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#include <stdio.h> #include <stdlib.h> #include <windows.h> // We will need this for the Windows API int main() { int iChoice; // Store users choice. DWORD dwProcId; // Store Star Sonata Process ID HWND hStarSonata; // HANDLE hProcess; // Handle to Star Sonata process // Always do error checking, even if it takes a few seconds more to type! if ((hStarSonata = FindWindow(NULL, "Star Sonata")) == NULL) { // Try to find the Star Sonata window. printf("Cannot find Star Sonata window!"); // We couldn't find it exit(1); // So let the user know and exit. } if (! GetWindowThreadProcessId(hStarSonata, &dwProcId)) { // Try to get the Process ID for use in OpenProcess printf("Cannot retrieve process Id!"); // Let them know we cant get it exit(1); // Exit... } // Now we are going to get a process handle to the game if ((hProcess = OpenProcess(PROCESS_VM_WRITE, FALSE, dwProcId)) == NULL) { // Call OpenProcess to get VM Write access printf("Cannot open process!"); // Failed to open process. Wrong priviliges? exit(1); } printf("Star Sonata Speed Hack (Noz3001)\n\n(1)Enable Speed Hack\t(2)Disable Speed Hack\t(3)Quit\n\n"); // Show Options while(iChoice != 3) { // Whilst option is not 3 printf("NOZ> _\b"); scanf("%i", &iChoice); // Get next option switch(iChoice) { case 1: // Enable speed hack if (! WriteProcessMemory(hProcess, (void*)0x00463de0, 0x75, 1, NULL)) { // Try to write 0x75 (jne) to 0x00463de0 (my address) printf("Failed to write to memory!\n"); } printf("Speed hack enabled.\n"); break; case 2: // Disable speed hack if (! WriteProcessMemory(hProcess, (void*)0x00463de0, 0x74, 1, NULL)) { // 0x74 is (je). The original opcode. printf("Failed to write to memory!\n"); } printf("Speed hack disabled.\n"); break; case 3: printf("Leaving...\n"); continue; default: printf("No such option!\n"); break; } } CloseHandle(hProcess); exit(0); }
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