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Link: http://codepad.org/BrYFZaKw    [ raw code | fork ]

C++, pasted on Apr 19:
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#include <SFML/Graphics.hpp>
#include "zmienne.hpp"
#include "StateManager.hpp"

int main()
{
    sf::RenderWindow window(sf::VideoMode(800,600), "SFML");
    window.setFramerateLimit(30);
    GameState actualstate = state_menu;

    while (window.isOpen())
    {
        StateManager::Run(actualstate, window);
    }

    return 0;
}


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