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Link: http://codepad.org/xnz5bxhw    [ raw code | output | fork ]

C, pasted on Jun 30:
PLAYER  = game.Players.LocalPlayer
MOUSE   = PLAYER:GetMouse()
CC      = game.Workspace.CurrentCamera
 
ENABLED      = false
ESP_ENABLED  = false
 
_G.FREE_FOR_ALL = true
 
_G.BIND        = 50
_G.ESP_BIND    = 52
_G.CHANGE_AIM  = 'q'
 
_G.AIM_AT = 'Head'
 
wait(1)
 
function GetNearestPlayerToMouse()
    local PLAYERS      = {}
    local PLAYER_HOLD  = {}
    local DISTANCES    = {}
    for i, v in pairs(game.Players:GetPlayers()) do
        if v ~= PLAYER then
            table.insert(PLAYERS, v)
        end
    end
    for i, v in pairs(PLAYERS) do
        if _G.FREE_FOR_ALL == false then
            if v and (v.Character) ~= nil and v.TeamColor ~= PLAYER.TeamColor then
                local AIM = v.Character:FindFirstChild(_G.AIM_AT)
                if AIM ~= nil then
                    local DISTANCE                 = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
                    local RAY                      = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
                    local HIT,POS                  = game.Workspace:FindPartOnRay(RAY, game.Workspace)
                    local DIFF                     = math.floor((POS - AIM.Position).magnitude)
                    PLAYER_HOLD[v.Name .. i]       = {}
                    PLAYER_HOLD[v.Name .. i].dist  = DISTANCE
                    PLAYER_HOLD[v.Name .. i].plr   = v
                    PLAYER_HOLD[v.Name .. i].diff  = DIFF
                    table.insert(DISTANCES, DIFF)
                end
            end
        elseif _G.FREE_FOR_ALL == true then
            local AIM = v.Character:FindFirstChild(_G.AIM_AT)
            if AIM ~= nil then
                local DISTANCE                 = (AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
                local RAY                      = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p, (MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
                local HIT,POS                  = game.Workspace:FindPartOnRay(RAY, game.Workspace)
                local DIFF                     = math.floor((POS - AIM.Position).magnitude)
                PLAYER_HOLD[v.Name .. i]       = {}
                PLAYER_HOLD[v.Name .. i].dist  = DISTANCE
                PLAYER_HOLD[v.Name .. i].plr   = v
                PLAYER_HOLD[v.Name .. i].diff  = DIFF
                table.insert(DISTANCES, DIFF)
            end
        end
    end
   
    if unpack(DISTANCES) == nil then
        return false
    end
   
    local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
    if L_DISTANCE > 20 then
        return false
    end
   
    for i, v in pairs(PLAYER_HOLD) do
        if v.diff == L_DISTANCE then
            return v.plr
        end
    end
    return false
end
 
GUI_MAIN                           = Instance.new('ScreenGui', game.CoreGui)
GUI_TARGET                         = Instance.new('TextLabel', GUI_MAIN)
GUI_AIM_AT                         = Instance.new('TextLabel', GUI_MAIN)
 
GUI_MAIN.Name                      = 'AIMBOT'
 
GUI_TARGET.Size                    = UDim2.new(0,200,0,30)
GUI_TARGET.BackgroundTransparency  = 0.5
GUI_TARGET.BackgroundColor         = BrickColor.new('Fossil')
GUI_TARGET.BorderSizePixel         = 0
GUI_TARGET.Position                = UDim2.new(0.5,-100,0,0)
GUI_TARGET.Text                    = 'AIMBOT : OFF'
GUI_TARGET.TextColor3              = Color3.new(1,1,1)
GUI_TARGET.TextStrokeTransparency  = 1
GUI_TARGET.TextWrapped             = true
GUI_TARGET.FontSize                = 'Size24'
GUI_TARGET.Font                    = 'SourceSansBold'
 
