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Link: http://codepad.org/dyUvzZCg    [ raw code | fork ]

hurracane - Plain Text, pasted on Sep 26:
main()
{
	maps\mp\_load::main();
	thread maps\mp\teleportenter::main();
	thread maps\mp\tele2::main();
	thread trigger_dostuff();
	thread concrete_waitfortrigger();



	setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
	// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
	ambientPlay("ambient_france");

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";

	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3");

}
trigger_dostuff()
{
	trigger = getent("triggerorigin","targetname");
	trigger_use = getent("blokplafond","targetname");
	concrete = getent(trigger_use.target,"targetname");
	players = getentarray("player","classname");
	while(1)
	{
		if(trigger.origin != concrete.origin)
			trigger.origin = concrete.origin;
		
		for(a=0;a<players.size;a++)
		{
			if(players[a] isTouching(trigger))
			{
				iprintlnbold("TOUCHING TRIGGER");
				players[a] suicide();
			}
		}
		wait .05;
	}
}
concrete_waitfortrigger()
{
	trigger = getent("triggerorigin","targetname");
	trigger_use = getent("blokplafond","targetname");
	concrete = getent(trigger_use.target,"targetname");
	while(1)
	{
		trigger_use waittill("trigger", player);
		concrete moveZ( -184,1);
		wait 3; 
		concrete moveZ( 184,1);
		wait 3;
	}
}


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