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Link: http://codepad.org/3pOcFsUu    [ raw code | fork ]

hurracane - C, pasted on Aug 9:
ChangeTeam(team)
{
	if (self.sessionstate != "dead")
	{
		// Set a flag on the player to they aren't robbed points for dying - the callback will remove the flag
		self.autobalance = true;
		// Suicide the player so they can't hit escape and fail the team balance
		self suicide();
	}

	self.pers["team"] = team;
	self.pers["teamTime"] = (gettime() / 1000);
	
	// took this out here so we can determine later on if the teams were changed
	// and spawn the player in correctly
//	self.sessionteam = self.pers["team"];

	self.freerespawn = true; //for HQ Gametype
	if (!isdefined (game["timepassed"]))
		self.pers["teamTime"] = ((getTime() - level.starttime) / 1000);
	else
		self.pers["teamTime"] = game["timepassed"] + ((getTime() - level.starttime) / 1000) / 60.0;
	self.pers["weapon"] = undefined;
	self.pers["weapon1"] = undefined;
	self.pers["weapon2"] = undefined;
	self.pers["spawnweapon"] = undefined;
	self.pers["savedmodel"] = undefined;
	
	// update spectator permissions immediately on change of team
	self SetSpectatePermissions();
	
	self setClientCvar("ui_weapontab", "1");
	self thread TeamBalance_NotifyPlayer();

	if(self.pers["team"] == "allies")
	{
		self setClientCvar("g_scriptMainMenu", game["menu_weapon_allies"]);
		self openMenu(game["menu_weapon_allies"]);
	}
	else
	{
		self setClientCvar("g_scriptMainMenu", game["menu_weapon_axis"]);
		self openMenu(game["menu_weapon_axis"]);
	}
}


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