GUI_AIM_AT.Size                    = UDim2.new(0,200,0,20)
GUI_AIM_AT.BackgroundTransparency  = 0.5
GUI_AIM_AT.BackgroundColor         = BrickColor.new('Fossil')
GUI_AIM_AT.BorderSizePixel         = 0
GUI_AIM_AT.Position                = UDim2.new(0.5,-100,0,30)
GUI_AIM_AT.Text                    = 'AIMING : HEAD'
GUI_AIM_AT.TextColor3              = Color3.new(1,1,1)
GUI_AIM_AT.TextStrokeTransparency  = 1
GUI_AIM_AT.TextWrapped             = true
GUI_AIM_AT.FontSize                = 'Size18'
GUI_AIM_AT.Font                    = 'SourceSansBold'
 
local TRACK = false
 
function CREATE(BASE, TEAM)
    local ESP_MAIN                   = Instance.new('BillboardGui', PLAYER.PlayerGui)
    local ESP_DOT                    = Instance.new('Frame', ESP_MAIN)
    local ESP_NAME                   = Instance.new('TextLabel', ESP_MAIN)
   
    ESP_MAIN.Name                    = 'ESP'
    ESP_MAIN.Adornee                 = BASE
    ESP_MAIN.AlwaysOnTop             = true
    ESP_MAIN.ExtentsOffset           = Vector3.new(0, 1, 0)
    ESP_MAIN.Size                    = UDim2.new(0, 5, 0, 5)
   
    ESP_DOT.Name                     = 'DOT'
    ESP_DOT.BackgroundColor          = BrickColor.new('Bright red')
    ESP_DOT.BackgroundTransparency   = 0.3
    ESP_DOT.BorderSizePixel          = 0
    ESP_DOT.Position                 = UDim2.new(-0.5, 0, -0.5, 0)
    ESP_DOT.Size                     = UDim2.new(2, 0, 2, 0)
    ESP_DOT.Visible                  = true
    ESP_DOT.ZIndex                   = 10
   
    ESP_NAME.Name                    = 'NAME'
    ESP_NAME.BackgroundColor3        = Color3.new(255, 255, 255)
    ESP_NAME.BackgroundTransparency  = 1
    ESP_NAME.BorderSizePixel         = 0
    ESP_NAME.Position                = UDim2.new(0, 0, 0, -40)
    ESP_NAME.Size                    = UDim2.new(1, 0, 10, 0)
    ESP_NAME.Visible                 = true
    ESP_NAME.ZIndex                  = 10
    ESP_NAME.Font                    = 'ArialBold'
    ESP_NAME.FontSize                = 'Size14'
    ESP_NAME.Text                    = BASE.Parent.Name:upper()
    ESP_NAME.TextColor               = BrickColor.new('Bright red')
end
 
function CLEAR()
    for _,v in pairs(PLAYER.PlayerGui:children()) do
        if v.Name == 'ESP' and v:IsA('BillboardGui') then
            v:Destroy()
        end
    end
end
 
function FIND()
    CLEAR()
    TRACK = true
    spawn(function()
        while wait() do
            if TRACK then
                CLEAR()
                for i,v in pairs(game.Players:GetChildren()) do
                    if v.Character and v.Character:FindFirstChild('Head') then
                        if _G.FREE_FOR_ALL == false then
                            if v.TeamColor ~= PLAYER.TeamColor then
                                if v.Character:FindFirstChild('Head') then
                                    CREATE(v.Character.Head, true)
                                end
                            end
                        else
                            if v.Character:FindFirstChild('Head') then
                                CREATE(v.Character.Head, true)
                            end
                        end
                    end
                end
            end
        end
        wait(1)
    end)
end
 
MOUSE.KeyDown:connect(function(KEY)
    KEY = KEY:lower():byte()
    if KEY == _G.BIND then
        ENABLED = true
    end
end)
 
