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#0 glViewport(0, 0, 960, 640) #1 glBindTexture(GL_TEXTURE_2D, 0) #2 glActiveTexture(GL_TEXTURE0+4) #3 glBindTexture(GL_TEXTURE_CUBE_MAP, 0) #4 glDepthMask(GL_TRUE) #5 glViewport(0, 0, 960, 640) #6 glClearColor(1.0000000, 1.0000000, 1.0000000, 1.0000000) #7 glClearDepthf(1.0000000) #8 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) #9 glViewport(0, 0, 960, 640) #10 glDisable(GL_BLEND) #11 glDepthFunc(GL_LEQUAL) #12 glUseProgram(3) #13 glUniform3fv(cCameraPos, 1, {0.0000000, 5.0000000, -20.0000000}) #14 glUniform4fv(cDepthMode, 1, {0.0000000, 0.0000000, 0.0000000, 0.0020000}) #15 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000}) #16 glUniform4fv(cGBufferOffsets, 1, {0.5000000, 0.5000000, 0.5000000, 0.5000000}) #17 glUniform3fv(cAmbientStartColor, 1, {0.1500000, 0.1500000, 0.1500000}) #18 glUniform3fv(cAmbientEndColor, 1, {0.0000000, 0.0000000, 0.0000000}) #19 glUniformMatrix4fv(cZone, 1, 0, {0.0005000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0005000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0005000, 0.0000000, 0.5000000, 0.5000000, 0.5000000, 1.0000000}) #20 glUniform3fv(cFogColor, 1, {1.0000000, 1.0000000, 1.0000000}) #21 glUniform4fv(cFogParams, 1, {1.0000000, 2.5000000, 0.0000000, 0.0000000}) #22 glUniform4fv(cUOffset, 1, {0.1250000, 0.0000000, 0.0000000, 0.0000000}) #23 glUniform4fv(cVOffset, 1, {0.0000000, 0.1250000, 0.0000000, 0.0000000}) #24 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #25 glUniform3fv(cMatEmissiveColor, 1, {0.0000000, 0.0000000, 0.0000000}) #26 glUniform3fv(cMatEnvMapColor, 1, {0.1000000, 0.1000000, 0.2000000}) #27 glUniform4fv(cMatSpecColor, 1, {0.3000000, 0.3000000, 0.3000000, 16.0000000}) #28 glActiveTexture(GL_TEXTURE0) #29 glBindTexture(GL_TEXTURE_2D, 8) #30 glActiveTexture(GL_TEXTURE0+4) #31 glBindTexture(GL_TEXTURE_CUBE_MAP, 7) #32 glBindBuffer(GL_ARRAY_BUFFER, 7) #33 glVertexAttribPointer(0, 3, GL_FLOAT, 0, 48, nullptr) #34 glEnableVertexAttribArray(1) #35 glVertexAttribPointer(1, 3, GL_FLOAT, 0, 48, 0x0000000c) #36 glVertexAttribPointer(3, 2, GL_FLOAT, 0, 48, 0x00000018) #37 glEnableVertexAttribArray(5) #38 glVertexAttribPointer(5, 4, GL_FLOAT, 0, 48, 0x00000020) #39 glDisableVertexAttribArray(2) #40 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 5.0000000, 0.0000000, 1.0000000}) #41 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #42 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 6.0000000, 0.0000000, 1.0000000}) #43 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #44 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 5.0000000, 0.0000000, 1.0000000}) #45 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #46 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 4.0000000, 0.0000000, 1.0000000}) #47 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #48 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 5.0000000, 0.0000000, 1.0000000}) #49 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #50 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 6.0000000, 0.0000000, 1.0000000}) #51 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #52 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 6.0000000, 0.0000000, 1.0000000}) #53 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #54 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 4.0000000, 0.0000000, 1.0000000}) #55 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #56 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 4.0000000, 0.0000000, 1.0000000}) #57 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #58 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 7.0000000, 0.0000000, 1.0000000}) #59 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #60 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 5.0000000, 0.0000000, 1.0000000}) #61 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #62 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 5.0000000, 0.0000000, 1.0000000}) #63 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #64 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 3.0000000, 0.0000000, 1.0000000}) #65 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #66 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 6.0000000, 0.0000000, 1.0000000}) #67 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #68 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 4.0000000, 0.0000000, 1.0000000}) #69 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #70 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 7.0000000, 0.0000000, 1.0000000}) #71 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #72 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 3.0000000, 0.0000000, 1.0000000}) #73 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #74 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 7.0000000, 0.0000000, 1.0000000}) #75 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #76 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 6.0000000, 0.0000000, 1.0000000}) #77 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #78 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 4.0000000, 0.0000000, 1.0000000}) #79 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #80 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 3.0000000, 0.0000000, 1.0000000}) #81 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #82 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 3.0000000, 0.0000000, 