[ create a new paste ] login | about

Link: http://codepad.org/vP8Uj7G6    [ raw code | fork ]

C, pasted on Nov 6:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
#0 glViewport(0, 0, 960, 640)
#1 glBindTexture(GL_TEXTURE_2D, 0)
#2 glActiveTexture(GL_TEXTURE0+4)
#3 glBindTexture(GL_TEXTURE_CUBE_MAP, 0)
#4 glDepthMask(GL_TRUE)
#5 glViewport(0, 0, 960, 640)
#6 glClearColor(1.0000000, 1.0000000, 1.0000000, 1.0000000)
#7 glClearDepthf(1.0000000)
#8 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
#9 glViewport(0, 0, 960, 640)
#10 glDisable(GL_BLEND)
#11 glDepthFunc(GL_LEQUAL)
#12 glUseProgram(3)
#13 glUniform3fv(cCameraPos, 1, {0.0000000, 5.0000000, -20.0000000})
#14 glUniform4fv(cDepthMode, 1, {0.0000000, 0.0000000, 0.0000000, 0.0020000})
#15 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000})
#16 glUniform4fv(cGBufferOffsets, 1, {0.5000000, 0.5000000, 0.5000000, 0.5000000})
#17 glUniform3fv(cAmbientStartColor, 1, {0.1500000, 0.1500000, 0.1500000})
#18 glUniform3fv(cAmbientEndColor, 1, {0.0000000, 0.0000000, 0.0000000})
#19 glUniformMatrix4fv(cZone, 1, 0, {0.0005000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0005000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0005000, 0.0000000, 0.5000000, 0.5000000, 0.5000000, 1.0000000})
#20 glUniform3fv(cFogColor, 1, {1.0000000, 1.0000000, 1.0000000})
#21 glUniform4fv(cFogParams, 1, {1.0000000, 2.5000000, 0.0000000, 0.0000000})
#22 glUniform4fv(cUOffset, 1, {0.1250000, 0.0000000, 0.0000000, 0.0000000})
#23 glUniform4fv(cVOffset, 1, {0.0000000, 0.1250000, 0.0000000, 0.0000000})
#24 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#25 glUniform3fv(cMatEmissiveColor, 1, {0.0000000, 0.0000000, 0.0000000})
#26 glUniform3fv(cMatEnvMapColor, 1, {0.1000000, 0.1000000, 0.2000000})
#27 glUniform4fv(cMatSpecColor, 1, {0.3000000, 0.3000000, 0.3000000, 16.0000000})
#28 glActiveTexture(GL_TEXTURE0)
#29 glBindTexture(GL_TEXTURE_2D, 8)
#30 glActiveTexture(GL_TEXTURE0+4)
#31 glBindTexture(GL_TEXTURE_CUBE_MAP, 7)
#32 glBindBuffer(GL_ARRAY_BUFFER, 7)
#33 glVertexAttribPointer(0, 3, GL_FLOAT, 0, 48, nullptr)
#34 glEnableVertexAttribArray(1)
#35 glVertexAttribPointer(1, 3, GL_FLOAT, 0, 48, 0x0000000c)
#36 glVertexAttribPointer(3, 2, GL_FLOAT, 0, 48, 0x00000018)
#37 glEnableVertexAttribArray(5)
#38 glVertexAttribPointer(5, 4, GL_FLOAT, 0, 48, 0x00000020)
#39 glDisableVertexAttribArray(2)
#40 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 5.0000000, 0.0000000, 1.0000000})
#41 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#42 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 6.0000000, 0.0000000, 1.0000000})
#43 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#44 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 5.0000000, 0.0000000, 1.0000000})
#45 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#46 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 4.0000000, 0.0000000, 1.0000000})
#47 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#48 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 5.0000000, 0.0000000, 1.0000000})
#49 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#50 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 6.0000000, 0.0000000, 1.0000000})
#51 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#52 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 6.0000000, 0.0000000, 1.0000000})
#53 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#54 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 4.0000000, 0.0000000, 1.0000000})
#55 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#56 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 4.0000000, 0.0000000, 1.0000000})
#57 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#58 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 7.0000000, 0.0000000, 1.0000000})
#59 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#60 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 5.0000000, 0.0000000, 1.0000000})
#61 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#62 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 5.0000000, 0.0000000, 1.0000000})
#63 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#64 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 3.0000000, 0.0000000, 1.0000000})
#65 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#66 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 6.0000000, 0.0000000, 1.0000000})
#67 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#68 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 4.0000000, 0.0000000, 1.0000000})
#69 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#70 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 7.0000000, 0.0000000, 1.0000000})
#71 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#72 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 3.0000000, 0.0000000, 1.0000000})
#73 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#74 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 7.0000000, 0.0000000, 1.0000000})
#75 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#76 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 6.0000000, 0.0000000, 1.0000000})
#77 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#78 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 4.0000000, 0.0000000, 1.0000000})
#79 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#80 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 3.0000000, 0.0000000, 1.0000000})
#81 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#82 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 3.0000000, 0.0000000, 1.0000000})
#83 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#84 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 3.0000000, 0.0000000, 1.0000000})
#85 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#86 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 8.0000000, 0.0000000, 1.0000000})
#87 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#88 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 2.0000000, 0.0000000, 1.0000000})
#89 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#90 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 5.0000000, 0.0000000, 1.0000000})
#91 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#92 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 5.0000000, 0.0000000, 1.0000000})
#93 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#94 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 2.0000000, 0.0000000, 1.0000000})
#95 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#96 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 4.0000000, 0.0000000, 1.0000000})
#97 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#98 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 4.0000000, 0.0000000, 1.0000000})
