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Link: http://codepad.org/cufBDbCy    [ raw code | fork ]

hurracane - C++, pasted on Feb 27:
main()
{
	setCullFog (0, 8000, 0.8, 0.8, 0.8, 0);
	ambientPlay("ambient_mp_railyard");

	maps\mp\_load::main();

	game["allies"] = "russian";
	game["axis"] = "german";

	game["russian_soldiertype"] = "veteran";
	game["russian_soldiervariation"] = "winter";
	game["german_soldiertype"] = "wehrmacht";
	game["german_soldiervariation"] = "winter";

	game["attackers"] = "allies";
	game["defenders"] = "axis";

	game["layoutimage"] = "mp_railyard";

	blokje1 = getentarray("blokje1","targetname");
	for(a=0;a<blokje1.size;a++)
		blokje1[a] thread blokje1();

}
blokje1()
{
	blokje1 = getent(self.target,"targetname");
	while(1)
	{
		self waittill ("trigger", player);
		player iprintlnbold ("^1Go!");
		wait 3;
		if(player isTouching(self))
		{
			blokje1 moveZ (37,2,0.5,0.5);
			blokje1 waittill ("movedone");
			wait 10;
			blokje1 moveZ (-37,2,0.5,0.5);
			blokje1 waittill ("movedone");
		}
		else
			continue;
	}
}


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