teleport_neu()
{
if (getCvar ("mapname") != "mp_neuville")
return;
players = getentarray("player","classname");
pole = (-13599, 3671, 65);
house = (-15334, 4644, 700);
while(1)
{
for(i=0;i<players.size;i++)
{
players[i] iprintlnbold(distance(players[i].origin, pole));
if(players[i].sessionstate == "playing" && distance (players[i].origin, pole) < 30 && players[i] useButtonPressed())
players[i] setOrigin(house);
wait .05;
}
}
}