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Link: http://codepad.org/36f9P41N    [ raw code | fork ]

C, pasted on Nov 9:
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NoCalls:59086
NoFrames:1

Writing to file:

Frame:275/275
-----------------------------------------------------------------------------
glViewport(0,0,1024,552) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,0) Error: GL_NO_ERROR
glDepthMask(GL_TRUE) Error: GL_NO_ERROR
glViewport(0,0,1024,552) Error: GL_NO_ERROR
glClearColor(0.000000,0.000000,0.000000,1.000000) Error: GL_NO_ERROR
glClearDepthf(1.000000) Error: GL_NO_ERROR
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) Error: GL_NO_ERROR
glViewport(0,0,1024,552) Error: GL_NO_ERROR
glUseProgram(210003) Error: GL_NO_ERROR
glDisable(GL_BLEND) Error: GL_NO_ERROR
glDepthFunc(GL_LEQUAL) Error: GL_NO_ERROR
glUniform3fv(10,1,[ 
2.500000, 10.000000, 6.500000
]) Error: GL_NO_ERROR
glUniform4fv(3,1,[ 
1.000000, 0.000000, 0.500000, 0.500000
]) Error: GL_NO_ERROR
glUniformMatrix4fv(2,1,GL_FALSE,[ 
0.145794, -0.051244, -0.000366, 0.000000;
0.000000, 0.197990, -0.001414, 0.000000;
0.039066, 0.191244, 0.001366, 0.000000;
-0.618412, -3.094873, -0.993822, 1.000000
]) Error: GL_NO_ERROR
glUniform4fv(9,1,[ 
0.500000, 0.500000, 0.500000, 0.500000
]) Error: GL_NO_ERROR
glUniform3fv(8,1,[ 
0.100000, 0.100000, 0.100000
]) Error: GL_NO_ERROR
glUniform3fv(7,1,[ 
0.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniformMatrix4fv(6,1,GL_FALSE,[ 
0.000500, 0.000000, 0.000000, 0.000000;
0.000000, 0.000500, 0.000000, 0.000000;
0.000000, 0.000000, 0.000500, 0.000000;
0.500000, 0.500000, 0.500000, 1.000000
]) Error: GL_NO_ERROR
glUniform3fv(16,1,[ 
0.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(14,1,[ 
0.300000, 5.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(4,1,[ 
1.000000, 0.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(5,1,[ 
0.000000, 1.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(12,1,[ 
3.000000, 3.000000, 3.000000, 3.000000
]) Error: GL_NO_ERROR
glUniform3fv(15,1,[ 
0.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(13,1,[ 
1.000000, 1.000000, 1.000000, 0.000000
]) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,840012) Error: GL_NO_ERROR
glBindBuffer(GL_ARRAY_BUFFER,770011) Error: GL_NO_ERROR
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,52,NULL) Error: GL_NO_ERROR
glEnableVertexAttribArray(1) Error: GL_NO_ERROR
glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,52,0xc) Error: GL_NO_ERROR
glVertexAttribPointer(3,2,GL_FLOAT,GL_FALSE,52,0x18) Error: GL_NO_ERROR
glEnableVertexAttribArray(6) Error: GL_NO_ERROR
glVertexAttribPointer(6,4,GL_FLOAT,GL_FALSE,52,0x20) Error: GL_NO_ERROR
glEnableVertexAttribArray(7) Error: GL_NO_ERROR
glVertexAttribPointer(7,4,GL_UNSIGNED_BYTE,GL_FALSE,52,0x30) Error: GL_NO_ERROR
glDisableVertexAttribArray(2) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 10.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,630009) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 11.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 12.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 13.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 17.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 16.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,630009) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 24.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 18.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 19.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,630009) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 25.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 21.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 20.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
0.100000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
1.880981, 1.000000, 11.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 22.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 23.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 26.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 27.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 28.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 14.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 15.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,420006) Error: GL_NO_ERROR
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,560008) Error: GL_NO_ERROR
glBindBuffer(GL_ARRAY_BUFFER,490007) Error: GL_NO_ERROR
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,52,NULL) Error: GL_NO_ERROR
glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,52,0xc) Error: GL_NO_ERROR
glVertexAttribPointer(3,2,GL_FLOAT,GL_FALSE,52,0x18) Error: GL_NO_ERROR
glVertexAttribPointer(6,4,GL_FLOAT,GL_FALSE,52,0x20) Error: GL_NO_ERROR
glVertexAttribPointer(7,4,GL_UNSIGNED_BYTE,GL_FALSE,52,0x30) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
0.800000, 0.000000, 0.000000, 0.000000;
0.000000, 0.800000, 0.000000, 0.000000;
0.000000, 0.000000, 0.800000, 0.000000;
0.000000, -0.000000, 14.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,828,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glViewport(0,0,1024,552) Error: GL_NO_ERROR
glUseProgram(420006) Error: GL_NO_ERROR
glEnable(GL_BLEND) Error: GL_NO_ERROR
glBlendFunc(GL_ONE,GL_ONE) Error: GL_NO_ERROR
glBlendEquation(GL_FUNC_ADD) Error: GL_NO_ERROR
glDepthFunc(GL_EQUAL) Error: GL_NO_ERROR
glDepthMask(GL_FALSE) Error: GL_NO_ERROR
glUniform3fv(12,1,[ 
2.500000, 10.000000, 6.500000
]) Error: GL_NO_ERROR
glUniform4fv(3,1,[ 
1.000000, 0.000000, 0.500000, 0.500000
