// Read depth from texturefloatdepth=texture(depthTex,fTexcoord).x;// Since texture coords go from [0,1]texcoords_in_ndc=fTexcoord.xy*2.0f-vec2(1.0f);vec4fragment_in_eye=invProjection*(texcoords_in_ndc,depth,1.0);
Line 2: error: 'depthTex' undeclared here (not in a function)
Line 2: error: 'fTexcoord' undeclared here (not in a function)
Line 2: error: request for member 'x' in something not a structure or union
Line 5: warning: data definition has no type or storage class
Line 7: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'fragment_in_eye'