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Raheem - C, pasted on Nov 18:
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#include <amxmodx>
#include <hamsandwich>
#include <zombieplague>
#include <dhudmessage>
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>

enum _:Sprites
{
	SPRITE_FROST,
	SPRITE_FROST2,
	SPRITE_FLAKE
}

new g_iSprites[Sprites]

#define CLASSNAME_ICE  "ent_frozen"
#define write_coord_fl(%1) engfunc(EngFunc_WriteCoord, %1)
#define message_begin_fl(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
#define BREAK_GLASS		0x01

new M4A1_V_MODEL[64] = "models/v_forst_m4a1.mdl"
new M4A1_P_MODEL[64] = "models/p_forst_m4a1.mdl"
new const ice_model[] = "models/icecube_frozen.mdl"
new const MODEL_GLASSGIBS[]	= "models/glassgibs.mdl"
new const SOUND_UNFROZEN[]	= "debris/glass3.wav"

new gc_itemID
new bool:g_ForstM4A1[33]
new g_FrozeN[33]
new M4A1ForstSpr
new g_msgScreenFade
new g_iMaxPlayers
new g_HudSync
new FrostTime
new BackSpeed
new m_spriteLaser
new g_iDmg[33]
new FreezeDamage
new glassGibs

const UNIT_SECOND = (1<<12) 

public plugin_init()
{
	register_plugin("[ZP] Extra Item: Frost M4A1", "1.3", "Raheem")
	
	// Cvars
	FrostTime = register_cvar("zp_frost_m4a1_time", "3.0") // Freeze Time
	BackSpeed = register_cvar("zp_forst_m4a1_back_speed", "250.0") // Zombie Speed
	FreezeDamage = register_cvar("reload_damage", "800") // Damage Requried So Zombie got Frozen

	// Message IDS
	g_HudSync = CreateHudSyncObj()
	g_iMaxPlayers = get_maxplayers()
	g_msgScreenFade = get_user_msgid("ScreenFade")
	
	// ITEM NAME & COST
	gc_itemID = zp_register_extra_item("Forst M4A1", 40, ZP_TEAM_HUMAN)
	
	// Events
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	register_event("WeapPickup","checkModel","b","1=19")
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_event("DeathMsg", "EventDeathMsg", "a")
	
	// Forwards
	register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
	
	// Hams
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
}

public plugin_precache() 
{
	// Models
	precache_model(M4A1_V_MODEL)
	precache_model(M4A1_P_MODEL)
	precache_model(ice_model)
	glassGibs = precache_model(MODEL_GLASSGIBS)
	
	// Sounds
	precache_sound("warcraft3/impalehit.wav")
	precache_sound(SOUND_UNFROZEN)
	
	// Sprites
	M4A1ForstSpr = precache_model("sprites/shockwave.spr")
	m_spriteLaser = precache_model( "sprites/Newlightning.spr")
	g_iSprites[SPRITE_FROST] = precache_model("sprites/frostexp_1.spr");
	g_iSprites[SPRITE_FROST2] = precache_model("sprites/frostexp_2.spr");
	g_iSprites[SPRITE_FLAKE] = precache_model("sprites/snowflake_1.spr");
}

public client_putinserver(id)
{
	g_ForstM4A1[id] = false
	g_FrozeN[id] = false 
}

public client_disconnect(id)
{
	g_ForstM4A1[id] = false
	g_FrozeN[id] = false
	RemoveEntity(id)
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == gc_itemID) 
	{
		ColorPrint(player, "^1[^4ZP^1] ^3You Purchased Forst M4A1^1!") 
		
		g_ForstM4A1[player] = true
		
		ham_strip_weapon(player, "weapon_m4a1")
		
		give_item(player, "weapon_m4a1")
		
		cs_set_user_bpammo(player, CSW_M4A1, 90)
	
		new gcName[32]

		get_user_name(player, gcName, charsmax(gcName))
		
		set_hudmessage(34, 138, 255, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
	