]) Error: GL_NO_ERROR
glUniformMatrix4fv(2,1,GL_FALSE,[ 
0.145794, -0.051244, -0.000366, 0.000000;
0.000000, 0.197990, -0.001414, 0.000000;
0.039066, 0.191244, 0.001366, 0.000000;
-0.618412, -3.094873, -0.993822, 1.000000
]) Error: GL_NO_ERROR
glUniform4fv(9,1,[ 
0.300000, 5.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(11,1,[ 
0.500000, 0.500000, 0.500000, 0.500000
]) Error: GL_NO_ERROR
glUniform3fv(10,1,[ 
-0.707107, 0.707107, -0.000000
]) Error: GL_NO_ERROR
glUniform4fv(4,1,[ 
1.000000, 0.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(5,1,[ 
0.000000, 1.000000, 0.000000, 0.000000
]) Error: GL_NO_ERROR
glUniform4fv(7,1,[ 
3.000000, 3.000000, 3.000000, 3.000000
]) Error: GL_NO_ERROR
glUniform4fv(8,1,[ 
1.000000, 1.000000, 1.000000, 0.000000
]) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,840012) Error: GL_NO_ERROR
glBindBuffer(GL_ARRAY_BUFFER,770011) Error: GL_NO_ERROR
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,52,NULL) Error: GL_NO_ERROR
glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,52,0xc) Error: GL_NO_ERROR
glVertexAttribPointer(3,2,GL_FLOAT,GL_FALSE,52,0x18) Error: GL_NO_ERROR
glVertexAttribPointer(6,4,GL_FLOAT,GL_FALSE,52,0x20) Error: GL_NO_ERROR
glVertexAttribPointer(7,4,GL_UNSIGNED_BYTE,GL_FALSE,52,0x30) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 10.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,630009) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 11.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 12.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 13.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 17.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 16.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,630009) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 24.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 18.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 19.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,630009) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 25.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 21.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 20.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
0.100000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
1.880981, 1.000000, 11.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 22.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 23.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 26.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,770011) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 27.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,910013) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 28.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 14.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 15.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,36,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,420006) Error: GL_NO_ERROR
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,560008) Error: GL_NO_ERROR
glBindBuffer(GL_ARRAY_BUFFER,490007) Error: GL_NO_ERROR
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,52,NULL) Error: GL_NO_ERROR
glVertexAttribPointer(1,3,GL_FLOAT,GL_FALSE,52,0xc) Error: GL_NO_ERROR
glVertexAttribPointer(3,2,GL_FLOAT,GL_FALSE,52,0x18) Error: GL_NO_ERROR
glVertexAttribPointer(6,4,GL_FLOAT,GL_FALSE,52,0x20) Error: GL_NO_ERROR
glVertexAttribPointer(7,4,GL_UNSIGNED_BYTE,GL_FALSE,52,0x30) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
0.800000, 0.000000, 0.000000, 0.000000;
0.000000, 0.800000, 0.000000, 0.000000;
0.000000, 0.000000, 0.800000, 0.000000;
0.000000, -0.000000, 14.000000, 1.000000
]) Error: GL_NO_ERROR
glDrawElements(GL_TRIANGLES,828,GL_UNSIGNED_SHORT,NULL) Error: GL_NO_ERROR
glBindBuffer(GL_ARRAY_BUFFER,910013) Error: GL_NO_ERROR
glBufferData(GL_ARRAY_BUFFER,3024,~Data(3024 bytes)~,GL_DYNAMIC_DRAW) Error: GL_NO_ERROR
glDepthFunc(GL_ALWAYS) Error: GL_NO_ERROR
glViewport(0,0,1024,552) Error: GL_NO_ERROR
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,24,NULL) Error: GL_NO_ERROR
glEnableVertexAttribArray(2) Error: GL_NO_ERROR
glVertexAttribPointer(2,4,GL_UNSIGNED_BYTE,GL_TRUE,24,0xc) Error: GL_NO_ERROR
glVertexAttribPointer(3,2,GL_FLOAT,GL_FALSE,24,0x10) Error: GL_NO_ERROR
glDisableVertexAttribArray(1) Error: GL_NO_ERROR
glDisableVertexAttribArray(6) Error: GL_NO_ERROR
glDisableVertexAttribArray(7) Error: GL_NO_ERROR
glUseProgram(840012) Error: GL_NO_ERROR
glUniformMatrix4fv(1,1,GL_FALSE,[ 
1.000000, 0.000000, 0.000000, 0.000000;
0.000000, 1.000000, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
0.000000, 0.000000, 0.000000, 1.000000
]) Error: GL_NO_ERROR
glUniformMatrix4fv(2,1,GL_FALSE,[ 
0.001953, 0.000000, 0.000000, 0.000000;
0.000000, -0.003623, 0.000000, 0.000000;
0.000000, 0.000000, 1.000000, 0.000000;
-1.000000, 1.000000, 0.000000, 1.000000
]) Error: GL_NO_ERROR
glUniform4fv(3,1,[ 
1.000000, 1.000000, 1.000000, 1.000000
]) Error: GL_NO_ERROR
glEnable(GL_BLEND) Error: GL_NO_ERROR
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA) Error: GL_NO_ERROR
glBlendEquation(GL_FUNC_ADD) Error: GL_NO_ERROR
glScissor(0,0,1024,552) Error: GL_NO_ERROR
glEnable(GL_SCISSOR_TEST) Error: GL_NO_ERROR
glBindTexture(GL_TEXTURE_2D,350005) Error: GL_NO_ERROR
glDrawArrays(GL_TRIANGLES,0,126) Error: GL_NO_ERROR
glViewport(0,0,1024,552) Error: GL_NO_ERROR
glDisable(GL_SCISSOR_TEST) Error: GL_NO_ERROR
eglGetError() ==> EGL_SUCCESS Error: EGL_SUCCESS
eglSwapBuffers(EGLDisplay(0x00000001),EGLSurface(0x41807038)) ==> EGL_TRUE Error: EGL_SUCCESS


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