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Link: http://codepad.org/WWLtQHu9    [ raw code | fork ]

hurracane - C, pasted on Oct 1:
main()
{
	level.barrel_expl = loadfx("fx/explosions/grenadeexp_concrete.efx");
	
	ton = getentarray("tonnen","targetname");
	for(a=0;a<ton.size;a++)
		ton[a] thread waitfordamage();
}
waitfordamage()
{
	self.barrel_health = 500;
	
	ton = getentarray("tonnen","targetname");
	after = getent("na","targetname");
	self setcandamage(1);
	self endon("stop other barrels from taking damage and possibly error the script");
	while(1)
	{
		self waittill("damage", dmg, who, dir, point, mod);
		if(self.barrel_health > 0)
			self.barrel_health -= dmg;
		else if(barrel.health <= 0)
		{
			for(a=0;a<ton.size;a++)
			{
				if(ton[a] == self)
					break;
				else
					ton[a] notify("stop other barrels from taking damage and possibly error the script");
					
				wait .05;
				ton[a] thread waitfordelete();
			}
			after delete();
			break;
		}
		wait .05;
	}
}
waitfordelete()
{
	playfx(level.barrel_expl, self.origin);
	
	self hide();
	self notsolid();
	self setcontents(0);		
	wait 3;
	self delete();
}


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