Setup Rundom Number Generator
Load Default Setup
Read Setup from File
XML reading 'xml/config.xml' (0 Byte)
XML 'xml/config.xml' closed.
MAIN: Setup Windows Window
MAIN: Enable Opengl
MAIN: Set Resolution
MAIN: Init Opengl
-S- Load Vertex Shader: 'shader/plain.vert' ...
-S- Load Fragment Shader: 'shader/plain.frag' ...
-S- Load Vertex Shader: 'shader/bumpmapping.vert' ...
-S- Load Fragment Shader: 'shader/bumpmapping.frag' ...
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurh.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurv.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/lightscatterer.vert' ...
-S- Load Fragment Shader: 'shader/lightscatterer.frag' ...
0(25) : warning C7011: implicit cast from "int" to "float"
0(25) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
OGL Number Alpha Bits:8.
MAIN: Game Initiation
Setup Camera
Load System Textures
Res Mesh 'map2.a3d loading from file.
Res Tex looking for Texture 'stars.tga' loading from file.
Res Tex looking for Texture 'maus.tga' loading from file.
Res Tex looking for Texture 'maus-down.tga' loading from file.
Res Tex looking for Texture 'font.tga' loading from file.
Res Tex looking for Texture 'ziel.tga' loading from file.
Res Tex looking for Texture 'icons/commands/attack.tga' loading from file.
Res Tex looking for Texture 'icons/commands/loop.tga' loading from file.
Res Tex looking for Texture 'icons/commands/move.tga' loading from file.
Res Tex looking for Texture 'icons/commands/work.tga' loading from file.
Res Tex looking for Texture 'icons/commands/harvest.tga' loading from file.
Res Tex looking for Texture 'icons/commands/kill.tga' loading from file.
Res Tex looking for Texture 'icons/commands/stop.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-left.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-right.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-up.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-down.tga' loading from file.
Res Tex looking for Texture 'buttons/color-fraction.tga' loading from file.
Res Tex looking for Texture 'buttons/friend-enemy.tga' loading from file.
Res Tex looking for Texture 'map2.tga' loading from file.
Res Tex looking for Texture 'projektil.tga' loading from file.
Res Tex looking for Texture 'beam.tga' loading from file.
Res Tex looking for Texture 'p-smoke.tga' loading from file.
Res Tex looking for Texture 'p-flash.tga' loading from file.
Res Tex looking for Texture 'nebular-blau.tga' loading from file.
Res Tex looking for Texture 'planeten/wasser.tga' loading from file.
Res Tex looking for Texture 'planeten/desert.tga' loading from file.
Res Tex looking for Texture 'planeten/rock.tga' loading from file.
Res Tex looking for Texture 'planeten/forest.tga' loading from file.
Res Tex looking for Texture 'sonne.tga' loading from file.
Res Tex looking for Texture 'faces/rauschen.tga' loading from file.
Res Tex looking for Texture 'faces/default.tga' loading from file.
Res Tex looking for Texture 'testbump.tga' loading from file.
Res Tex looking for Texture 'planeten/urban.tga' loading from file.
Res Tex looking for Texture 'planeten/farms.tga' loading from file.
TxM looking for Texture '//System_Selection_Texture//' generate one.
TxM looking for Texture '//System_Render_Texture//' generate one.
TxM looking for Texture '//System_Glow_Texture//' generate one.
TxM looking for Texture '//System_GUI_Texture//' generate one.
TxM looking for Texture '//System_OverView_Texture//' generate one.
TxM looking for Texture '//System_Temp_Texture//' generate one.
Read local Content
XML Parsing 'xml/local.xml' (9000 Bytes)
kt 'Name' = 'Railgun'
Res Mesh 'guns/railgun.a3d. loading from file.
Res Tex looking for Texture 'guns/railgun.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-muzzle.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-glow.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-normal.tga' loading from file.
kt 'Name' = 'Asteroid'
Res Mesh 'asteroid1.a3d.. loading from file.
Res Tex looking for Texture 'krater.tga' loading from file.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' loading from file.
kt 'Name' = 'different Asteroid'
Res Mesh 'asteroid1.a3d' already in Memory.
Res Tex looking for Texture 'krater.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' already in Memory.
kt 'Name' = 'other Asteroid'
Res Mesh 'asteroid1.a3d' already in Memory.
Res Tex looking for Texture 'krater.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' already in Memory.
kt 'Name' = 'Counter Fighter'
Res Mesh 'fd27.a3d... loading from file.
Res Tex looking for Texture 'f-d27.tga' loading from file.
Res Tex looking for Texture 'fd27-glow.tga' loading from file.
Res Tex looking for Texture 'fd27-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/sup-fighter.tga' loading from file.
kt 'Name' = 'Combat Fregatte'
Res Mesh 'fregate.a3d.... loading from file.
Res Tex looking for Texture 'fregate1.tga' loading from file.
Res Tex looking for Texture 'fregate1-streifen.tga' loading from file.
Res Tex looking for Texture 'fregate1-leuchten.tga' loading from file.
Res Tex looking for Texture 'icons/ships/attack-frig.tga' loading from file.
kt 'Name' = 'Fighter Fregatte'
Res Mesh 'fighterfregatte.a3d..... loading from file.
