trigger_followthingie()
{
trigger = getent("triggerorigin","targetname");
trigger_use = getent("blokplafond","targetname");
concrete = getent(trigger_use.target,"targetname");
while(1)
{
if(trigger.origin != concrete.origin)
trigger.origin = concrete.origin;
wait .05;
}
}
trigger_kill()
{
trigger = getent("triggerorigin","targetname");
while(1)
{
trigger waittill("trigger", player);
player suicide();
wait .1;
}
}
concrete_waitfortrigger()
{
trigger = getent("triggerorigin","targetname");
trigger_use = getent("blokplafond","targetname");
concrete = getent(trigger_use.target,"targetname");
while(1)
{
trigger_use waittill("trigger", player);
concrete moveZ( *** ); // Naar beneden
wait X; // wachten tot het beneden is
concrete moveZ( *** ); // naar boven
wait X; // wachten tot het terug boven is
}
}