#include <stdio.h>
#include <math.h>
void calc(double a, double b, double c, double *x, double *y, double *z) {
*x = acos((b * b + c * c - a * a) / (2.0 * b * c)) * 180.0 / M_PI;
*y = acos((c * c + a * a - b * b) / (2.0 * c * a)) * 180.0 / M_PI;
*z = acos((a * a + b * b - c * c) / (2.0 * a * b)) * 180.0 / M_PI;
}
int main()
{
double a, b, c;
double u, v, w;
double x1, y1, x2, y2, x3, y3;
printf("1: "); scanf("%lf %lf", &x1, &y1);
printf("2: "); scanf("%lf %lf", &x2, &y2);
printf("3: "); scanf("%lf %lf", &x3, &y3);
a = sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
b = sqrt((x2 - x3) * (x2 - x3) + (y2 - y3) * (y2 - y3));
c = sqrt((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1));
calc(a, b, c, &u, &v, &w);
printf("> %f, %f, %f\n", u, v, w);
return 0;
}
/* end */