Res Tex looking for Texture 'uboot.tga' loading from file.
Res Tex looking for Texture 'uboot-glow.tga' loading from file.
Res Tex looking for Texture 'uboot-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/fighter-frig.tga' loading from file.
kt 'Name' = 'wide Radar Scanner'
Res Mesh 'wide-radar.a3d...... loading from file.
Res Tex looking for Texture 'radar.tga' loading from file.
Res Tex looking for Texture 'radar-streifen.tga' loading from file.
Res Tex looking for Texture 'icons/ships/sup-fighter.tga' already in Memory.
kt 'Name' = 'Engineer'
Res Mesh 'engineer.a3d....... loading from file.
Res Tex looking for Texture 'engineer.tga' loading from file.
Res Tex looking for Texture 'engineer-glow.tga' loading from file.
Res Tex looking for Texture 'engineer-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/eng-zivil.tga' loading from file.
kt 'Name' = 'FLAK Korvette'
Res Mesh 'flak-korvette.a3d........ loading from file.
Res Tex looking for Texture 'flak-korvette.tga' loading from file.
Res Tex looking for Texture 'icons/ships/flak-korvette.tga' loading from file.
kt 'Name' = 'Life Container'
Res Mesh 'uboot.a3d......... loading from file.
Res Tex looking for Texture 'uboot.tga' already in Memory.
Res Tex looking for Texture 'uboot-glow.tga' already in Memory.
Res Tex looking for Texture 'uboot-normal.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-station.tga' loading from file.
XML Done Parsing. 'xml/local.xml' closed.
Init Menus
Setup Threads / Mutex (disabled right now)
MAIN: Create Start Objekts for Player
OBJ added Schiff: as new one. Total: 1
OBJ added Schiff: as new one. Total: 2
OBJ added Schiff: as new one. Total: 3
OBJ added Schiff: as new one. Total: 4
OBJ added Schiff: as new one. Total: 5
OBJ added Schiff: as new one. Total: 6
OBJ added Schiff: as new one. Total: 7
OBJ added Schiff: as new one. Total: 8
OBJ added Schiff: as new one. Total: 9
OBJ added Schiff: as new one. Total: 10
OBJ added Schiff: as new one. Total: 11
OBJ added Schiff: as new one. Total: 12
OBJ added Schiff: as new one. Total: 13
OBJ added Schiff: as new one. Total: 14
OBJ added Schiff: as new one. Total: 15
OBJ added Schiff: as new one. Total: 16
OBJ added Schiff: as new one. Total: 17
OBJ added Schiff: as new one. Total: 18
OBJ added Schiff: as new one. Total: 19
OBJ added Schiff: as new one. Total: 20
OBJ added Schiff: as new one. Total: 21
OBJ added Schiff: as new one. Total: 22
OBJ added Schiff: as new one. Total: 23
OBJ added Schiff: as new one. Total: 24
OBJ added Schiff: as new one. Total: 25
OBJ added Schiff: as new one. Total: 26
OBJ added Schiff: as new one. Total: 27
OBJ added Schiff: as new one. Total: 28
OBJ added Schiff: as new one. Total: 29
OBJ added Schiff: as new one. Total: 30
OBJ added Schiff: as new one. Total: 31
OBJ added Schiff: as new one. Total: 32
OBJ added Schiff: as new one. Total: 33
OBJ added Schiff: as new one. Total: 34
OBJ added Schiff: as new one. Total: 35
OBJ added Schiff: as new one. Total: 36
OBJ added Schiff: as new one. Total: 37
OBJ added Schiff: as new one. Total: 38
OBJ added Schiff: as new one. Total: 39
OBJ added Schiff: as new one. Total: 40
OBJ added Schiff: as new one. Total: 41
OBJ added Schiff: as new one. Total: 42
OBJ added Schiff: as new one. Total: 43
OBJ added Schiff: as new one. Total: 44
OBJ added Schiff: as new one. Total: 45
OBJ added Schiff: as new one. Total: 46
OBJ added Schiff: as new one. Total: 47
OBJ added Schiff: as new one. Total: 48
OBJ added Schiff: as new one. Total: 49
OBJ added Schiff: as new one. Total: 50
OBJ added Schiff: as new one. Total: 51
OBJ added Schiff: as new one. Total: 52
OBJ added Schiff: as new one. Total: 53
OBJ added Schiff: as new one. Total: 54
MAIN: Init AI for Player 2
MAIN: Init AI for Player 3
MAIN: Init AI for Player 4
MAIN: Enter Game Loop.
OBJ Schiff tot:0
OBJ Schiff tot:0
OBJ Schiff tot:0
OBJ Schiff tot:0
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
OBJ added Schiff:37 of 54
OBJ added Schiff:41 of 55
OBJ added Schiff:45 of 56
MAIN: Quited Game Loop.
MAIN: Close Threads...
MAIN: Save Config File.
XML write to 'xml/config.xml' ...
XML 'xml/config.xml' closed.
MAIN: Reset Window Settings
MAIN: Close OpenGl Window
MAIN: Destroy Windows Window
MAIN: Unload ColorSelection Colors
Bye until next Time, have fun.