MOUSE.KeyUp:connect(function(KEY)
    KEY = KEY:lower():byte()
    if KEY == _G.BIND then
        ENABLED = false
    end
end)
 
MOUSE.KeyDown:connect(function(KEY)
    KEY = KEY:lower():byte()
    if KEY == _G.ESP_BIND then
        if ESP_ENABLED == false then
            FIND()
            ESP_ENABLED = true
            print('ESP : ON')
        elseif ESP_ENABLED == true then
            wait()
            CLEAR()
            TRACK = false
            ESP_ENABLED = true
            print('ESP : OFF')
        end
    end
end)
 
MOUSE.KeyDown:connect(function(KEY)
    if KEY == _G.CHANGE_AIM then
        if _G.AIM_AT == 'Head' then
            _G.AIM_AT = 'Torso'
            GUI_AIM_AT.Text = 'AIMING : TORSO'
        elseif _G.AIM_AT == 'Torso' then
            _G.AIM_AT = 'Head'
            GUI_AIM_AT.Text = 'AIMING : HEAD'
        end
    end
end)
 
game:GetService('RunService').RenderStepped:connect(function()
    if ENABLED then
        local TARGET = GetNearestPlayerToMouse()
        if (TARGET ~= false) then
            local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
            if AIM then
                CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
            end
            GUI_TARGET.Text = 'AIMBOT : '.. TARGET.Name:sub(1, 5)
        else
            GUI_TARGET.Text = 'AIMBOT : OFF'
        end
    end
end)
 
repeat
    wait()
    if ESP_ENABLED == true then
        FIND()
    end
until ESP_ENABLED == false
wait()
_G.FREE_FOR_ALL = true
_G.BIND = 50 -- LEFT CTRL
_G.ESP_BIND = 52 -- LEFT ALT


Output:
Line 1: warning: data definition has no type or storage class
Line 1: error: 'game' undeclared here (not in a function)
Line 2: error: expected ',' or ';' before 'MOUSE'
Line 12: warning: multi-character character constant
Line 20: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'PLAYER_HOLD'
Line 21: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'DISTANCES'
Line 22: error: expected identifier or '(' before 'for'
Line 37: error: 'v' undeclared here (not in a function)
Line 37: error: expected identifier before '.' token
Line 51: error: expected identifier before '.' token
Line 50: warning: character constant too long for its type
Line 50: warning: character constant too long for its type
Line 50: warning: character constant too long for its type
Line 37: warning: character constant too long for its type
Line 52: warning: character constant too long for its type
Line 37: warning: character constant too long for its type
Line 37: warning: character constant too long for its type
Line 37: warning: character constant too long for its type
Line 52: warning: character constant too long for its type
Line 37: warning: character constant too long for its type
Line 37: warning: character constant too long for its type
Line 37: warning: character constant too long for its type
Line 52: warning: character constant too long for its type
Line 52: warning: character constant too long for its type
Line 52: warning: character constant too long for its type
Line 39: warning: multi-character character constant
Line 39: warning: multi-character character constant
Line 54: warning: character constant too long for its type
Line 39: warning: multi-character character constant
Line 39: warning: character constant too long for its type
Line 39: warning: character constant too long for its type
Line 54: warning: character constant too long for its type
Line 21: warning: multi-character character constant
Line 37: warning: character constant too long for its type
Line 66: warning: multi-character character constant
Line 62: warning: multi-character character constant
Line 58: warning: multi-character character constant
Line 18: warning: character constant too long for its type
Line 18: warning: character constant too long for its type
Line 24: warning: multi-character character constant
Line 24: warning: character constant too long for its type
Line 30: warning: character constant too long for its type
Line 28: warning: character constant too long for its type
Line 24: warning: multi-character character constant
Line 30: warning: character constant too long for its type
Line 16: warning: character constant too long for its type
Line 30: warning: character constant too long for its type
Line 30: warning: character constant too long for its type


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