main()
{
maps\mp\_load::main();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
teleporters = getentarray("enter","targetname");
for(i=0;i<teleporters.size;i++)
teleporters[i] thread teleport();
}
teleport()
{
target = getent(self.target,"targetname");
while(1)
{
self waittill("trigger",player);
player setOrigin(target.origin);
player setPlayerAngles(target.angles);
}
}