Quit.
Setup Rundom Number Generator
Load Default Setup
Read Setup from File
XML reading 'xml/config.xml' (353 Byte)
kt 'Width' = '600'
kt 'Height' = '400'
XML 'xml/config.xml' closed.
MAIN: Setup Windows Window
Setup Rundom Number Generator
Load Default Setup
Read Setup from File
XML reading 'xml/config.xml' (353 Byte)
kt 'Width' = '600'
kt 'Height' = '400'
XML 'xml/config.xml' closed.
MAIN: Setup Windows Window
MAIN: Enable Opengl
MAIN: Set Resolution
MAIN: Init Opengl
-S- Load Vertex Shader: 'shader/plain.vert' ...
-S- Load Fragment Shader: 'shader/plain.frag' ...
-S- Load Vertex Shader: 'shader/bumpmapping.vert' ...
-S- Load Fragment Shader: 'shader/bumpmapping.frag' ...
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurh.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurv.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/lightscatterer.vert' ...
-S- Load Fragment Shader: 'shader/lightscatterer.frag' ...
0(25) : warning C7011: implicit cast from "int" to "float"
0(25) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
OGL Number Alpha Bits:8.
MAIN: Game Initiation
Setup Camera
Load System Textures
Res Mesh 'map2.a3d loading from file.
Res Tex looking for Texture 'stars.tga' loading from file.
Res Tex looking for Texture 'maus.tga' loading from file.
Res Tex looking for Texture 'maus-down.tga' loading from file.
Res Tex looking for Texture 'font.tga' loading from file.
Res Tex looking for Texture 'ziel.tga' loading from file.
Res Tex looking for Texture 'icons/commands/attack.tga' loading from file.
Res Tex looking for Texture 'icons/commands/loop.tga' loading from file.
Res Tex looking for Texture 'icons/commands/move.tga' loading from file.
Res Tex looking for Texture 'icons/commands/work.tga' loading from file.
Res Tex looking for Texture 'icons/commands/harvest.tga' loading from file.
Res Tex looking for Texture 'icons/commands/kill.tga' loading from file.
Res Tex looking for Texture 'icons/commands/stop.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-left.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-right.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-up.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-down.tga' loading from file.
Res Tex looking for Texture 'buttons/color-fraction.tga' loading from file.
Res Tex looking for Texture 'buttons/friend-enemy.tga' loading from file.
Res Tex looking for Texture 'map2.tga' loading from file.
Res Tex looking for Texture 'projektil.tga' loading from file.
Res Tex looking for Texture 'beam.tga' loading from file.
Res Tex looking for Texture 'p-smoke.tga' loading from file.
Res Tex looking for Texture 'p-flash.tga' loading from file.
Res Tex looking for Texture 'nebular-blau.tga' loading from file.
Res Tex looking for Texture 'planeten/wasser.tga' loading from file.
Res Tex looking for Texture 'planeten/desert.tga' loading from file.
Res Tex looking for Texture 'planeten/rock.tga' loading from file.
Res Tex looking for Texture 'planeten/forest.tga' loading from file.
Res Tex looking for Texture 'sonne.tga' loading from file.
Res Tex looking for Texture 'faces/rauschen.tga' loading from file.
Res Tex looking for Texture 'faces/default.tga' loading from file.
Res Tex looking for Texture 'testbump.tga' loading from file.
Res Tex looking for Texture 'planeten/urban.tga' loading from file.
Res Tex looking for Texture 'planeten/farms.tga' loading from file.
TxM looking for Texture '//System_Selection_Texture//' generate one.
TxM looking for Texture '//System_Render_Texture//' generate one.
TxM looking for Texture '//System_Glow_Texture//' generate one.
TxM looking for Texture '//System_GUI_Texture//' generate one.
TxM looking for Texture '//System_OverView_Texture//' generate one.
TxM looking for Texture '//System_Temp_Texture//' generate one.
Read local Content
XML Parsing 'xml/local.xml' (9000 Bytes)
kt 'Name' = 'Railgun'
Res Mesh 'guns/railgun.a3d. loading from file.
Res Tex looking for Texture 'guns/railgun.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-muzzle.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-glow.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-normal.tga' loading from file.
kt 'Name' = 'Asteroid'
Res Mesh 'asteroid1.a3d.. loading from file.
Res Tex looking for Texture 'krater.tga' loading from file.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' loading from file.
kt 'Name' = 'different Asteroid'
Res Mesh 'asteroid1.a3d' already in Memory.
Res Tex looking for Texture 'krater.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' already in Memory.
kt 'Name' = 'other Asteroid'
Res Mesh 'asteroid1.a3d' already in Memory.
Res Tex looking for Texture 'krater.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' already in Memory.
kt 'Name' = 'Counter Fighter'
Res Mesh 'fd27.a3d... loading from file.
Res Tex looking for Texture 'f-d27.tga' loading from file.
Res Tex looking for Texture 'fd27-glow.tga' loading from file.
Res Tex looking for Texture 'fd27-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/sup-fighter.tga' loading from file.
kt 'Name' = 'Combat Fregatte'
Res Mesh 'fregate.a3d.... loading from file.
