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Link: http://codepad.org/2ySABKkh    [ raw code | fork ]

C++, pasted on Apr 18:
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCleanPolyData.h>

int main(int , char *[])
{
  // Create a sphere
  vtkSmartPointer<vtkCubeSource> cubeSource =
    vtkSmartPointer<vtkCubeSource>::New();
  cubeSource->Update();

  vtkSmartPointer<vtkCleanPolyData> cleanFilter = vtkSmartPointer<vtkCleanPolyData>::New();
  cleanFilter->SetInputData(cubeSource->GetOutput());
  cleanFilter->Update();
  
  vtkPoints* points = cleanFilter->GetOutput()->GetPoints();
  std::cout << points->GetNumberOfPoints() << std::endl;
  
  double p[3];
  points->GetPoint(0, p);
  p[0] = -3.0;
  points->SetPoint(0, p);

  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(cleanFilter->GetOutputPort());

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(.3, .6, .3); // Background color green

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}


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