spawnWorldFX()
{
level._effect["ground_fire_med"] = loadfx ("fx/fire/ground_fire_med.efx");
maps\mp\_fx::loopfx("ground_fire_med", (-944.0,2624.0,-208.0), 2);
wait 3;
model = spawn("script_model", (-944,2624,-208));
if(!isDefined(model))
iprintlnbold("model not defined");
else
iprintlnbold("model defined");
wait 2;
model playLoopSound("pjanoo");
}