Res Tex looking for Texture 'fregate1.tga' loading from file.
Res Tex looking for Texture 'fregate1-streifen.tga' loading from file.
Res Tex looking for Texture 'fregate1-leuchten.tga' loading from file.
Res Tex looking for Texture 'icons/ships/attack-frig.tga' loading from file.
kt 'Name' = 'Fighter Fregatte'
Res Mesh 'fighterfregatte.a3d..... loading from file.
Res Tex looking for Texture 'uboot.tga' loading from file.
Res Tex looking for Texture 'uboot-glow.tga' loading from file.
Res Tex looking for Texture 'uboot-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/fighter-frig.tga' loading from file.
kt 'Name' = 'wide Radar Scanner'
Res Mesh 'wide-radar.a3d...... loading from file.
Res Tex looking for Texture 'radar.tga' loading from file.
Res Tex looking for Texture 'radar-streifen.tga' loading from file.
Res Tex looking for Texture 'icons/ships/sup-fighter.tga' already in Memory.
kt 'Name' = 'Engineer'
Res Mesh 'engineer.a3d....... loading from file.
Res Tex looking for Texture 'engineer.tga' loading from file.
Res Tex looking for Texture 'engineer-glow.tga' loading from file.
Res Tex looking for Texture 'engineer-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/eng-zivil.tga' loading from file.
kt 'Name' = 'FLAK Korvette'
Res Mesh 'flak-korvette.a3d........ loading from file.
Res Tex looking for Texture 'flak-korvette.tga' loading from file.
Res Tex looking for Texture 'icons/ships/flak-korvette.tga' loading from file.
kt 'Name' = 'Life Container'
Res Mesh 'uboot.a3d......... loading from file.
Res Tex looking for Texture 'uboot.tga' already in Memory.
Res Tex looking for Texture 'uboot-glow.tga' already in Memory.
Res Tex looking for Texture 'uboot-normal.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-station.tga' loading from file.
XML Done Parsing. 'xml/local.xml' closed.
Init Menus
Setup Threads / Mutex (disabled right now)
MAIN: Create Start Objekts for Player
OBJ added Schiff: as new one. Total: 1
OBJ added Schiff: as new one. Total: 2
OBJ added Schiff: as new one. Total: 3
OBJ added Schiff: as new one. Total: 4
OBJ added Schiff: as new one. Total: 5
OBJ added Schiff: as new one. Total: 6
OBJ added Schiff: as new one. Total: 7
OBJ added Schiff: as new one. Total: 8
OBJ added Schiff: as new one. Total: 9
OBJ added Schiff: as new one. Total: 10
OBJ added Schiff: as new one. Total: 11
OBJ added Schiff: as new one. Total: 12
OBJ added Schiff: as new one. Total: 13
OBJ added Schiff: as new one. Total: 14
OBJ added Schiff: as new one. Total: 15
OBJ added Schiff: as new one. Total: 16
OBJ added Schiff: as new one. Total: 17
OBJ added Schiff: as new one. Total: 18
OBJ added Schiff: as new one. Total: 19
OBJ added Schiff: as new one. Total: 20
OBJ added Schiff: as new one. Total: 21
OBJ added Schiff: as new one. Total: 22
OBJ added Schiff: as new one. Total: 23
OBJ added Schiff: as new one. Total: 24
OBJ added Schiff: as new one. Total: 25
OBJ added Schiff: as new one. Total: 26
OBJ added Schiff: as new one. Total: 27
OBJ added Schiff: as new one. Total: 28
OBJ added Schiff: as new one. Total: 29
OBJ added Schiff: as new one. Total: 30
OBJ added Schiff: as new one. Total: 31
OBJ added Schiff: as new one. Total: 32
OBJ added Schiff: as new one. Total: 33
OBJ added Schiff: as new one. Total: 34
OBJ added Schiff: as new one. Total: 35
OBJ added Schiff: as new one. Total: 36
OBJ added Schiff: as new one. Total: 37
OBJ added Schiff: as new one. Total: 38
OBJ added Schiff: as new one. Total: 39
OBJ added Schiff: as new one. Total: 40
OBJ added Schiff: as new one. Total: 41
OBJ added Schiff: as new one. Total: 42
OBJ added Schiff: as new one. Total: 43
OBJ added Schiff: as new one. Total: 44
OBJ added Schiff: as new one. Total: 45
OBJ added Schiff: as new one. Total: 46
OBJ added Schiff: as new one. Total: 47
OBJ added Schiff: as new one. Total: 48
OBJ added Schiff: as new one. Total: 49
OBJ added Schiff: as new one. Total: 50
OBJ added Schiff: as new one. Total: 51
OBJ added Schiff: as new one. Total: 52
OBJ added Schiff: as new one. Total: 53
OBJ added Schiff: as new one. Total: 54
MAIN: Init AI for Player 2
MAIN: Init AI for Player 3
MAIN: Init AI for Player 4
MAIN: Enter Game Loop.
