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Link: http://codepad.org/vbinR1CF    [ raw code | fork ]

C++, pasted on Dec 16:
	float final = 0;


	//smooth
	AC->CDradius = 7.0;
	if ( collidedwalls.at( b ).pn_b > 0.02 || collidedwalls.at( b ).pn_b < -0.02 )
	{
		final = AC->CDradius/2.;
		AC->polyVect.at( i ).collidedwith_floorThisFrame = 1	;			
	} else {
		final = AC->CDradius/6.;
		AC->polyVect.at( i ).collidedwith_floorThisFrame = 0	;			
	}

	/*
	//jumpy
	AC->CDradius = 1.;
	if ( collidedwalls.at( b ).pn_b > 0.02 || collidedwalls.at( b ).pn_b < -0.02 )
	{
		final = AC->CDradius*3.5;
		AC->polyVect.at( i ).collidedwith_floorThisFrame = 1;
	} else {
		final = AC->CDradius;
		AC->polyVect.at( i ).collidedwith_floorThisFrame = 0;
	}

				
	*/																		
				cout << final << endl;  


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