from eudtrg import *
LoadMap('outputmap/basemap/basemap.scx')
f_setcurpl(ParsePlayer(Player1))
a = EUDCreateVariables(1)
a << 1
if EUDWhile(a <= 5):
a << a + 1
DoActions(DisplayText("test a"))
EUDContinueIf(a == 2)
EUDBreakIf(a == 4)
DoActions(DisplayText("test b"))
EUDEndWhile()
SaveMap('outputmap/blockstru.scx')