1.0000000}) #83 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #84 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 3.0000000, 0.0000000, 1.0000000}) #85 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #86 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 8.0000000, 0.0000000, 1.0000000}) #87 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #88 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 2.0000000, 0.0000000, 1.0000000}) #89 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #90 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 5.0000000, 0.0000000, 1.0000000}) #91 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #92 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 5.0000000, 0.0000000, 1.0000000}) #93 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #94 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 2.0000000, 0.0000000, 1.0000000}) #95 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #96 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 4.0000000, 0.0000000, 1.0000000}) #97 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #98 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 4.0000000, 0.0000000, 1.0000000}) #99 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #100 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 2.0000000, 0.0000000, 1.0000000}) #101 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #102 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 2.0000000, 0.0000000, 1.0000000}) #103 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #104 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 2.0000000, 0.0000000, 1.0000000}) #105 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #106 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 3.0000000, 0.0000000, 1.0000000}) #107 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #108 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 3.0000000, 0.0000000, 1.0000000}) #109 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #110 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000}) #111 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #112 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 4.0000000, 0.0000000, 1.0000000}) #113 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #114 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 1.0000000, 0.0000000, 1.0000000}) #115 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #116 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000}) #117 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #118 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 4.0000000, 0.0000000, 1.0000000}) #119 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #120 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 2.0000000, 0.0000000, 1.0000000}) #121 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #122 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 2.0000000, 0.0000000, 1.0000000}) #123 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #124 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 1.0000000, 0.0000000, 1.0000000}) #125 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #126 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 1.0000000, 0.0000000, 1.0000000}) #127 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #128 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 3.0000000, 0.0000000, 1.0000000}) #129 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #130 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 3.0000000, 0.0000000, 1.0000000}) #131 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #132 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 1.0000000, 0.0000000, 1.0000000}) #133 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #134 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 2.0000000, 0.0000000, 1.0000000}) #135 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #136 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 1.0000000, 0.0000000, 1.0000000}) #137 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #138 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 2.0000000, 0.0000000, 1.0000000}) #139 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #140 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 3.0000000, 0.0000000, 1.0000000}) #141 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #142 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 3.0000000, 0.0000000, 1.0000000}) #143 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #144 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 1.0000000, 0.0000000, 1.0000000}) #145 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #146 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 1.0000000, 0.0000000, 1.0000000}) #147 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #148 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 2.0000000, 0.0000000, 1.0000000}) #149 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #150 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 2.0000000, 0.0000000, 1.0000000}) #151 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #152 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 1.0000000, 0.0000000, 1.0000000}) #153 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #154 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 1.0000000, 0.0000000, 1.0000000}) #155 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #156 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 