#99 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#100 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 2.0000000, 0.0000000, 1.0000000})
#101 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#102 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 2.0000000, 0.0000000, 1.0000000})
#103 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#104 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 2.0000000, 0.0000000, 1.0000000})
#105 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#106 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 3.0000000, 0.0000000, 1.0000000})
#107 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#108 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 3.0000000, 0.0000000, 1.0000000})
#109 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#110 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000})
#111 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#112 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 4.0000000, 0.0000000, 1.0000000})
#113 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#114 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 1.0000000, 0.0000000, 1.0000000})
#115 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#116 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000})
#117 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#118 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 4.0000000, 0.0000000, 1.0000000})
#119 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#120 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 2.0000000, 0.0000000, 1.0000000})
#121 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#122 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 2.0000000, 0.0000000, 1.0000000})
#123 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#124 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 1.0000000, 0.0000000, 1.0000000})
#125 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#126 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 1.0000000, 0.0000000, 1.0000000})
#127 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#128 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 3.0000000, 0.0000000, 1.0000000})
#129 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#130 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 3.0000000, 0.0000000, 1.0000000})
#131 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#132 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 1.0000000, 0.0000000, 1.0000000})
#133 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#134 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 2.0000000, 0.0000000, 1.0000000})
#135 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#136 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 1.0000000, 0.0000000, 1.0000000})
#137 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#138 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 2.0000000, 0.0000000, 1.0000000})
#139 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#140 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 3.0000000, 0.0000000, 1.0000000})
#141 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#142 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 3.0000000, 0.0000000, 1.0000000})
#143 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#144 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 1.0000000, 0.0000000, 1.0000000})
#145 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#146 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 1.0000000, 0.0000000, 1.0000000})
#147 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#148 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 2.0000000, 0.0000000, 1.0000000})
#149 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#150 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 2.0000000, 0.0000000, 1.0000000})
#151 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#152 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 1.0000000, 0.0000000, 1.0000000})
#153 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#154 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 1.0000000, 0.0000000, 1.0000000})
#155 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#156 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 2.0000000, 0.0000000, 1.0000000})
#157 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#158 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 2.0000000, 0.0000000, 1.0000000})
#159 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#160 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 1.0000000, 0.0000000, 1.0000000})
#161 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#162 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 1.0000000, 0.0000000, 1.0000000})
#163 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#164 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -7.0000000, 1.0000000, 0.0000000, 1.0000000})
#165 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#166 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 7.0000000, 1.0000000, 0.0000000, 1.0000000})
#167 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#168 glViewport(0, 0, 960, 640)
#169 glUseProgram(6)
#170 glUniform4fv(cDepthMode, 1, {0.0000000, 0.0000000, 0.0000000, 0.0020000})
#171 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000})
#172 glUniform3fv(cAmbientColor, 1, {0.1500000, 0.1500000, 0.1500000})
#173 glUniform3fv(cFogColor, 1, {1.0000000, 1.0000000, 1.0000000})
#174 glUniform4fv(cFogParams, 1, {1.0000000, 2.5000000, 0.0000000, 0.0000000})
#175 glUniform4fv(cLightColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#176 glUniform3fv(cLightDirPS, 1, {-0.4242641, 0.7071068, -0.5656855})
#177 glUniform4fv(cUOffset, 1, {4.0000000, 0.0000000, 0.0000000, 0.0000000})
#178 glUniform4fv(cVOffset, 1, {0.0000000, 4.0000000, 0.0000000, 0.0000000})
#179 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#180 glUniform3fv(cMatEmissiveColor, 1, {0.0000000, 0.0000000, 0.0000000})
#181 glUniform4fv(cMatSpecColor, 1, {0.3000000, 0.3000000, 0.3000000, 16.0000000})
#182 glUniformMatrix4fv(cModel, 1, 0, {1000.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1000.0000000, 0.0000000, 0.0000000, -0.5000000, 0.0000000, 1.0000000})
#183 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#184 glEnable(GL_BLEND)
#185 glBlendFunc(GL_ONE, GL_ONE)
#186 glBlendEquation(GL_FUNC_ADD)
#187 glDepthFunc(GL_EQUAL)
#188 glDepthMask(GL_FALSE)
#189 glUseProgram(8)
#190 glUniform4fv(cDepthMode, 1, {0.0000000, 0.0000000, 0.0000000, 0.0020000})
#191 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000})
#192 glUniform4fv(cFogParams, 1, {1.0000000, 2.5000000, 0.0000000, 0.0000000})
