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Link: http://codepad.org/A0912Rf6    [ raw code | fork ]

hurracane - C, pasted on Jan 14:
main()
{
	maps\mp\_load::main();
	setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
	// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
	ambientPlay("ambient_france");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy"; 

	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3");
	
	teleporters = getentarray("enter","targetname");
	for(i=0;i<teleporters.size;i++)
		teleporters[i] thread teleport();
}
teleport()
{
	target = getent(self.target,"targetname");
	while(1)
	{
		self waittill("trigger",player);
		player setOrigin(target.origin);
		player setPlayerAngles(target.angles);
	}
}


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