2.0000000, 0.0000000, 1.0000000}) #157 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #158 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 2.0000000, 0.0000000, 1.0000000}) #159 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #160 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 1.0000000, 0.0000000, 1.0000000}) #161 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #162 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 1.0000000, 0.0000000, 1.0000000}) #163 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #164 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -7.0000000, 1.0000000, 0.0000000, 1.0000000}) #165 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #166 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 7.0000000, 1.0000000, 0.0000000, 1.0000000}) #167 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #168 glViewport(0, 0, 960, 640) #169 glUseProgram(6) #170 glUniform4fv(cDepthMode, 1, {0.0000000, 0.0000000, 0.0000000, 0.0020000}) #171 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000}) #172 glUniform3fv(cAmbientColor, 1, {0.1500000, 0.1500000, 0.1500000}) #173 glUniform3fv(cFogColor, 1, {1.0000000, 1.0000000, 1.0000000}) #174 glUniform4fv(cFogParams, 1, {1.0000000, 2.5000000, 0.0000000, 0.0000000}) #175 glUniform4fv(cLightColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #176 glUniform3fv(cLightDirPS, 1, {-0.4242641, 0.7071068, -0.5656855}) #177 glUniform4fv(cUOffset, 1, {4.0000000, 0.0000000, 0.0000000, 0.0000000}) #178 glUniform4fv(cVOffset, 1, {0.0000000, 4.0000000, 0.0000000, 0.0000000}) #179 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #180 glUniform3fv(cMatEmissiveColor, 1, {0.0000000, 0.0000000, 0.0000000}) #181 glUniform4fv(cMatSpecColor, 1, {0.3000000, 0.3000000, 0.3000000, 16.0000000}) #182 glUniformMatrix4fv(cModel, 1, 0, {1000.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1000.0000000, 0.0000000, 0.0000000, -0.5000000, 0.0000000, 1.0000000}) #183 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #184 glEnable(GL_BLEND) #185 glBlendFunc(GL_ONE, GL_ONE) #186 glBlendEquation(GL_FUNC_ADD) #187 glDepthFunc(GL_EQUAL) #188 glDepthMask(GL_FALSE) #189 glUseProgram(8) #190 glUniform4fv(cDepthMode, 1, {0.0000000, 0.0000000, 0.0000000, 0.0020000}) #191 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000}) #192 glUniform4fv(cFogParams, 1, {1.0000000, 2.5000000, 0.0000000, 0.0000000}) #193 glUniform4fv(cLightColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #194 glUniform3fv(cLightDirPS, 1, {-0.4242641, 0.7071068, -0.5656855}) #195 glUniform4fv(cUOffset, 1, {0.1250000, 0.0000000, 0.0000000, 0.0000000}) #196 glUniform4fv(cVOffset, 1, {0.0000000, 0.1250000, 0.0000000, 0.0000000}) #197 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #198 glUniform4fv(cMatSpecColor, 1, {0.3000000, 0.3000000, 0.3000000, 16.0000000}) #199 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 5.0000000, 0.0000000, 1.0000000}) #200 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #201 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 6.0000000, 0.0000000, 1.0000000}) #202 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #203 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 5.0000000, 0.0000000, 1.0000000}) #204 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #205 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 4.0000000, 0.0000000, 1.0000000}) #206 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #207 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 5.0000000, 0.0000000, 1.0000000}) #208 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #209 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 6.0000000, 0.0000000, 1.0000000}) #210 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #211 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 6.0000000, 0.0000000, 1.0000000}) #212 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #213 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 4.0000000, 0.0000000, 1.0000000}) #214 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #215 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 4.0000000, 0.0000000, 1.0000000}) #216 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #217 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 7.0000000, 0.0000000, 1.0000000}) #218 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #219 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 5.0000000, 0.0000000, 1.0000000}) #220 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #221 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 5.0000000, 0.0000000, 1.0000000}) #222 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #223 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 3.0000000, 0.0000000, 1.0000000}) #224 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #225 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 6.0000000, 0.0000000, 1.0000000}) #226 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #227 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 4.0000000, 0.0000000, 1.0000000}) #228 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #229 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 7.0000000, 0.0000000, 1.0000000}) #230 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #231 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 3.0000000, 0.0000000, 1.0000000}) #232 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #233 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 