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Link: http://codepad.org/gb2A367M    [ raw code | fork ]

hurracane - C, pasted on Apr 18:
main()
{
	maps\mp\_load::main();
	setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
	// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
	ambientPlay("ambient_france");

	maps\mp\_load::main();
	thread elevator();
	thread elevator2();

	game["allies"] = "american";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["american_soldiertype"] = "normandy";
	game["german_soldiertype"] = "normandy";
	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3") ;
}
elevator()
{
	elevator = getent("elevator","targetname");
	trig = getent("trigger_elevator","targetname");
	while(1)
	{
		trig waittill ("trigger");
		elevator movez (100,7,1.1,1.9);
		elevator waittill ("movedone");
		wait(20);
		elevator movez (-100,7,1.1,5);
		elevator waittill ("movedone");
	}
}
elevator2()
{
	lift = getent("lift","targetname");
	trig = getent("trigger_lift","targetname");
	while(1)
	{
		trig waittill ("trigger");
		lift movez (2300,7,2.5,1.9);
		lift waittill ("movedone");
		lift movex (500,5,2.5,1.9);
		lift waittill ("movedone");
		wait(5);
		lift movez (-2300,7,2,5);
		lift waittill ("movedone");
		lift movex (-500,5,2.5,1.9);
		lift waittill ("movedone");
	}
}


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