shop()
{
shop = getent("weapons", "targetname");
while(1)
{
shop waittill("trigger", user);
if (user.test > 5)
{
user giveWeapon("paintball1_mp");
user setWeaponSlotAmmo("primary", 50);
user setWeaponSlotClipAmmo("primary", 50);
user iprintln("Here you go a new weapon");
user.test -= 5;
}
else
user iprintln("You dont have that much money");
}
}