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Link: http://codepad.org/TAnMHdHK    [ raw code | fork ]

hurracane - C, pasted on Dec 29:
killswitch()
{
	for(i=1;i<5;i++)
		thread monitorKillswitch(getent("killswitch_" + i, "targetname"), i);

	level.kw = [];
	level.kw[1] = false;
	level.kw[2] = false;
	level.kw[3] = false;
	level.kw[4] = false;
}
monitorKillswitch(trigger, i)
{
	while(1)
	{
		trigger waittill("trigger", player);
		
		prevnum = i-1 + "";
		currentnum = i + "";
		if(isDefined(level.kw[i-1]) && !level.kw[i-1]) // if there is a trigger before this one and it's not yet triggered
			player iprintlnbold("Activate killswitch ^1" + prevnum + "^7 first");
		else if(level.kw[i]) // else if the current trigger is already triggered
			player iprintlnbold("Killswitch ^1" + currentnum + "^7 is already activated");
		else if((!isDefined(level.kw[i-1]) || level.kw[i-1]) && !level.kw[i]) // else if the previous trigger is triggered and this one isn't
		{
			player iprintlnbold("Killswitch ^1" + currentnum + "^7 Engaged");
			level.kw[i] = true;
			break;
		}
		if(!isDefined(level.kw[i+1]) && level.kw[i]) // if there is no next trigger and the current one is activated
		{
			thread doKill();	
			break;
		}
	}
}


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