OBJ Schiff tot:0
OBJ Schiff tot:0
OBJ Schiff tot:0
OBJ Schiff tot:0
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ added Schiff:37 of 54
OBJ added Schiff:41 of 55
OBJ added Schiff:45 of 56
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
OBJ added Schiff:49 of 57
OBJ added Schiff:54 of 58
OBJ added Schiff:55 of 59
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
OBJ added Schiff:56 of 60
OBJ added Schiff:57 of 61
OBJ added Schiff:58 of 62
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ added Schiff:59 of 63
OBJ added Schiff:60 of 64
OBJ added Schiff:61 of 65
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ added Schiff:62 of 66
OBJ added Schiff:63 of 67
OBJ added Schiff:64 of 68
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 0 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 1 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
OBJ added Schiff:65 of 69
OBJ added Schiff:66 of 70
OBJ added Schiff:67 of 71
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 1 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
Cmd 'Move to Destination' - Button selected by local Player.
OBJ added Schiff:68 of 72
AI We have now 2 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
OBJ added Schiff:69 of 73
OBJ added Schiff:70 of 74
Cmd 'Attack Objekt' - Button selected by local Player.
Way ()
Way ()
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 2 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
Way ()
Way ()
Way ()
OBJ added Schiff:71 of 75
Way ()
OBJ added Schiff:72 of 76
OBJ added Schiff:73 of 77
OBJ added Schiff:74 of 78
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 3 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
OBJ added Schiff:75 of 79
OBJ added Schiff:76 of 80
OBJ added Schiff:77 of 81
OBJ added Schiff:78 of 82
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 4 Fighters in the Stacking Area!
AI We have now 4 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
OBJ added Schiff:79 of 83
OBJ added Schiff:80 of 84
OBJ added Schiff:81 of 85
OBJ added Schiff:82 of 86
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 4 Fighters in the Stacking Area!
AI We have now 5 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI We have now 4 Fighters in the Stacking Area!
OBJ added Schiff:83 of 87
OBJ added Schiff:84 of 88
OBJ added Schiff:85 of 89
OBJ added Schiff:86 of 90
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 6 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI We have now 0 Fighters in the Stacking Area!
AI We have now 5 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! OBJ added Schiff:87 of 91
OBJ added Schiff:88 of 92
OBJ added Schiff:89 of 93
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 1 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ added Schiff:90 of 94
OBJ added Schiff:91 of 95
OBJ added Schiff:92 of 96
AI We have now 1 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 2 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ added Schiff:93 of 97
OBJ added Schiff:94 of 98
OBJ added Schiff:95 of 99
AI We have now 3 Fighters in the Stacking Area!
AI We have now 4 Fighters in the Stacking Area!
AI We have now 4 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 4 Fighters in the Stacking Area!
AI We have now 5 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI We have now 5 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ added Schiff:96 of 100
OBJ added Schiff:97 of 101
OBJ added Schiff:98 of 102
AI We have now 4 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Building Yet a nother Engineer...
AI Building Yet a nother Engineer...
AI Building Yet a nother Engineer...
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
AI We have now 5 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI We have now 1 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
OBJ added Schiff:99 of 103
OBJ added Schiff:100 of 104
OBJ added Schiff:101 of 105
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 0 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ added Schiff:102 of 106
OBJ added Schiff:103 of 107
OBJ added Schiff:104 of 108
AI We have now 1 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
Way () <--- ship auto selected this command
Cmd 'Cancel all Waypoints' - Button selected by local Player.
Way () <--- ship auto selected this command
Cmd 'Cancel all Waypoints' - Button selected by local Player.
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Cmd 'Cancel all Waypoints' - Button selected by local Player.
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 1 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ added Schiff:105 of 109
OBJ added Schiff:106 of 110
OBJ FL WP aufgehoben
AI We have now 1 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 2 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
AI We have now 1 Fighters in the Stacking Area!
Way () <--- ship auto selected this command
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ added Schiff:68 of 111
OBJ added Schiff:107 of 112
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 2 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ added Schiff:108 of 113
OBJ added Schiff:109 of 114
AI Building Fighter
AI Building Fighter
AI We have now 3 Fighters in the Stacking Area!
AI We have now 4 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ Schiff tot:0
OBJ All Resources Harvested;
OBJ All Resources Harvested;
OBJ All Resources Harvested;
OBJ All Resources Harvested;
AI Building Yet a nother Engineer...
OBJ Schiff tot:0
OBJ All Resources Harvested;
OBJ All Resources Harvested;
OBJ All Resources Harvested;
OBJ All Resources Harvested;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ Schiff tot:0
OBJ All Resources Harvested;
OBJ All Resources Harvested;
OBJ All Resources Harvested;
OBJ All Resources Harvested;
AI Building Fighter
AI Building Fighter
OBJ added Schiff:42 of 115
AI We have now 3 Fighters in the Stacking Area!
AI We have now 4 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ FL WP aufgehoben
OBJ added Schiff:46 of 116
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 3 Fighters in the Stacking Area!
AI We have now 5 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI We have now 0 Fighters in the Stacking Area!