		ShowSyncHudMsg(0, g_HudSync, "%s Purchased Forst M4A1!", gcName) 
	}
}

public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
	{
		return
	}
	
	new iWeapon = get_user_weapon(iAttacker)
	
	if(iWeapon != CSW_M4A1 || !g_ForstM4A1[iAttacker])
		return
	
	set_hudmessage(34, 138, 255, -1.0, 0.17, 1, 0.0, 2.0, 1.0, 1.0, -1)
	ShowSyncHudMsg(0, g_HudSync, "Freeze Damage^n%d/%d", g_iDmg[iAttacker], get_pcvar_num(FreezeDamage))
	
	new vec1[3], vec2[3]
	get_user_origin(iAttacker, vec1, 1) 
	get_user_origin(iAttacker, vec2, 4)

	make_beam(vec1, vec2, m_spriteLaser, 0, 50, 200, 200)
}

public zp_user_infected_post(infected, infector)
{
	if (g_ForstM4A1[infected])
	{
		g_ForstM4A1[infected] = false
	}
}

public zp_user_humanized_post(id)
{
	g_ForstM4A1[id] = false
	RemoveEntity(id)
}

public event_round_start()
{
	for (new i = 1; i <= g_iMaxPlayers; i++)
	{
		if (g_ForstM4A1[i])
		{
			g_ForstM4A1[i] = false
		}
		if(g_FrozeN[i])
		{
			g_FrozeN[i] = false
		}
	}
}

public EventDeathMsg()
{
	new victim = read_data(2)
	RemoveEntity(victim)
	g_FrozeN[victim] = false
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
	if(!is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
		return HAM_IGNORED
	
	// For Frost Effect Ring
	static Float:originF[3]
	pev(victim, pev_origin, originF)
	
	// For Frost Effect Sound
	static originF2[3] 
	get_user_origin(victim, originF2)
	
	if((get_user_weapon(attacker) == CSW_M4A1) && g_ForstM4A1[attacker])
	{
		g_iDmg[attacker] += floatround(damage)
	}
	
	if((g_iDmg[attacker] >= get_pcvar_num(FreezeDamage)) && (get_user_weapon(attacker) == CSW_M4A1) && g_ForstM4A1[attacker])
	{
		new szName[32]
		get_user_name(victim, szName, charsmax(szName))
		FrostEffect(victim)
		FrostEffectRing(originF)
		FrostEffectSound(originF2)
		g_iDmg[attacker] = 0
		set_dhudmessage(34, 138, 255, -1.0, 0.25, 2, 6.0, 3.0, 0.1, 1.5)
		show_dhudmessage(attacker, "Zombie (%s) Freezed!", szName)
	}
	return PLUGIN_HANDLED;
}

public checkModel(id)
{
	if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if (szWeapID == CSW_M4A1 && g_ForstM4A1[id] == true)
	{
		set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
		set_pev(id, pev_weaponmodel2, M4A1_P_MODEL)
	}
	else
	{
		ClearSyncHud(id, g_HudSync)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_M4A1 && g_ForstM4A1[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	return PLUGIN_HANDLED
}

public FrostEffect(id)
{
	// Only effect alive unfrozen zombies
	if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_FrozeN[id])
		return;
	
	message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
	write_short(UNIT_SECOND*1) // duration
	write_short(UNIT_SECOND*1) // hold time
	write_short(0x0000) // fade type
	write_byte(0) // red
	write_byte(50) // green
	write_byte(200) // blue
	write_byte(100) // alpha
	message_end()
	
	new ent = create_entity("info_target")
	
