#include "stdafx.h"
#include <SDL.h>
#pragma comment (lib,"sdl")
#pragma comment (lib,"sdlmain")
SDL_Window *window;
SDL_Renderer *renderer;
int main(int argc,char **argv){
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(
"Hello SDL",
SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,
640,480,
0);
renderer = SDL_CreateRenderer(
window,
-1,
0);
bool quit = false;
SDL_Event event;
while(!quit){
while(SDL_PollEvent(&event)){
switch(event.type){
case SDL_QUIT:
quit = true;
break;
}
}
SDL_Delay(1);
}
SDL_Quit();
return 0;
}