#include <SFML/Graphics.hpp>
#include "zmienne.hpp"
#include "StateManager.hpp"
int main()
{
sf::RenderWindow window(sf::VideoMode(800,600), "SFML");
window.setFramerateLimit(30);
GameState actualstate = state_menu;
while (window.isOpen())
{
StateManager::Run(actualstate, window);
}
return 0;
}