local ns = {};
setmetatable(ns, {__index = _G});
save_game1 = ns;
setfenv(1, ns);
map_filename = "dat/maps/layna_forest_entrance.lua"
location_x = 19
location_y = 27
play_hours = 0
play_minutes = 20
play_seconds = 28
drunes = 5
items = {
[1] = 3
}
weapons = {
}
head_armor = {
}
torso_armor = {
}
arm_armor = {
}
leg_armor = {
}
shards = {
}
key_items = {
}
characters = {
["order"] = {
1, 2
},
[1] = {
enabled = true,
experience_level = 1,
experience_points = 0,
experience_points_next = 41,
max_hit_points = 62,
hit_points = 62,
max_skill_points = 8,
skill_points = 8,
strength = 12,
vigor = 4,
fortitude = 15,
protection = 6,
agility = 30,
evade = 5,
equipment = {
weapon = 10001,
head_armor = 0,
torso_armor = 30001,
arm_armor = 0,
leg_armor = 50001
},
attack_skills = {
1
},
defense_skills = {
},
support_skills = {
},
growth = {
experience_for_last_level = 0,
experience_for_next_level = 41,
hit_points = {
[41] = 5
},
skill_points = {
[41] = 1
},
strength = {
[41] = 2
},
vigor = {
[41] = 1
},
fortitude = {
[41] = 2
},
protection = {
[41] = 1
},
agility = {
[41] = 1
},
evade = {
[41] = 0
},
skills_learned = {
1
}
}
},
[2] = {
enabled = true,
experience_level = 1,
experience_points = 0,
experience_points_next = 41,
max_hit_points = 62,
hit_points = 62,
max_skill_points = 8,
skill_points = 8,
strength = 12,
vigor = 4,
fortitude = 15,
protection = 6,
agility = 30,
evade = 5,
equipment = {
weapon = 11001,
head_armor = 20001,
torso_armor = 30002,
arm_armor = 0,
leg_armor = 50001
},
attack_skills = {
5
},
defense_skills = {
},
support_skills = {
},
growth = {
experience_for_last_level = 0,
experience_for_next_level = 41,
hit_points = {
[41] = 5
},
skill_points = {
[41] = 1
},
strength = {
[41] = 2
},
vigor = {
[41] = 1
},
fortitude = {
[41] = 2
},
protection = {
[41] = 1
},
agility = {
[41] = 1
},
evade = {
[41] = 0
},
skills_learned = {
5
}
}
}
}
event_groups = {
dat_maps_layna_forest_entrance_lua = {
},
dat_maps_vt_bronanns_home_first_floor_lua = {
["bronann_room_chest"] = 1, ["dialogue#1"] = 1, ["opening_dialogue_done"] = 1 },
dat_maps_vt_bronanns_home_lua = {
["dialogue#1"] = 1, ["dialogue#2"] = 1, ["dialogue#3"] = 1, ["dialogue#4"] = 1, ["dialogue#5"] = 1, ["dialogue#6"] = 1, ["dialogue#7"] = 1, ["dialogue#8"] = 1, ["quest1_mother_start_dialogue_done"] = 1 },
dat_maps_vt_kalya_house_exterior_lua = {
["dialogue#1"] = 1, ["kalya_house_exterior_chest"] = 1 },
dat_maps_vt_kalya_house_path_lua = {
["dialogue#1"] = 1 },
dat_maps_vt_kalya_house_path_small_house_lua = {
},
dat_maps_vt_layna_center_lua = {
["dialogue#1"] = 1, ["dialogue#10"] = 2, ["dialogue#11"] = 1, ["dialogue#13"] = 1, ["dialogue#14"] = 1, ["dialogue#15"] = 1, ["dialogue#16"] = 1, ["dialogue#17"] = 1, ["dialogue#18"] = 1, ["dialogue#19"] = 1, ["dialogue#2"] = 1, ["dialogue#20"] = 1, ["dialogue#21"] = 1, ["dialogue#22"] = 1, ["dialogue#23"] = 1, ["dialogue#3"] = 1, ["dialogue#4"] = 1, ["dialogue#5"] = 1, ["dialogue#6"] = 1, ["dialogue#7"] = 1, ["dialogue#8"] = 2, ["first_time_in_village_center"] = 1, ["quest1_georges_dialogue_done"] = 1, ["quest1_orlinn_dialogue1_done"] = 1, ["quest1_pen_given_done"] = 1 },
dat_maps_vt_layna_center_shop_lua = {
["dialogue#1"] = 1, ["dialogue#2"] = 1, ["quest1_flora_dialogue_done"] = 1 },
dat_maps_vt_layna_center_sophia_house_lua = {
["sophia_house_chest"] = 1 },
dat_maps_vt_layna_riverbank_house_lua = {
},
dat_maps_vt_layna_riverbank_lua = {
["dialogue#1"] = 1, ["dialogue#10"] = 1, ["dialogue#2"] = 1, ["dialogue#3"] = 1, ["dialogue#4"] = 1, ["dialogue#5"] = 1, ["dialogue#6"] = 1, ["dialogue#7"] = 1, ["dialogue#8"] = 1, ["dialogue#9"] = 1, ["quest1_barley_meal_done"] = 1, ["quest1_orlinn_hide_n_seek2_done"] = 1, ["quest1_orlinn_hide_n_seek3_done"] = 1, ["riverbank_secret_hill_chest"] = 1 },
dat_maps_vt_layna_south_entrance_left_house_lua = {
},
dat_maps_vt_layna_south_entrance_lua = {
["dialogue#1"] = 1, ["dialogue#2"] = 1, ["dialogue#4"] = 1, ["quest1_orlinn_hide_n_seek1_done"] = 1 },
dat_maps_vt_layna_south_entrance_right_house_lua = {
},
game = {
["Credit_shown"] = 1, ["Start_Credits"] = 1, ["credit_id"] = 8, ["credit_intro_wait_time_done"] = 1 },
global_events = {
},
story = {
["Quest1_done"] = 1, ["Quest2_flora_dialogue_done"] = 1, ["Quest2_forest_event_done"] = 1, ["Quest2_kalya_equip_n_dungeons_speech_done"] = 1, ["Quest2_started"] = 1, ["Quest2_wants_to_buy_sword_dialogue"] = 1, ["kalya_has_joined"] = 1, ["kalya_save_points_n_spring_speech_done"] = 1 },
}