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ FL WP aufgehoben
OBJ Schiff tot:4
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ added Schiff:50 of 117
OBJ added Schiff:60 of 118
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ FL WP aufgehoben
AI We have now 4 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ Enemy dead;
Way () <--- ship auto selected this command
OBJ added Schiff:62 of 119
OBJ added Schiff:65 of 120
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
AI Building Fighter
AI Building Fighter
AI Building Fighter
AI We have now 4 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ FL WP aufgehoben
OBJ added Schiff:74 of 121
OBJ added Schiff:110 of 122
AI Building Yet a nother Engineer...
OBJ FL WP aufgehoben
AI Building Fighter
AI Building Fighter
OBJ FL WP aufgehoben
AI We have now 5 Fighters in the Stacking Area!
AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI ATTACK!!! AI We have now 2 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ FL WP aufgehoben
OBJ Schiff tot:4
Way () <--- ship auto selected this command
OBJ Enemy dead;
Way () <--- ship auto selected this command
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ Enemy dead;
Way () <--- ship auto selected this command
OBJ added Schiff:61 of 123
OBJ FL WP aufgehoben
OBJ added Schiff:111 of 124
AI Building Fighter
AI Building Fighter
OBJ FL WP aufgehoben
AI We have now 0 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
AI Building Yet a nother Engineer...
OBJ Schiff tot:4
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ added Schiff:63 of 125
AI Building Fighter
AI Building Fighter
OBJ FL WP aufgehoben
OBJ Enemy dead;
Way () <--- ship auto selected this command
AI We have now 0 Fighters in the Stacking Area!
AI We have now 2 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ FL WP aufgehoben
AI Building Yet a nother Engineer...
OBJ FL WP aufgehoben
OBJ added Schiff:73 of 126
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ Schiff tot:1
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ added Schiff:40 of 127
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
AI We have now 0 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ Schiff tot:4
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ FL WP aufgehoben
OBJ Enemy dead;
Way () <--- ship auto selected this command
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
OBJ FL WP aufgehoben
OBJ Schiff tot:3
Way () <--- ship auto selected this command
OBJ Enemy dead;
OBJ Enemy dead;
Way () <--- ship auto selected this command
Way () <--- ship auto selected this command
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ added Schiff:58 of 128
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ Enemy dead;
Way () <--- ship auto selected this command
AI We have now 1 Fighters in the Stacking Area!
AI We have now 3 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ Enemy dead;
Way () <--- ship auto selected this command
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
OBJ FL WP aufgehoben
AI Building Fighter
AI Building Fighter
AI Building Fighter
OBJ added Schiff:77 of 129
MAIN: Quited Game Loop.
MAIN: Close Threads...
MAIN: Save Config File.
XML write to 'xml/config.xml' ...
XML 'xml/config.xml' closed.
MAIN: Reset Window Settings
MAIN: Close OpenGl Window
MAIN: Destroy Windows Window
MAIN: Unload ColorSelection Colors
Bye until next Time, have fun.
Quit.
Setup Rundom Number Generator
Load Default Setup
Read Setup from File
XML reading 'xml/config.xml' (351 Byte)
kt 'Width' = '0'
kt 'Height' = '400'
XML 'xml/config.xml' closed.
MAIN: Setup Windows Window
MAIN: Enable Opengl
MAIN: Set Resolution
MAIN: Init Opengl
-S- Load Vertex Shader: 'shader/plain.vert' ...
-S- Load Fragment Shader: 'shader/plain.frag' ...
-S- Load Vertex Shader: 'shader/bumpmapping.vert' ...
-S- Load Fragment Shader: 'shader/bumpmapping.frag' ...
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurh.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurv.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/lightscatterer.vert' ...
-S- Load Fragment Shader: 'shader/lightscatterer.frag' ...
0(25) : warning C7011: implicit cast from "int" to "float"
0(25) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
OGL Number Alpha Bits:8.
MAIN: Game Initiation
Setup Camera
Load System Textures
Res Mesh 'map2.a3d loading from file.
Res Tex looking for Texture 'stars.tga' loading from file.
Res Tex looking for Texture 'maus.tga' loading from file.
Res Tex looking for Texture 'maus-down.tga' loading from file.
Res Tex looking for Texture 'font.tga' loading from file.
Res Tex looking for Texture 'ziel.tga' loading from file.
Res Tex looking for Texture 'icons/commands/attack.tga' loading from file.
Res Tex looking for Texture 'icons/commands/loop.tga' loading from file.
Res Tex looking for Texture 'icons/commands/move.tga' loading from file.
Res Tex looking for Texture 'icons/commands/work.tga' loading from file.
Res Tex looking for Texture 'icons/commands/harvest.tga' loading from file.
Res Tex looking for Texture 'icons/commands/kill.tga' loading from file.
Res Tex looking for Texture 'icons/commands/stop.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-left.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-right.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-up.tga' loading from file.
Res Tex looking for Texture 'buttons/arrow-down.tga' loading from file.
Res Tex looking for Texture 'buttons/color-fraction.tga' loading from file.
Res Tex looking for Texture 'buttons/friend-enemy.tga' loading from file.
Res Tex looking for Texture 'map2.tga' loading from file.
Res Tex looking for Texture 'projektil.tga' loading from file.
Res Tex looking for Texture 'beam.tga' loading from file.
