Memory: 333.67 MB. VM Size: 633.10 MB
Peak Geometry Objects: 7
Render: X(-1,14) Y(15,20)
Render: X(15,20) Y(15,20)
Render: X(-1,14) Y(-1,14)
Render: X(15,20) Y(-1,14)
Generating Image: I:/HOURENDER/particlesgrid_v1_0004.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 1.294u 1.513s 1.29r
Memory: 166.86 MB of 167.17 MB arena size. VM Size: 533.61 MB
VEX Shaders Loaded
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
mantra: Displacement shader 'op:/obj/grid_object1/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
mantra: Displacement shader 'op:/obj/geometry/shopnet2/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Creating geometry (/obj/geometry)
mantra: Displacement shader 'op:/obj/geo_particles/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Building octree (/obj/geometry)
Building octree (/obj/geo_particles)
ALF_PROGRESS 75%
ALF_PROGRESS 100%
Render Time: 3.775u 2.74s 4.36r
Memory: 332.80 MB. VM Size: 632.11 MB
Peak Geometry Objects: 7
Render: X(-1,14) Y(15,20)
Render: X(15,20) Y(15,20)
Render: X(-1,14) Y(-1,14)
Render: X(15,20) Y(-1,14)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 1.466u 1.294s 1.29r
Memory: 166.47 MB of 166.79 MB arena size. VM Size: 533.61 MB
VEX Shaders Loaded
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
mantra: Displacement shader 'op:/obj/grid_object1/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
mantra: Displacement shader 'op:/obj/geometry/shopnet2/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Creating geometry (/obj/geometry)
mantra: Displacement shader 'op:/obj/geo_particles/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 1.450u 1.466s 4.94r
Memory: 166.76 MB. VM Size: 533.61 MB
VEX Shaders Loaded
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
mantra: Displacement shader 'op:/obj/grid_object1/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Creating geometry (/obj/geometry)
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 0.982u 1.419s 0.46r
Memory: 105.73 MB. VM Size: 512.80 MB
VEX Shaders Loaded
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
mantra: Displacement shader 'op:/obj/grid_object1/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Creating geometry (/obj/geometry)
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 0.686u 1.482s 0.28r
Memory: 93.36 MB. VM Size: 495.99 MB
VEX Shaders Loaded
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
Creating geometry (/obj/geometry)
ALF_PROGRESS 75%
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 0.842u 1.404s 0.29r
Memory: 93.29 MB. VM Size: 495.99 MB
VEX Shaders Loaded
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
Creating geometry (/obj/geometry)
ALF_PROGRESS 75%
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 1.341u 1.528s 7.69r
Memory: 166.29 MB. VM Size: 533.61 MB
VEX Shaders Loaded
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
mantra: Displacement shader 'op:/obj/grid_object1/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Creating geometry (/obj/geometry)
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 1.528u 1.263s 1.51r
Memory: 166.63 MB of 166.95 MB arena size. VM Size: 533.61 MB
VEX Shaders Loaded
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
mantra: Displacement shader 'op:/obj/grid_object1/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Creating geometry (/obj/geometry)
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 1.326u 1.435s 1.47r
Memory: 166.71 MB of 167.03 MB arena size. VM Size: 533.61 MB
VEX Shaders Loaded
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
mantra: Displacement shader 'op:/obj/grid_object1/shopnet1/vopmaterial1' doesn't seem to compute N.
Shading may be incorrect.
Creating geometry (/obj/geometry)
Building octree (/obj/geometry)
Generating Image: I:/HOURENDER/particlesgrid_v1_0005.tif (20x20)
Plane[C]: Cf+Af[4] (8-bit integer)
SampleFilter: alpha
PixelFilter: gaussian 2 2
VEX Type: vector4
Dither: 0.5
Gamma: 1
Gain: 1
White point: 1
Load Time: 1.450u 1.466s 2.33r
Memory: 165.91 MB. VM Size: 533.61 MB
VEX Shaders Loaded
op:/obj/geo_particles/shopnet1/vopmaterial1 stdin.vex
op:/obj/geometry/shopnet2/vopmaterial1 stdin.vex
op:/obj/grid_object1/shopnet1/vopmaterial1 stdin.vex
Thread Count: 4
ALF_PROGRESS 25%
ALF_PROGRESS 50%
Creating geometry (/obj/geometry)
Building octree (/obj/geometry)