game				|all_source_engine_paths|hl2
			platform			|all_source_engine_paths|platform

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