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HoleClipping=class("HoleClipping",function() return cc.ClippingNode:create() end) HoleClipping.ctor=function(self) self:setInverted(true) self:setAlphaThreshold(0.5) self.stencil=cc.Node:create() self.holes=cc.Node:create() self:setStencil(self.stencil) self:addChild(self.holes) end --在指定点添加子弹孔 HoleClipping.addHole=function(self,point) self.rotate=math.random(0,1)*360 --旋转角度 self.scale=math.random(0,1)*0.2+0.9 --缩放 local stencil=function() local sprite=cc.Sprite:create("Images/hole_stencil.png") sprite:setPosition(point.x,point.y) sprite:setScale(self.scale) sprite:setRotation(self.rotate) return sprite end local content=function() local sprite=cc.Sprite:create("Images/hole_effect.png") sprite:setPosition(point.x,point.y) sprite:setScale(self.scale) sprite:setRotation(self.rotate) return sprite end self.holes:addChild(content()) self.stencil:addChild(stencil()) end --添加剪裁内容 HoleClipping.addContent=function(self,content) self.holes:addChild(content) end HoleClipping.create=function() local clip=HoleClipping.new() return clip end return HoleClipping
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