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#include <iostream> #include <string> using namespace std; class Actor { protected: int health; int damage; string name; public: Actor (string name = "Actor") { health = damage = 0; this->name = name; } void setParam(const int &health, const int &damage) { this->health = health; this->damage = damage; } void showStates() { cout << this->name << "\n\rHealth: " << this->health << ", damage: " << this->damage << endl; } void Attack(Actor *destination) { destination->health -= this->damage; } }; class Player : public Actor { public: Player (string name) : Actor(name) { } }; class Enemy : public Actor { public: Enemy (string name) : Actor(name) { } }; int main() { Player player("Player"); Enemy enemy("Enemy"); player.setParam(100, 50); enemy.setParam(100,30); player.showStates(); enemy.showStates(); player.Attack(&enemy); player.showStates(); enemy.showStates(); }
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