#193 glUniform4fv(cLightColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#194 glUniform3fv(cLightDirPS, 1, {-0.4242641, 0.7071068, -0.5656855})
#195 glUniform4fv(cUOffset, 1, {0.1250000, 0.0000000, 0.0000000, 0.0000000})
#196 glUniform4fv(cVOffset, 1, {0.0000000, 0.1250000, 0.0000000, 0.0000000})
#197 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#198 glUniform4fv(cMatSpecColor, 1, {0.3000000, 0.3000000, 0.3000000, 16.0000000})
#199 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 5.0000000, 0.0000000, 1.0000000})
#200 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#201 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 6.0000000, 0.0000000, 1.0000000})
#202 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#203 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 5.0000000, 0.0000000, 1.0000000})
#204 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#205 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 4.0000000, 0.0000000, 1.0000000})
#206 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#207 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 5.0000000, 0.0000000, 1.0000000})
#208 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#209 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 6.0000000, 0.0000000, 1.0000000})
#210 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#211 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 6.0000000, 0.0000000, 1.0000000})
#212 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#213 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 4.0000000, 0.0000000, 1.0000000})
#214 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#215 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 4.0000000, 0.0000000, 1.0000000})
#216 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#217 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 7.0000000, 0.0000000, 1.0000000})
#218 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#219 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 5.0000000, 0.0000000, 1.0000000})
#220 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#221 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 5.0000000, 0.0000000, 1.0000000})
#222 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#223 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 3.0000000, 0.0000000, 1.0000000})
#224 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#225 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 6.0000000, 0.0000000, 1.0000000})
#226 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#227 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 4.0000000, 0.0000000, 1.0000000})
#228 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#229 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 7.0000000, 0.0000000, 1.0000000})
#230 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#231 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 3.0000000, 0.0000000, 1.0000000})
#232 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#233 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 7.0000000, 0.0000000, 1.0000000})
#234 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#235 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 6.0000000, 0.0000000, 1.0000000})
#236 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#237 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 4.0000000, 0.0000000, 1.0000000})
#238 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#239 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 3.0000000, 0.0000000, 1.0000000})
#240 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#241 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 3.0000000, 0.0000000, 1.0000000})
#242 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#243 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 3.0000000, 0.0000000, 1.0000000})
#244 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#245 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 8.0000000, 0.0000000, 1.0000000})
#246 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#247 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 2.0000000, 0.0000000, 1.0000000})
#248 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#249 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 5.0000000, 0.0000000, 1.0000000})
#250 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#251 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 5.0000000, 0.0000000, 1.0000000})
#252 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#253 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 2.0000000, 0.0000000, 1.0000000})
#254 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#255 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 4.0000000, 0.0000000, 1.0000000})
#256 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#257 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 4.0000000, 0.0000000, 1.0000000})
#258 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#259 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 2.0000000, 0.0000000, 1.0000000})
#260 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#261 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 2.0000000, 0.0000000, 1.0000000})
#262 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#263 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 2.0000000, 0.0000000, 1.0000000})
#264 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#265 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 3.0000000, 0.0000000, 1.0000000})
#266 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#267 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 3.0000000, 0.0000000, 1.0000000})
#268 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#269 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000})
#270 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#271 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 4.0000000, 0.0000000, 1.0000000})
#272 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#273 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 1.0000000, 0.0000000, 1.0000000})
#274 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#275 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000})
#276 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#277 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 4.0000000, 0.0000000, 1.0000000})
#278 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#279 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 2.0000000, 0.0000000, 1.0000000})
#280 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#281 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 2.0000000, 0.0000000, 1.0000000})