7.0000000, 0.0000000, 1.0000000}) #234 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #235 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 6.0000000, 0.0000000, 1.0000000}) #236 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #237 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 4.0000000, 0.0000000, 1.0000000}) #238 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #239 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 3.0000000, 0.0000000, 1.0000000}) #240 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #241 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 3.0000000, 0.0000000, 1.0000000}) #242 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #243 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 3.0000000, 0.0000000, 1.0000000}) #244 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #245 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 8.0000000, 0.0000000, 1.0000000}) #246 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #247 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 2.0000000, 0.0000000, 1.0000000}) #248 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #249 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 5.0000000, 0.0000000, 1.0000000}) #250 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #251 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 5.0000000, 0.0000000, 1.0000000}) #252 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #253 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 2.0000000, 0.0000000, 1.0000000}) #254 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #255 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 4.0000000, 0.0000000, 1.0000000}) #256 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #257 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 4.0000000, 0.0000000, 1.0000000}) #258 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #259 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 2.0000000, 0.0000000, 1.0000000}) #260 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #261 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 2.0000000, 0.0000000, 1.0000000}) #262 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #263 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 2.0000000, 0.0000000, 1.0000000}) #264 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #265 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 3.0000000, 0.0000000, 1.0000000}) #266 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #267 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 3.0000000, 0.0000000, 1.0000000}) #268 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #269 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000}) #270 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #271 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 4.0000000, 0.0000000, 1.0000000}) #272 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #273 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 1.0000000, 1.0000000, 0.0000000, 1.0000000}) #274 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #275 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000}) #276 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #277 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 4.0000000, 0.0000000, 1.0000000}) #278 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #279 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 2.0000000, 0.0000000, 1.0000000}) #280 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #281 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 2.0000000, 0.0000000, 1.0000000}) #282 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #283 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -2.0000000, 1.0000000, 0.0000000, 1.0000000}) #284 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #285 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 2.0000000, 1.0000000, 0.0000000, 1.0000000}) #286 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #287 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 3.0000000, 0.0000000, 1.0000000}) #288 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #289 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 3.0000000, 0.0000000, 1.0000000}) #290 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #291 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -3.0000000, 1.0000000, 0.0000000, 1.0000000}) #292 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #293 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 2.0000000, 0.0000000, 1.0000000}) #294 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #295 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 3.0000000, 1.0000000, 0.0000000, 1.0000000}) #296 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #297 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 2.0000000, 0.0000000, 1.0000000}) #298 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #299 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 3.0000000, 0.0000000, 1.0000000}) #300 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #301 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 3.0000000, 0.0000000, 1.0000000}) #302 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #303 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -4.0000000, 1.0000000, 0.0000000, 1.0000000}) #304 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #305 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 4.0000000, 