Res Tex looking for Texture 'p-smoke.tga' loading from file.
Res Tex looking for Texture 'p-flash.tga' loading from file.
Res Tex looking for Texture 'nebular-blau.tga' loading from file.
Res Tex looking for Texture 'planeten/wasser.tga' loading from file.
Res Tex looking for Texture 'planeten/desert.tga' loading from file.
Res Tex looking for Texture 'planeten/rock.tga' loading from file.
Res Tex looking for Texture 'planeten/forest.tga' loading from file.
Res Tex looking for Texture 'sonne.tga' loading from file.
Res Tex looking for Texture 'faces/rauschen.tga' loading from file.
Res Tex looking for Texture 'faces/default.tga' loading from file.
Res Tex looking for Texture 'testbump.tga' loading from file.
Res Tex looking for Texture 'planeten/urban.tga' loading from file.
Res Tex looking for Texture 'planeten/farms.tga' loading from file.
TxM looking for Texture '//System_Selection_Texture//' generate one.
TxM looking for Texture '//System_Render_Texture//' generate one.
TxM looking for Texture '//System_Glow_Texture//' generate one.
TxM looking for Texture '//System_GUI_Texture//' generate one.
TxM looking for Texture '//System_OverView_Texture//' generate one.
TxM looking for Texture '//System_Temp_Texture//' generate one.
Read local Content
XML Parsing 'xml/local.xml' (9000 Bytes)
kt 'Name' = 'Railgun'
Res Mesh 'guns/railgun.a3d. loading from file.
Res Tex looking for Texture 'guns/railgun.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-muzzle.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-glow.tga' loading from file.
Res Tex looking for Texture 'guns/railgun-normal.tga' loading from file.
kt 'Name' = 'Asteroid'
Res Mesh 'asteroid1.a3d.. loading from file.
Res Tex looking for Texture 'krater.tga' loading from file.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' loading from file.
kt 'Name' = 'different Asteroid'
Res Mesh 'asteroid1.a3d' already in Memory.
Res Tex looking for Texture 'krater.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' already in Memory.
kt 'Name' = 'other Asteroid'
Res Mesh 'asteroid1.a3d' already in Memory.
Res Tex looking for Texture 'krater.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-zivil.tga' already in Memory.
kt 'Name' = 'Counter Fighter'
Res Mesh 'fd27.a3d... loading from file.
Res Tex looking for Texture 'f-d27.tga' loading from file.
Res Tex looking for Texture 'fd27-glow.tga' loading from file.
Res Tex looking for Texture 'fd27-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/sup-fighter.tga' loading from file.
kt 'Name' = 'Combat Fregatte'
Res Mesh 'fregate.a3d.... loading from file.
Res Tex looking for Texture 'fregate1.tga' loading from file.
Res Tex looking for Texture 'fregate1-streifen.tga' loading from file.
Res Tex looking for Texture 'fregate1-leuchten.tga' loading from file.
Res Tex looking for Texture 'icons/ships/attack-frig.tga' loading from file.
kt 'Name' = 'Fighter Fregatte'
Res Mesh 'fighterfregatte.a3d..... loading from file.
Res Tex looking for Texture 'uboot.tga' loading from file.
Res Tex looking for Texture 'uboot-glow.tga' loading from file.
Res Tex looking for Texture 'uboot-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/fighter-frig.tga' loading from file.
kt 'Name' = 'wide Radar Scanner'
Res Mesh 'wide-radar.a3d...... loading from file.
Res Tex looking for Texture 'radar.tga' loading from file.
Res Tex looking for Texture 'radar-streifen.tga' loading from file.
Res Tex looking for Texture 'icons/ships/sup-fighter.tga' already in Memory.
kt 'Name' = 'Engineer'
Res Mesh 'engineer.a3d....... loading from file.
Res Tex looking for Texture 'engineer.tga' loading from file.
Res Tex looking for Texture 'engineer-glow.tga' loading from file.
Res Tex looking for Texture 'engineer-normal.tga' loading from file.
Res Tex looking for Texture 'icons/ships/eng-zivil.tga' loading from file.
kt 'Name' = 'FLAK Korvette'
Res Mesh 'flak-korvette.a3d........ loading from file.
Res Tex looking for Texture 'flak-korvette.tga' loading from file.
Res Tex looking for Texture 'icons/ships/flak-korvette.tga' loading from file.
kt 'Name' = 'Life Container'
Res Mesh 'uboot.a3d......... loading from file.
Res Tex looking for Texture 'uboot.tga' already in Memory.
Res Tex looking for Texture 'uboot-glow.tga' already in Memory.
Res Tex looking for Texture 'uboot-normal.tga' already in Memory.
Res Tex looking for Texture 'icons/ships/res-station.tga' loading from file.
XML Done Parsing. 'xml/local.xml' closed.
