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#include common_scripts\utility; #include maps\_utility; #include maps\_zombiemode_utility; #include maps\_loadout; init() { PreCacheShader("nzr_combathigh"); level thread onPlayerConnect(); } onPlayerConnect() { for( ;; ) { level waittill( "connecting", player ); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon( "disconnect" ); for( ;; ) { self waittill( "spawned_player" ); self thread OverlayStart(); } } OverlayStart() { self endon("death"); self endon("disconnect"); self.overlay = create_simple_hud( self ); self.overlay.sort = 1; self.overlay.hidewheninmenu = true; self.overlay.alignX = "left"; self.overlay.alignY = "top"; self.overlay.horzAlign = "fullscreen"; self.overlay.vertAlign = "fullscreen"; self.overlay SetShader( "nzr_combathigh", 640, 480 ); self.overlay.alpha = 0; self thread destroyOverlayDeath(); self thread toggleableOverlay(); } toggleableOverlay() { self endon("death"); self endon("disconnect"); overlayEnabled = false; while( true ) { if( self UseButtonPressed() && self AdsButtonPressed() ) { if(overlayEnabled) { overlayEnabled = false; self.overlay FadeOverTime(0.2); self.overlay.alpha = 0; wait 0.45; } else { overlayEnabled = true; self.overlay FadeOverTime(0.2); self.overlay.alpha = 1; wait 0.45; } } wait 0.05; } } destroyOverlayDeath() { self waittill("death"); self.overlay Destroy(); }
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