	UTIL_Explosion(id, g_iSprites[SPRITE_FROST], 40, 30, 4)
	UTIL_Explosion(id, g_iSprites[SPRITE_FROST2], 20, 30, 4)
	UTIL_SpriteTrail(id, g_iSprites[SPRITE_FLAKE], 30, 3, 2, 30, 0);
	
	new Float:iOrigin[3]
	
	entity_get_vector(id, EV_VEC_origin, iOrigin)
	
	set_pev(ent, pev_body, 1)
	
	entity_set_model(ent, ice_model)
	
	iOrigin[2] -= 35
	
	entity_set_origin(ent, iOrigin)
	
	set_pev(ent, pev_owner, id);
	
	set_rendering(ent, kRenderFxNone, 255, 255, 255, kRenderTransAdd, 255)
		
	entity_set_string(ent, EV_SZ_classname, CLASSNAME_ICE)
	
	entity_set_int(ent, EV_INT_solid, 2)
	
	new Float: iOriginNew[3]
	
	entity_get_vector(id, EV_VEC_origin, iOriginNew)
	
	set_user_rendering(id, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25)
	
	g_FrozeN[id] = true
	set_task(get_pcvar_float(FrostTime), "RemoveFrost", id) // Time to Remove Frost Effect 
}

public fw_PlayerPreThink(id)
{
	// Not alive
	if (!is_user_alive(id))
		return;
		
	// Set Player MaxSpeed
	if (g_FrozeN[id]) 
	{
		set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion
		set_pev(id, pev_maxspeed, 1.0) // prevent from moving
	}
	else 
	{
		set_pev(id, pev_maxspeed, get_pcvar_float(BackSpeed)) // Change this in Cvar if you Want
	}
}

// Frost Effect Sound
public FrostEffectSound(iOrigin[3])
{
	new Entity = create_entity("info_target")
	
	new Float:flOrigin[3]
	IVecFVec(iOrigin, flOrigin)
	
	entity_set_origin(Entity, flOrigin)
	
	emit_sound(Entity, CHAN_WEAPON, "warcraft3/impalehit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	remove_entity(Entity)
}

UTIL_Explosion(iEnt, iSprite, iScale, iFramerate, Flags)
{
	new Float:vOrigin[3];
	pev(iEnt, pev_origin, vOrigin);
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_EXPLOSION);
	engfunc(EngFunc_WriteCoord, vOrigin[0]);
	engfunc(EngFunc_WriteCoord, vOrigin[1]);
	engfunc(EngFunc_WriteCoord, vOrigin[2]);
	write_short(iSprite);
	write_byte(iScale);
	write_byte(iFramerate);
	write_byte(Flags);
	message_end();
}

UTIL_SpriteTrail(iEnt, iSprite, iCount, iLife, iScale, iVelocity, iVary)
{
	new Float:vOrigin[3];
	pev(iEnt, pev_origin, vOrigin);
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_SPRITETRAIL);
	engfunc(EngFunc_WriteCoord, vOrigin[0]);
	engfunc(EngFunc_WriteCoord, vOrigin[1]);
	engfunc(EngFunc_WriteCoord, vOrigin[2] + 100);
	engfunc(EngFunc_WriteCoord, vOrigin[0] + random_float( -200.0, 200.0 ));
	engfunc(EngFunc_WriteCoord, vOrigin[1] + random_float( -200.0, 200.0 ));
	engfunc(EngFunc_WriteCoord, vOrigin[2]);
	write_short(iSprite);
	write_byte(iCount);
	write_byte(iLife);
	write_byte(iScale);
	write_byte(iVelocity);
	write_byte(iVary);
	message_end();
}

// Frost Effect Ring
FrostEffectRing(const Float:originF3[3])
{
	// Largest ring
	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0)
	write_byte(TE_BEAMCYLINDER) // TE id
	engfunc(EngFunc_WriteCoord, originF3[0]) // x
	engfunc(EngFunc_WriteCoord, originF3[1]) // y
	engfunc(EngFunc_WriteCoord, originF3[2]) // z
	engfunc(EngFunc_WriteCoord, originF3[0]) // x axis
	engfunc(EngFunc_WriteCoord, originF3[1]) // y axis
	engfunc(EngFunc_WriteCoord, originF3[2]+100.0) // z axis
	write_short(M4A1ForstSpr) // sprite
	write_byte(0) // startframe
	write_byte(0) // framerate
	write_byte(4) // life
	write_byte(60) // width
	write_byte(0) // noise
	write_byte(41) // red
	write_byte(138) // green
	write_byte(255) // blue
	write_byte(200) // brightness
	write_byte(0) // speed
	message_end()
}

