<trace_1.xml>
<component>
<serialiseVersionData> 2 </serialiseVersionData>
<windFactor_> 0.000000 </windFactor_>
<explicitTransform_> false </explicitTransform_>
<explicitPosition_> 0.000000 0.000000 0.000000 </explicitPosition_>
<explicitDirection_> 0.000000 0.000000 1.000000 </explicitDirection_>
<localOffset_> 0.000000 0.000000 0.000000 </localOffset_>
<maxLod_> 300.000000 </maxLod_>
<fixedFrameRate_> -1.000000 </fixedFrameRate_>
<Actions>
<Source>
<delay_> 0.000000 </delay_>
<minimumAge_> 0.000000 </minimumAge_>
<name_>Source 1</name_>
<pPositionSrc>
<PointVectorGenerator>
<nameID_> PointVectorGenerator </nameID_>
<position_> 0.000000 0.000000 -4.000000 </position_>
</PointVectorGenerator>
</pPositionSrc>
<pVelocitySrc>
<PointVectorGenerator>
<nameID_> PointVectorGenerator </nameID_>
<position_> 0.000000 0.000000 0.000000 </position_>
</PointVectorGenerator>
</pVelocitySrc>
<motionTriggered_> true </motionTriggered_>
<timeTriggered_> false </timeTriggered_>
<grounded_> false </grounded_>
<dropDistance_> 15.000000 </dropDistance_>
<rate_> 2.000000 </rate_>
<sensitivity_> 4.000000 </sensitivity_>
<maxSpeed_> 0.000000 </maxSpeed_>
<activePeriod_> 1.000000 </activePeriod_>
<sleepPeriod_> -1.000000 </sleepPeriod_>
<sleepPeriodMax_> 0.000000 </sleepPeriodMax_>
<minimumSize_> 0.200000 </minimumSize_>
<maximumSize_> 0.400000 </maximumSize_>
<forcedUnitSize_> 1 </forcedUnitSize_>
<allowedTimeInSeconds_> 1.000000 </allowedTimeInSeconds_>
<initialRotation_> 0.000000 0.000000 </initialRotation_>
<randomInitialRotation_> 0.000000 0.000000 </randomInitialRotation_>
<initialColour_> 0.500000 0.500000 0.500000 1.000000 </initialColour_>
<randomSpin_> false </randomSpin_>
<minSpin_> 0.000000 </minSpin_>
<maxSpin_> 0.000000 </maxSpin_>
<ignoreRotation_> false </ignoreRotation_>
<inheritVelocity_> 0.000000 </inheritVelocity_>
</Source>
<Sink>
<delay_> 0.000000 </delay_>
<minimumAge_> 0.000000 </minimumAge_>
<name_>Sink 1</name_>
<maximumAge_> 9.000000 </maximumAge_>
<minimumSpeed_> -1.000000 </minimumSpeed_>
<outsideOnly_> false </outsideOnly_>
</Sink>
<TintShader>
<delay_> 0.000000 </delay_>
<minimumAge_> 0.000000 </minimumAge_>
<name_>TintShader 1</name_>
<repeat_> true </repeat_>
<period_> 0.120000 </period_>
<fogAmount_> 0.000000 </fogAmount_>
<tints_>
<Tint>
<time> 0.000000 </time>
<color> 0.230000 0.230000 0.230000 0.000000 </color>
</Tint>
<Tint>
<time> 1.190000 </time>
<color> 0.230000 0.230000 0.230000 0.000000 </color>
</Tint>
</tints_>
</TintShader>
</Actions>
<Renderer>
<AmpParticleRenderer>
<viewDependent_> false </viewDependent_>
<local_> false </local_>
<textureName_>particles/maps/flash.dds</textureName_>
<width_> 0.220000 </width_>
<height_> 0.010000 </height_>
<steps_> 1 </steps_>
<variation_> 0.000000 </variation_>
<circular_> true </circular_>
<useFog> true </useFog>
</AmpParticleRenderer>
</Renderer>
<capacity> 600 </capacity>
<boundingBox>
<min> -0.408260 -0.408260 -4.398260 </min>
<max> 0.408260 0.408260 0.408260 </max>
</boundingBox>
</component>
<addition>
<inv_render_groups> 0 </inv_render_groups>
</addition>
</trace_1.xml>