class b2Body {
private:
b2Body() {}
friend class b2World;
};
class Body : public b2Body {
private:
Body() {}
friend class World;
};
class b2World {
public:
b2Body *CreateBody() {
return new b2Body;
}
};
class World : public b2World {
public:
Body *CreateBody() {
return new Body;
}
};
int main() {
World w;
Body *b = w.CreateBody();
return 0;
}