void Draw()
{
// Turn on OpenGL texturing.
glEnable(GL_TEXTURE_2D);
// Activate a texture.
glBindTexture(GL_TEXTURE_2D, m_Texture[0]);
// Map the texture onto a square polygon.
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 0.0); glVertex3f(m_CenterX - m_Width, m_CenterY - m_Height, 0.0);
glTexCoord2f(1.0, 0.0); glVertex3f(m_CenterX + m_Width, m_CenterY - m_Height, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(m_CenterX + m_Width, m_CenterY + m_Height, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(m_CenterX - m_Width, m_CenterY + m_Height, 0.0);
glEnd();
}