main()
{
maps\mp\_load::main();
thread deur();
//maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");
//setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_middleeast_ext");
//VisionSetNaked( "mp_vacant" );
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
//setdvar("compassmaxrange","1500");
}
deur()
{
deur_volledig = getent("deur_volledig","targetname");
deur_kapot = getent("deur_kapot","targetname");
deur_trigger = getent("trigger_deur","targetname");
deur_kapot hide();
deur_trigger waittill("trigger");
deur_kapot show();
deur_volledig delete();
deur_trigger delete();
}