1.0000000, 0.0000000, 1.0000000}) #306 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #307 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 2.0000000, 0.0000000, 1.0000000}) #308 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #309 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 2.0000000, 0.0000000, 1.0000000}) #310 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #311 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -5.0000000, 1.0000000, 0.0000000, 1.0000000}) #312 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #313 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 5.0000000, 1.0000000, 0.0000000, 1.0000000}) #314 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #315 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 2.0000000, 0.0000000, 1.0000000}) #316 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #317 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 2.0000000, 0.0000000, 1.0000000}) #318 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #319 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -6.0000000, 1.0000000, 0.0000000, 1.0000000}) #320 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #321 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 6.0000000, 1.0000000, 0.0000000, 1.0000000}) #322 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #323 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -7.0000000, 1.0000000, 0.0000000, 1.0000000}) #324 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #325 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 7.0000000, 1.0000000, 0.0000000, 1.0000000}) #326 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #327 glViewport(0, 0, 960, 640) #328 glDisable(GL_BLEND) #329 glDisable(GL_CULL_FACE) #330 glDepthFunc(GL_LEQUAL) #331 glUseProgram(11) #332 glUniformMatrix4fv(cViewProj, 1, 0, {1.6094756, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 2.4142134, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0004001, 1.0000000, 0.0000000, -12.0710669, 19.8079605, 20.0000000}) #333 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #334 glActiveTexture(GL_TEXTURE0) #335 glDisable(GL_TEXTURE_2D) #336 glEnable(GL_TEXTURE_CUBE_MAP) #337 glBindTexture(GL_TEXTURE_CUBE_MAP, 7) #338 glUniformMatrix4fv(cModel, 1, 0, {500.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 500.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 500.0000000, 0.0000000, 0.0000000, 5.0000000, -20.0000000, 1.0000000}) #339 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, nullptr) #340 glViewport(0, 0, 960, 640) #341 glBindBuffer(GL_ARRAY_BUFFER, 9) #342 glBufferData(GL_ARRAY_BUFFER, 25632, <data>, GL_DYNAMIC_DRAW) #343 glEnable(GL_CULL_FACE) #344 glCullFace(GL_FRONT) #345 glDepthFunc(GL_ALWAYS) #346 glViewport(0, 0, 960, 640) #347 glBindBuffer(GL_ARRAY_BUFFER, 9) #348 glVertexAttribPointer(0, 3, GL_FLOAT, 0, 24, nullptr) #349 glEnableVertexAttribArray(2) #350 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, 1, 24, 0x0000000c) #351 glVertexAttribPointer(3, 2, GL_FLOAT, 0, 24, 0x00000010) #352 glDisableVertexAttribArray(1) #353 glDisableVertexAttribArray(5) #354 glUseProgram(14) #355 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000}) #356 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000}) #357 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #358 glEnable(GL_BLEND) #359 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) #360 glBlendEquation(GL_FUNC_ADD) #361 glScissor(0, 0, 960, 640) #362 glEnable(GL_SCISSOR_TEST) #363 glDisable(GL_TEXTURE_CUBE_MAP) #364 glEnable(GL_TEXTURE_2D) #365 glBindTexture(GL_TEXTURE_2D, 6) #366 glDrawArrays(GL_TRIANGLES, 0, 6) #367 glUseProgram(16) #368 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000}) #369 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000}) #370 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #371 glDisable(GL_BLEND) #372 glBindTexture(GL_TEXTURE_2D, 4) #373 glDrawArrays(GL_TRIANGLES, 6, 108) #374 glUseProgram(14) #375 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000}) #376 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000}) #377 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #378 glEnable(GL_BLEND) #379 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) #380 glBlendEquation(GL_FUNC_ADD) #381 glDrawArrays(GL_TRIANGLES, 114, 54) #382 glUseProgram(16) #383 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000}) #384 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000}) #385 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #386 glDisable(GL_BLEND) #387 glDrawArrays(GL_TRIANGLES, 168, 54) #388 glUseProgram(18) #389 glUniformMatrix4fv(cModel, 1, 0, {1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000}) #390 glUniformMatrix4fv(cViewProj, 1, 0, {0.0020833, 0.0000000, 0.0000000, 0.0000000, 0.0000000, -0.0031250, 0.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, -1.0000000, 1.0000000, 0.0000000, 1.0000000}) #391 glUniform4fv(cMatDiffColor, 1, {1.0000000, 1.0000000, 1.0000000, 1.0000000}) #392 glEnable(GL_BLEND) #393 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) #394 glBlendEquation(GL_FUNC_ADD) #395 glBindTexture(GL_TEXTURE_2D, 5) #396 glDrawArrays(GL_TRIANGLES, 222, 60) #397 glBindTexture(GL_TEXTURE_2D, 10) #398 glDrawArrays(GL_TRIANGLES, 282, 786) #399 glViewport(0, 0, 960, 640) #400 glDisable(GL_SCISSOR_TEST) #401 ["Context 1" presentRenderbuffer:GL_RENDERBUFFER]
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