#282 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#283 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 1.0000000, 0.0000000, 1.0000000})
#284 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#285 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 1.0000000, 0.0000000, 1.0000000})
#286 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#287 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 3.0000000, 0.0000000, 1.0000000})
#288 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#289 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 3.0000000, 0.0000000, 1.0000000})
#290 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#291 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 1.0000000, 0.0000000, 1.0000000})
#292 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#293 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 2.0000000, 0.0000000, 1.0000000})
#294 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#295 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 1.0000000, 0.0000000, 1.0000000})
#296 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#297 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 2.0000000, 0.0000000, 1.0000000})
#298 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#299 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 3.0000000, 0.0000000, 1.0000000})
#300 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#301 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 3.0000000, 0.0000000, 1.0000000})
#302 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#303 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 1.0000000, 0.0000000, 1.0000000})
#304 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#305 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 1.0000000, 0.0000000, 1.0000000})
#306 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#307 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 2.0000000, 0.0000000, 1.0000000})
#308 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#309 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 2.0000000, 0.0000000, 1.0000000})
#310 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#311 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 1.0000000, 0.0000000, 1.0000000})
#312 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#313 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 1.0000000, 0.0000000, 1.0000000})
#314 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#315 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 2.0000000, 0.0000000, 1.0000000})
#316 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#317 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 2.0000000, 0.0000000, 1.0000000})
#318 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#319 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 1.0000000, 0.0000000, 1.0000000})
#320 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#321 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 1.0000000, 0.0000000, 1.0000000})
#322 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#323 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -7.0000000, 1.0000000, 0.0000000, 1.0000000})
#324 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#325 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 7.0000000, 1.0000000, 0.0000000, 1.0000000})
#326 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#327 glViewport(0, 0, 960, 640)
#328 glDisable(GL_BLEND)
#329 glDisable(GL_CULL_FACE)
#330 glDepthFunc(GL_LEQUAL)
#331 glUseProgram(11)
#332 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000})
#333 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#334 glActiveTexture(GL_TEXTURE0)
#335 glDisable(GL_TEXTURE_2D)
#336 glEnable(GL_TEXTURE_CUBE_MAP)
#337 glBindTexture(GL_TEXTURE_CUBE_MAP, 7)
#338 glUniformMatrix4fv(cModel, 1, 0, {500.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 500.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 500.0000000, 0.0000000, 0.0000000, 5.0000000, -20.0000000, 1.0000000})
#339 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr)
#340 glViewport(0, 0, 960, 640)
#341 glBindBuffer(GL_ARRAY_BUFFER, 9)
#342 glBufferData(GL_ARRAY_BUFFER, 25632, <data>, GL_DYNAMIC_DRAW)
#343 glEnable(GL_CULL_FACE)
#344 glCullFace(GL_FRONT)
#345 glDepthFunc(GL_ALWAYS)
#346 glViewport(0, 0, 960, 640)
#347 glBindBuffer(GL_ARRAY_BUFFER, 9)
#348 glVertexAttribPointer(0, 3, GL_FLOAT, 0, 24, nullptr)
#349 glEnableVertexAttribArray(2)
#350 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, 1, 24, 0x0000000c)
#351 glVertexAttribPointer(3, 2, GL_FLOAT, 0, 24, 0x00000010)
#352 glDisableVertexAttribArray(1)
#353 glDisableVertexAttribArray(5)
#354 glUseProgram(14)
#355 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000})
#356 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000})
#357 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#358 glEnable(GL_BLEND)
#359 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
#360 glBlendEquation(GL_FUNC_ADD)
#361 glScissor(0, 0, 960, 640)
#362 glEnable(GL_SCISSOR_TEST)
#363 glDisable(GL_TEXTURE_CUBE_MAP)
#364 glEnable(GL_TEXTURE_2D)
#365 glBindTexture(GL_TEXTURE_2D, 6)
#366 glDrawArrays(GL_TRIANGLES, 0, 6)
#367 glUseProgram(16)
#368 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000})
#369 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000})
#370 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#371 glDisable(GL_BLEND)
#372 glBindTexture(GL_TEXTURE_2D, 4)
#373 glDrawArrays(GL_TRIANGLES, 6, 108)
#374 glUseProgram(14)
#375 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000})
#376 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000})
#377 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#378 glEnable(GL_BLEND)
#379 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
#380 glBlendEquation(GL_FUNC_ADD)
#381 glDrawArrays(GL_TRIANGLES, 114, 54)
#382 glUseProgram(16)
#383 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000})
#384 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000})
#385 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#386 glDisable(GL_BLEND)
#387 glDrawArrays(GL_TRIANGLES, 168, 54)
#388 glUseProgram(18)
#389 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000})
#390 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000})
#391 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000})
#392 glEnable(GL_BLEND)
#393 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
#394 glBlendEquation(GL_FUNC_ADD)
#395 glBindTexture(GL_TEXTURE_2D, 5)
#396 glDrawArrays(GL_TRIANGLES, 222, 60)
#397 glBindTexture(GL_TEXTURE_2D, 10)
#398 glDrawArrays(GL_TRIANGLES, 282, 786)
#399 glViewport(0, 0, 960, 640)
#400 glDisable(GL_SCISSOR_TEST)
#401 ["Context 1" presentRenderbuffer:GL_RENDERBUFFER]


Create a new paste based on this one


Comments: