trigger_debug()
{
trigger = getent("triggerorigin","targetname");
trigger_use = getent("blokplafond","targetname");
concrete = getent(trigger_use.target,"targetname");
while(1)
{
players = getentarray("player","classname");
for(a=0;a<players.size;a++)
{
dist = distance(players[a].origin, trigger.origin);
iprintln(dist);
wait .05;
}
wait .05;
}
}