Init Menus
Setup Threads / Mutex (disabled right now)
MAIN: Create Start Objekts for Player
OBJ added Schiff: as new one. Total: 1
OBJ added Schiff: as new one. Total: 2
OBJ added Schiff: as new one. Total: 3
OBJ added Schiff: as new one. Total: 4
OBJ added Schiff: as new one. Total: 5
OBJ added Schiff: as new one. Total: 6
OBJ added Schiff: as new one. Total: 7
OBJ added Schiff: as new one. Total: 8
OBJ added Schiff: as new one. Total: 9
OBJ added Schiff: as new one. Total: 10
OBJ added Schiff: as new one. Total: 11
OBJ added Schiff: as new one. Total: 12
OBJ added Schiff: as new one. Total: 13
OBJ added Schiff: as new one. Total: 14
OBJ added Schiff: as new one. Total: 15
OBJ added Schiff: as new one. Total: 16
OBJ added Schiff: as new one. Total: 17
OBJ added Schiff: as new one. Total: 18
OBJ added Schiff: as new one. Total: 19
OBJ added Schiff: as new one. Total: 20
OBJ added Schiff: as new one. Total: 21
OBJ added Schiff: as new one. Total: 22
OBJ added Schiff: as new one. Total: 23
OBJ added Schiff: as new one. Total: 24
OBJ added Schiff: as new one. Total: 25
OBJ added Schiff: as new one. Total: 26
OBJ added Schiff: as new one. Total: 27
OBJ added Schiff: as new one. Total: 28
OBJ added Schiff: as new one. Total: 29
OBJ added Schiff: as new one. Total: 30
OBJ added Schiff: as new one. Total: 31
OBJ added Schiff: as new one. Total: 32
OBJ added Schiff: as new one. Total: 33
OBJ added Schiff: as new one. Total: 34
OBJ added Schiff: as new one. Total: 35
OBJ added Schiff: as new one. Total: 36
OBJ added Schiff: as new one. Total: 37
OBJ added Schiff: as new one. Total: 38
OBJ added Schiff: as new one. Total: 39
OBJ added Schiff: as new one. Total: 40
OBJ added Schiff: as new one. Total: 41
OBJ added Schiff: as new one. Total: 42
OBJ added Schiff: as new one. Total: 43
OBJ added Schiff: as new one. Total: 44
OBJ added Schiff: as new one. Total: 45
OBJ added Schiff: as new one. Total: 46
OBJ added Schiff: as new one. Total: 47
OBJ added Schiff: as new one. Total: 48
OBJ added Schiff: as new one. Total: 49
OBJ added Schiff: as new one. Total: 50
OBJ added Schiff: as new one. Total: 51
OBJ added Schiff: as new one. Total: 52
OBJ added Schiff: as new one. Total: 53
OBJ added Schiff: as new one. Total: 54
MAIN: Init AI for Player 2
MAIN: Init AI for Player 3
MAIN: Init AI for Player 4
MAIN: Enter Game Loop.
OBJ Schiff tot:0
OBJ Schiff tot:0
OBJ Schiff tot:0
OBJ Schiff tot:0
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI Analysing Ship Types.
AI Looking for Ship Types
AI Now using 'Counter Fighter' as Fighter, its the fastest.
AI Good for building ships is 'Fighter Fregatte'
AI Good for engining and harvesting is 'Engineer'
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI I do not have a Base yet. Setting.
AI I do not have a Stacking Area yet. Setting.
AI Uh! We need Engineer...
AI Uh! We need Engineer...
AI Uh! We need Engineer...
Setup Rundom Number Generator
Load Default Setup
Read Setup from File
XML reading 'xml/config.xml' (351 Byte)
kt 'Width' = '0'
kt 'Height' = '400'
XML 'xml/config.xml' closed.
MAIN: Setup Windows Window
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
AI We have now 0 Fighters in the Stacking Area!
MAIN: Enable Opengl
MAIN: Set Resolution
MAIN: Init Opengl
-S- Load Vertex Shader: 'shader/plain.vert' ...
-S- Load Fragment Shader: 'shader/plain.frag' ...
-S- Load Vertex Shader: 'shader/bumpmapping.vert' ...
-S- Load Fragment Shader: 'shader/bumpmapping.frag' ...
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurh.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/postblur.vert' ...
-S- Load Fragment Shader: 'shader/postblurv.frag' ...
0(13) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
0(13) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(33) : warning C7011: implicit cast from "int" to "float"
0(38) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
0(44) : warning C7011: implicit cast from "int" to "float"
-S- Load Vertex Shader: 'shader/lightscatterer.vert' ...
-S- Load Fragment Shader: 'shader/lightscatterer.frag' ...
0(25) : warning C7011: implicit cast from "int" to "float"
0(25) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(26) : warning C7011: implicit cast from "int" to "float"
0(27) : warning C7011: implicit cast from "int" to "float"
OGL Number Alpha Bits:8.
MAIN: Game Initiation
Setup Camera
Load System Textures
Res Mesh 'map2.a3d loading from file.
Res Tex looking for Texture 'stars.tga' loading from file.
Res Tex looking for Texture 'maus.tga' loading from file.
Res Tex looking for Texture 'maus-down.tga' loading from file.
Res Tex looking for Texture 'font.tga' loading from file.
Res Tex looking for Texture 'ziel.tga' loading from file.
Res Tex looking for Texture 'icons/commands/attack.tga' loading from file.
Res Tex looking for Texture 'icons/commands/loop.tga' loading from file.