main()
{
maps\mp\_load::main();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
maps\mp\_load::main();
thread elevator();
thread elevator2();
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3") ;
}
elevator()
{
elevator = getent("elevator","targetname");
trig = getent("trigger_elevator","targetname");
while(1)
{
trig waittill ("trigger");
elevator movez (100,7,1.1,1.9);
elevator waittill ("movedone");
wait(20);
elevator movez (-100,7,1.1,5);
elevator waittill ("movedone");
}
}
elevator2()
{
lift = getent("lift","targetname");
trig = getent("trigger_lift","targetname");
while(1)
{
trig waittill ("trigger");
lift movez (2300,7,2.5,1.9);
lift waittill ("movedone");
lift movex (500,5,2.5,1.9);
lift waittill ("movedone");
wait(5);
lift movez (-2300,7,2,5);
lift waittill ("movedone");
lift movex (-500,5,2.5,1.9);
lift waittill ("movedone");
}
}