class Maladroitness(Spells):
gestures = ["DSF"]
priority = 20
flavor = target.name + " starts to lose coordination."
def effects(Warlocks):
display(next_turn, target.name + " is rendered maladroit!")
target.lh[next_turn] = target.rh[next_turn]
enchantments.add("Maladroitness")
for enchantment in enchantments:
interactions[["Maladroitness", enchantment]] = enchantment_cancel
interactions[["Maladroitness", "Counter Spell"]] = partial(countered, target.name+ "'s shield I forget the flavor text")
def enchantment_cancel(SpellA, SpellB):
counter(SpellA)
counter(SpellB)
display(current_turn, target.name + "shakes his head and regains control, as enchantments cancel each other out.")