// Remove Frost Effect
public RemoveFrost(id)
{
	// Not alive or not frozen anymore
	if (!is_user_alive(id) || !g_FrozeN[id])
		return;
	
	// Unfreeze
	g_FrozeN[id] = false;
	set_task(0.1, "remove_jibs", id)
	
	set_user_rendering(id, kRenderFxNone, 255, 255, 255, kRenderNormal, 16)
}

public remove_jibs(id)
{
	RemoveEntity(id)
	
	new Float:origin[3];
	pev(id,pev_origin,origin)
	
	message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
	write_byte(TE_IMPLOSION);
	write_coord_fl(origin[0]); // x
	write_coord_fl(origin[1]); // y
	write_coord_fl(origin[2] + 8.0); // z
	write_byte(64); // radius
	write_byte(10); // count
	write_byte(3); // duration
	message_end();
	
	message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
	write_byte(TE_SPARKS);
	write_coord_fl(origin[0]); // x
	write_coord_fl(origin[1]); // y
	write_coord_fl(origin[2]); // z
	message_end();
	
	message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0);
	write_byte(TE_BREAKMODEL);
	write_coord_fl(origin[0]); // x
	write_coord_fl(origin[1]); // y
	write_coord_fl(origin[2] + 24.0); // z
	write_coord_fl(16.0); // size x
	write_coord_fl(16.0); // size y
	write_coord_fl(16.0); // size z
	write_coord(random_num(-50,50)); // velocity x
	write_coord(random_num(-50,50)); // velocity y
	write_coord_fl(25.0); // velocity z
	write_byte(10); // random velocity
	write_short(glassGibs); // model
	write_byte(10); // count
	write_byte(25); // life
	write_byte(BREAK_GLASS); // flags
	message_end();
	
	emit_sound(0,CHAN_ITEM,SOUND_UNFROZEN,VOL_NORM,ATTN_NORM,0,PITCH_LOW)
}

stock ColorPrint( const id, const input[], any: ... )
{
	new count = 1, players[32];
	static msg[191];
	vformat( msg, 190, input, 3 );
	
	replace_all( msg, 190, "!g", "^4" );
	replace_all( msg, 190, "!y", "^1" );
	replace_all( msg, 190, "!t", "^3" );
	replace_all( msg, 190, "!t2", "^0" );
	
	if ( id ) players[0] = id;else get_players( players, count, "ch" );
	{
		for ( new i = 0; i < count; i++ )
		{
			if ( is_user_connected( players[i] ) )
			{
				message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[i] );
				write_byte( players[i] );
				write_string( msg );
				message_end();
			}
		}
	}
}

stock ham_strip_weapon(id,weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0;

    new wId = get_weaponid(weapon);
    if(!wId) return 0;

    new wEnt;
    while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {}
    if(!wEnt) return 0;

    if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);

    if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0;
    ExecuteHamB(Ham_Item_Kill,wEnt);

    set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));

    return 1;
}

make_beam(const origin2[3], const origin[3], sprite, red, green, blue, alpha)
{
    //BEAMENTPOINTS
    message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte (0)     //TE_BEAMENTPOINTS 0
    write_coord(origin2[0])
    write_coord(origin2[1])
    write_coord(origin2[2])
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    write_short(sprite)  // sprite
    write_byte(1)            // framestart
    write_byte(5)            // framerate
    write_byte(2)            // life
    write_byte(20)           // width
    write_byte(0)            // noise
    write_byte(red)        // r, g, b
    write_byte(green)          // r, g, b 
    write_byte(blue)          // r, g, b 
    write_byte(alpha)          // brightness
    write_byte(150)          // speed
    message_end()
}

public RemoveEntity(id)
{
	if(!is_user_connected(id))
		return
		
	new iEnt = find_ent_by_owner(0, CLASSNAME_ICE, id);
	
	if(pev_valid(iEnt))
		remove_entity(iEnt)
}


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