selectHunter()
{
allies = [];
players = getentarray("player","classname");
for(i=0;i<players.size;i++)
{
if(players[i].pers["team"] == "allies")
allies[allies.size] = players[i];
}
if(allies.size == 0)
return;
hunter = allies[((int)randomfloat(allies.size-1))];
while(!isDefined(hunter)) // als er door een stom iets toch geen hunter is
{
hunter = allies[((int)randomfloat(allies.size-1))];
wait .05;
}
for(i=0;i<players.size;i++)
{
if(!isDefined(players[i]))
continue;
if(players[i] == hunter)
players[i] iprintlnbold("^1You were the chosen one to hunt!");
else
iprintlnbold(player.name + "^2 was the chosen one to hunt!");
}
}