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hurracane - C, pasted on Aug 27:
# This file defines the default soundalias files to load if no map specific loadspec file is found
# If you want to include sounds into your map file which are not included here you should make a seperate 
"# load spec file int the form of ""<map name>.csv"" using this file as a base.  You should only load the"
# soundalias files which are absolutely necessary to keep the sound memory footprint as small as possible
#*********************************************************************************************************
dialog_generic.csv
gmi_dialog_generic.csv
gmi_music.csv
gmi_sound.csv
gmi_voiceovers.csv
iw_music.csv
iw_sound.csv
iw_sound2.csv
iw_voiceovers.csv
pi_sound.csv
surface_gmi_sound.csv
generic_mp_sound.csv
dialog_mp.csv
gmi_dialog_mp.csv

#other
gmi_mp_weap_ru.csv
gmi_mp_weap_uk.csv
gmi_mp_weap_us.csv
wep_gmi_sound.csv

#sounds
naam_van_soundalias_dingetje.csv


Output:
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Line 2: error: invalid preprocessing directive #This
Line 2: error: invalid preprocessing directive #If
Line 2: error: invalid preprocessing directive #soundalias
Line 1: error: invalid preprocessing directive #*
Line 3: error: expected identifier or '(' before string constant
Line 1: error: invalid preprocessing directive #other
Line 1: error: invalid preprocessing directive #sounds


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