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Link: http://codepad.org/jcKna8U7    [ raw code | output | fork ]

C, pasted on Jun 14:
 bool DelayExpired() {
  while ( /*created && !badError &&*/ !terminated) {
   ALint state = AL_PLAYING;
   ALint processed = 0;    
   alureSleep(0.01f);
   if ( !source || source.state!=playing ) continue;
   alGetError();
   alGetSourcei(source.id, AL_SOURCE_STATE, &state);
   alGetSourcei(source.id, AL_BUFFERS_PROCESSED, &processed);
//    printf( "Processed: %d\n", processed );
//    printf( "I: %s", alureGetErrorString());
   if(processed > 0)
   {
    ALuint *bufs=new ALuint[usesBuffers];
    ALsizei filled;
    alSourceUnqueueBuffers(source.id, processed, bufs);
    filled = alureBufferDataFromStream(stream, processed, bufs);
    if(filled <= 0) {
     if(loop) {
      alureRewindStream(stream);
      filled = alureBufferDataFromStream(stream, processed, bufs);
      if(filled <= 0) { 
       printf( "ALUREStream:DelayExpiredinThread:Bad error when attempting to loop.\n" );
       badError=true;
       ((GuiApplication)__thisModule).Lock(); OnError(); ((GuiApplication)__thisModule).Unlock();
       delete bufs;
       return false;
      }
     } else if(state != AL_PLAYING) {
      ((GuiApplication)__thisModule).Lock(); OnComplete(); ((GuiApplication)__thisModule).Unlock();
      delete bufs;
      return false;
     }
    }
    alSourceQueueBuffers(source.id, filled, bufs);
    delete bufs;
   }
   if(state != AL_PLAYING) { alSourcePlay(source.id); }
   ((GuiApplication)__thisModule).Lock(); BetweenFrames(); ((GuiApplication)__thisModule).Unlock();
  }
//   this.timer.delay = (1.0f/refreshRate);
//   this.timer.Start();
  return true;
 }


Output:
1
Line 1: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'DelayExpired'


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